gstreamer/ext/vulkan/shaders/swizzle.frag

20 lines
416 B
GLSL
Raw Normal View History

#version 450 core
#include "swizzle.glsl"
layout(location = 0) in vec2 inTexCoord;
layout(push_constant) uniform reorder {
ivec4 in_reorder_idx;
ivec4 out_reorder_idx;
};
layout(set = 0, binding = 0) uniform sampler2D inTexture0;
layout(location = 0) out vec4 outColor0;
void main()
{
vec4 rgba = swizzle (texture(inTexture0, inTexCoord), in_reorder_idx);
outColor0 = swizzle (rgba, out_reorder_idx);
}