2016-06-05 20:54:27 +00:00
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---
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short-description: The mandatory 'Hello world' example
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...
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2016-06-16 00:38:03 +00:00
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# Basic tutorial 1: Hello world!
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## Goal
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Nothing better to get a first impression about a software library than
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to print “Hello World” on the screen!
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But since we are dealing with multimedia frameworks, we are going to
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play a video instead.
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Do not be scared by the amount of code below: there are only 4 lines
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which do *real* work. The rest is cleanup code, and, in C, this is
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always a bit verbose.
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Without further ado, get ready for your first GStreamer application...
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## Hello world
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Copy this code into a text file named `basic-tutorial-1.c` (or find it
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in the SDK installation).
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**basic-tutorial-1.c**
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2016-10-09 13:28:12 +00:00
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{{ tutorials/basic-tutorial-1.c }}
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Compile it as described in [Installing on Linux], [Installing on Mac OS
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X] or [Installing on Windows]. If you get compilation errors,
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double-check the instructions given in those sections.
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If everything built fine, fire up the executable! You should see a
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window pop up, containing a video being played straight from the
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Internet, along with audio. Congratulations!
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> ![Information] Need help?
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>
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> If you need help to compile this code, refer to the **Building the
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> tutorials** section for your platform: [Linux], [Mac OS X] or
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> [Windows], or use this specific command on Linux:
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>
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> `` gcc basic-tutorial-1.c -o basic-tutorial-1 `pkg-config --cflags --libs gstreamer-1.0` ``
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>
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> If you need help to run this code, refer to the **Running the
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> tutorials** section for your platform: [Linux][1], [Mac OS X][2] or
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> [Windows][3].
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>
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> This tutorial opens a window and displays a movie, with accompanying
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> audio. The media is fetched from the Internet, so the window might
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> take a few seconds to appear, depending on your connection speed.
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> Also, there is no latency management (buffering), so on slow
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> connections, the movie might stop after a few seconds. See how [Basic
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> tutorial 12: Streaming] solves this issue.
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>
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> Required libraries: `gstreamer-1.0`
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## Walkthrough
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Let's review these lines of code and see what they do:
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2016-06-06 00:58:09 +00:00
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``` c
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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```
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This must always be your first GStreamer command. Among other things,
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`gst_init()`:
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- Initializes all internal structures
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- Checks what plug-ins are available
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- Executes any command-line option intended for GStreamer
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If you always pass your command-line parameters
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`argc` and `argv` to `gst_init()` your application will automatically
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benefit from the GStreamer standard command-line options (more on this
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in [Basic tutorial 10: GStreamer tools])
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2016-06-06 00:58:09 +00:00
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``` c
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/* Build the pipeline */
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pipeline = gst_parse_launch ("playbin uri=https://www.freedesktop.org/software/gstreamer-sdk/data/media/sintel_trailer-480p.webm", NULL);
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```
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This line is the heart of this tutorial, and exemplifies **two** key
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points: `gst_parse_launch()` and `playbin`.
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### gst\_parse\_launch
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GStreamer is a framework designed to handle multimedia flows. Media
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travels from the “source” elements (the producers), down to the “sink”
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elements (the consumers), passing through a series of intermediate
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elements performing all kinds of tasks. The set of all the
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interconnected elements is called a “pipeline”.
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In GStreamer you usually build the pipeline by manually assembling the
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individual elements, but, when the pipeline is easy enough, and you do
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not need any advanced features, you can take the shortcut:
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`gst_parse_launch()`.
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This function takes a textual representation of a pipeline and turns it
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into an actual pipeline, which is very handy. In fact, this function is
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so handy there is a tool built completely around it which you will get
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very acquainted with (see [Basic tutorial 10: GStreamer tools][Basic
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tutorial 10: GStreamer tools] to learn about `gst-launch-1.0` and the
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`gst-launch-1.0` syntax).
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### playbin
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So, what kind of pipeline are we asking `gst_parse_launch()`to build for
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us? Here enters the second key point: We are building a pipeline
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composed of a single element called `playbin`.
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`playbin` is a special element which acts as a source and as a sink, and
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is a whole pipeline. Internally, it creates and connects all the
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necessary elements to play your media, so you do not have to worry about
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it.
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It does not allow the control granularity that a manual pipeline does,
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but, still, it permits enough customization to suffice for a wide range
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of applications. Including this tutorial.
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In this example, we are only passing one parameter to `playbin`, which
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is the URI of the media we want to play. Try changing it to something
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else! Whether it is an `http://` or `file://` URI, `playbin` will
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instantiate the appropriate GStreamer source transparently!
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If you mistype the URI, or the file does not exist, or you are missing a
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plug-in, GStreamer provides several notification mechanisms, but the
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only thing we are doing in this example is exiting on error, so do not
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expect much feedback.
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2016-06-06 00:58:09 +00:00
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``` c
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/* Start playing */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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```
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This line highlights another interesting concept: the state. Every
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GStreamer element has an associated state, which you can more or less
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think of as the Play/Pause button in your regular DVD player. For now,
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suffice to say that playback will not start unless you set the pipeline
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to the PLAYING state.
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In this line, `gst_element_set_state()` is setting `pipeline` (our only
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element, remember) to the PLAYING state, thus initiating playback.
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```
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2016-06-06 00:58:09 +00:00
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``` c
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/* Wait until error or EOS */
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bus = gst_element_get_bus (pipeline);
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gst_bus_timed_pop_filtered (bus, GST_CLOCK_TIME_NONE, GST_MESSAGE_ERROR | GST_MESSAGE_EOS);
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```
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These lines will wait until an error occurs or the end of the stream is
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found. `gst_element_get_bus()` retrieves the pipeline's bus, and
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`gst_bus_timed_pop_filtered()` will block until you receive either an
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ERROR or an EOS (End-Of-Stream) through that bus. Do not worry much
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about this line, the GStreamer bus is explained in [Basic tutorial 2:
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GStreamer concepts].
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And that's it! From this point onwards, GStreamer takes care of
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everything. Execution will end when the media reaches its end (EOS) or
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an error is encountered (try closing the video window, or unplugging the
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network cable). The application can always be stopped by pressing
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control-C in the console.
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### Cleanup
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Before terminating the application, though, there is a couple of things
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we need to do to tidy up correctly after ourselves.
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2016-06-06 00:58:09 +00:00
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``` c
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/* Free resources */
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if (msg != NULL)
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gst_message_unref (msg);
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gst_object_unref (bus);
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (pipeline);
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```
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Always read the documentation of the functions you use, to know if you
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should free the objects they return after using them.
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In this case, `gst_bus_timed_pop_filtered()` returned a message which
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needs to be freed with `gst_message_unref()` (more about messages in
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[Basic tutorial 2: GStreamer concepts][Basic tutorial 2: GStreamer
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concepts]).
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`gst_element_get_bus()` added a reference to the bus that must be freed
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with `gst_object_unref()`. Setting the pipeline to the NULL state will
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make sure it frees any resources it has allocated (More about states in
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[Basic tutorial 3: Dynamic pipelines]). Finally, unreferencing the
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pipeline will destroy it, and all its contents.
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_______________________________________________________________________________
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2016-05-17 14:52:21 +00:00
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## Conclusion
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And so ends your first tutorial with GStreamer. We hope its brevity
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serves as an example of how powerful this framework is!
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Let's recap a bit. Today we have learned:
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2016-05-27 18:44:08 +00:00
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- How to initialize GStreamer using `gst_init()`.
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2016-05-27 18:44:08 +00:00
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- How to quickly build a pipeline from a textual description using
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`gst_parse_launch()`.
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- How to create an automatic playback pipeline using `playbin`.
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- How to signal GStreamer to start playback using
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`gst_element_set_state()`.
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- How to sit back and relax, while GStreamer takes care of everything,
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using `gst_element_get_bus()` and `gst_bus_timed_pop_filtered()`.
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The next tutorial will keep introducing more basic GStreamer elements,
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and show you how to build a pipeline manually.
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2016-05-17 14:52:21 +00:00
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It has been a pleasure having you here, and see you soon!
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2016-10-21 13:23:28 +00:00
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[Installing on Linux]: installing-on-linux.md
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[Installing on Mac OS X]: installing-on-mac-osx.md
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[Installing on Windows]: installing-on-windows.md
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[Information]: images/icons/emoticons/information.png
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[Linux]: installing-on-linux.md#InstallingonLinux-Build
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[Mac OS X]: installing-on-mac-osx.md#InstallingonMacOSX-Build
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[Windows]: installing-on-windows.md#InstallingonWindows-Build
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[1]: installing-on-linux.md#InstallingonLinux-Run
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[2]: installing-on-mac-osx.md#InstallingonMacOSX-Run
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[3]: installing-on-windows.md#InstallingonWindows-Run
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[Basic tutorial 12: Streaming]: tutorial-basic-streaming.md
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[Basic tutorial 10: GStreamer tools]: tutorial-basic-gstreamer-tools.md
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[Basic tutorial 2: GStreamer concepts]: tutorial-basic-concepts.md
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[Basic tutorial 3: Dynamic pipelines]: tutorial-basic-dynamic-pipelines.md
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