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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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187 lines
5.6 KiB
C++
187 lines
5.6 KiB
C++
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/*
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* GStreamer
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* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "gstqsg6glnode.h"
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#include <QtQuick/QSGTextureProvider>
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#include <QtQuick/QSGSimpleTextureNode>
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QSGTexture>
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#define GST_CAT_DEFAULT gst_qsg_texture_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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GstQSG6OpenGLNode::GstQSG6OpenGLNode(QQuickItem * item)
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{
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static gsize _debug;
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsgtexture", 0,
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"Qt Scenegraph Texture");
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g_once_init_leave (&_debug, 1);
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}
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gst_video_info_init (&this->v_info);
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this->buffer_ = NULL;
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this->sync_buffer_ = gst_buffer_new ();
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this->dummy_tex_ = nullptr;
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// TODO; handle windowChanged?
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this->window_ = item->window();
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}
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GstQSG6OpenGLNode::~GstQSG6OpenGLNode()
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{
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gst_buffer_replace (&this->buffer_, NULL);
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gst_buffer_replace (&this->sync_buffer_, NULL);
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this->buffer_was_bound = FALSE;
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delete this->dummy_tex_;
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this->dummy_tex_ = nullptr;
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}
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QSGTexture *
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GstQSG6OpenGLNode::texture() const
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{
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return QSGSimpleTextureNode::texture();
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}
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/* only called from the streaming thread with scene graph thread blocked */
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void
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GstQSG6OpenGLNode::setCaps (GstCaps * caps)
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{
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GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
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if (caps)
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gst_video_info_from_caps (&this->v_info, caps);
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else
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gst_video_info_init (&this->v_info);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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GstBuffer *
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GstQSG6OpenGLNode::getBuffer ()
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{
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GstBuffer *buffer = NULL;
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if (this->buffer_)
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buffer = gst_buffer_ref (this->buffer_);
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return buffer;
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}
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/* only called from the streaming thread with scene graph thread blocked */
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void
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GstQSG6OpenGLNode::setBuffer (GstBuffer * buffer)
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{
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GstGLContext *qt_context = NULL;
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gboolean buffer_changed;
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GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
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/* FIXME: update more state here */
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buffer_changed = gst_buffer_replace (&this->buffer_, buffer);
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if (buffer_changed) {
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GstGLContext *context;
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GstGLSyncMeta *sync_meta;
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GstMemory *mem;
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guint tex_id;
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QQuickWindow::CreateTextureOptions options = QQuickWindow::TextureHasAlphaChannel;
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QSGTexture *texture = nullptr;
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QSize texSize;
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qt_context = gst_gl_context_get_current();
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if (!qt_context)
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goto use_dummy_tex;
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if (!this->buffer_)
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goto use_dummy_tex;
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if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
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goto use_dummy_tex;
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this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
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if (!this->mem_)
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goto use_dummy_tex;
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/* FIXME: should really lock the memory to prevent write access */
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if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
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g_assert_not_reached ();
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goto use_dummy_tex;
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}
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mem = gst_buffer_peek_memory (this->buffer_, 0);
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g_assert (gst_is_gl_memory (mem));
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context = ((GstGLBaseMemory *)mem)->context;
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sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
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if (!sync_meta)
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sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
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gst_gl_sync_meta_set_sync_point (sync_meta, context);
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gst_gl_sync_meta_wait (sync_meta, qt_context);
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tex_id = *(guint *) this->v_frame.data[0];
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GST_LOG ("%p binding Qt texture %u", this, tex_id);
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texSize = QSize(GST_VIDEO_FRAME_WIDTH (&this->v_frame), GST_VIDEO_FRAME_HEIGHT (&this->v_frame));
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// XXX: ideally, we would like to subclass the relevant texture object
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// ourselves but this is good enough for now
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texture = QNativeInterface::QSGOpenGLTexture::fromNative(tex_id, this->window_, texSize, options);
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setTexture(texture);
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setOwnsTexture(true);
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markDirty(QSGNode::DirtyMaterial);
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gst_video_frame_unmap (&this->v_frame);
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/* Texture was successfully bound, so we do not need
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* to use the dummy texture */
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}
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if (!texture()) {
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use_dummy_tex:
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/* Create dummy texture if not already present. */
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if (this->dummy_tex_ == nullptr) {
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/* Make this a black 64x64 pixel RGBA texture.
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* This size and format is supported pretty much everywhere, so these
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* are a safe pick. (64 pixel sidelength must be supported according
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* to the GLES2 spec, table 6.18.)
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* Set min/mag filters to GL_LINEAR to make sure no mipmapping is used. */
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const int tex_sidelength = 64;
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QImage image(tex_sidelength, tex_sidelength, QImage::Format_ARGB32);
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image.fill(QColor(0, 0, 0, 255));
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this->dummy_tex_ = this->window_->createTextureFromImage(image);
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}
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g_assert (this->dummy_tex_ != nullptr);
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if (texture() != this->dummy_tex_) {
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setTexture(this->dummy_tex_);
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setOwnsTexture(false);
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markDirty(QSGNode::DirtyMaterial);
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}
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GST_LOG ("%p binding fallback dummy Qt texture %p", this, this->dummy_tex_);
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}
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}
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