gstreamer/win32/vs8/libgstdecodebin.vcproj

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<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="libgstdecodebin"
ProjectGUID="{0969BEF1-77F5-468F-9497-8470FDEC615A}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if exist ..\..\gst\playback\gstplay-marshal.c goto HEADER&#x0D;&#x0A;echo #include &quot;glib-object.h&quot; &gt; gstplay-marshal.c.tmp&#x0D;&#x0A;echo #include &quot;gstplay-marshal.h&quot; &gt;&gt; gstplay-marshal.c.tmp&#x0D;&#x0A;glib-genmarshal --body --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.c.tmp&#x0D;&#x0A;move gstplay-marshal.c.tmp ..\..\gst\playback\gstplay-marshal.c&#x0D;&#x0A;:HEADER&#x0D;&#x0A;if exist ..\..\gst\playback\gstplay-marshal.h goto END&#x0D;&#x0A;echo #include &quot;gst/gstconfig.h&quot; &gt; gstplay-marshal.h.tmp&#x0D;&#x0A;glib-genmarshal --header --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.h.tmp&#x0D;&#x0A;move gstplay-marshal.h.tmp ..\..\gst\playback\gstplay-marshal.h&#x0D;&#x0A;:END&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../../gstreamer;&quot;../../gst-libs&quot;;../common"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGSTDECODEBIN_EXPORTS;HAVE_CONFIG_H"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libgstreamer-0.10.lib libgstbase-0.10.lib glib-2.0.lib gobject-2.0.lib"
OutputFile="$(OutDir)/libgstdecodebin.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="../../../gstreamer/win32/vs8/$(ConfigurationName)"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /y &quot;$(TargetPath)&quot; c:\gstreamer\debug\lib\gstreamer-0.10"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if exist ..\..\gst\playback\gstplay-marshal.c goto HEADER&#x0D;&#x0A;echo #include &quot;glib-object.h&quot; &gt; gstplay-marshal.c.tmp&#x0D;&#x0A;echo #include &quot;gstplay-marshal.h&quot; &gt;&gt; gstplay-marshal.c.tmp&#x0D;&#x0A;glib-genmarshal --body --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.c.tmp&#x0D;&#x0A;move gstplay-marshal.c.tmp ..\..\gst\playback\gstplay-marshal.c&#x0D;&#x0A;:HEADER&#x0D;&#x0A;if exist ..\..\gst\playback\gstplay-marshal.h goto END&#x0D;&#x0A;echo #include &quot;gst/gstconfig.h&quot; &gt; gstplay-marshal.h.tmp&#x0D;&#x0A;glib-genmarshal --header --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list &gt;&gt; gstplay-marshal.h.tmp&#x0D;&#x0A;move gstplay-marshal.h.tmp ..\..\gst\playback\gstplay-marshal.h&#x0D;&#x0A;:END&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../../gstreamer;&quot;../../gst-libs&quot;;../common"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGSTDECODEBIN_EXPORTS;HAVE_CONFIG_H"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libgstreamer-0.10.lib libgstbase-0.10.lib glib-2.0.lib gobject-2.0.lib"
OutputFile="$(OutDir)/libgstdecodebin.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="../../../gstreamer/win32/vs8/$(ConfigurationName)"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /y &quot;$(TargetPath)&quot; c:\gstreamer\lib\gstreamer-0.10"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\gst\playback\gstdecodebin.c"
>
</File>
<File
RelativePath="..\..\gst\playback\gstplay-marshal.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>