2016-06-04 06:55:52 +00:00
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---
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title: Buffering
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...
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# Buffering
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The purpose of buffering is to accumulate enough data in a pipeline so
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that playback can occur smoothly and without interruptions. It is
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typically done when reading from a (slow) and non-live network source
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but can also be used for live sources.
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GStreamer provides support for the following use cases:
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- Buffering up to a specific amount of data, in memory, before
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starting playback so that network fluctuations are minimized. See
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[Stream buffering](#stream-buffering).
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- Download of the network file to a local disk with fast seeking in
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the downloaded data. This is similar to the quicktime/youtube
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players. See [Download buffering](#download-buffering).
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- Caching of (semi)-live streams to a local, on disk, ringbuffer with
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seeking in the cached area. This is similar to tivo-like
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timeshifting. See [Timeshift buffering](#timeshift-buffering).
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GStreamer can provide the application with progress reports about the
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current buffering state as well as let the application decide on how to
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buffer and when the buffering stops.
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In the most simple case, the application has to listen for BUFFERING
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messages on the bus. If the percent indicator inside the BUFFERING
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message is smaller than 100, the pipeline is buffering. When a message
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is received with 100 percent, buffering is complete. In the buffering
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state, the application should keep the pipeline in the PAUSED state.
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When buffering completes, it can put the pipeline (back) in the PLAYING
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state.
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What follows is an example of how the message handler could deal with
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the BUFFERING messages. We will see more advanced methods in [Buffering
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strategies](#buffering-strategies).
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2016-06-06 01:50:32 +00:00
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``` c
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2016-06-04 06:55:52 +00:00
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[...]
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switch (GST_MESSAGE_TYPE (message)) {
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case GST_MESSAGE_BUFFERING:{
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gint percent;
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/* no state management needed for live pipelines */
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if (is_live)
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break;
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gst_message_parse_buffering (message, &percent);
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if (percent == 100) {
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/* a 100% message means buffering is done */
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buffering = FALSE;
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/* if the desired state is playing, go back */
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if (target_state == GST_STATE_PLAYING) {
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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}
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} else {
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/* buffering busy */
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if (!buffering && target_state == GST_STATE_PLAYING) {
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/* we were not buffering but PLAYING, PAUSE the pipeline. */
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gst_element_set_state (pipeline, GST_STATE_PAUSED);
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}
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buffering = TRUE;
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}
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break;
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case ...
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[...]
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```
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2016-06-17 22:41:07 +00:00
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## Stream buffering
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2016-06-04 06:55:52 +00:00
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```
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+---------+ +---------+ +-------+
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| httpsrc | | buffer | | demux |
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| src - sink src - sink ....
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+---------+ +---------+ +-------+
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```
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In this case we are reading from a slow network source into a buffer
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element (such as queue2).
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The buffer element has a low and high watermark expressed in bytes. The
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buffer uses the watermarks as follows:
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- The buffer element will post BUFFERING messages until the high
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watermark is hit. This instructs the application to keep the
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pipeline PAUSED, which will eventually block the srcpad from pushing
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while data is prerolled in the sinks.
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- When the high watermark is hit, a BUFFERING message with 100% will
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be posted, which instructs the application to continue playback.
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- When during playback, the low watermark is hit, the queue will start
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posting BUFFERING messages again, making the application PAUSE the
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pipeline again until the high watermark is hit again. This is called
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the rebuffering stage.
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- During playback, the queue level will fluctuate between the high and
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the low watermark as a way to compensate for network irregularities.
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This buffering method is usable when the demuxer operates in push mode.
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Seeking in the stream requires the seek to happen in the network source.
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It is mostly desirable when the total duration of the file is not known,
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such as in live streaming or when efficient seeking is not
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possible/required.
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The problem is configuring a good low and high watermark. Here are some
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ideas:
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- It is possible to measure the network bandwidth and configure the
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low/high watermarks in such a way that buffering takes a fixed
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amount of time.
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The queue2 element in GStreamer core has the max-size-time property
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that, together with the use-rate-estimate property, does exactly
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that. Also the playbin buffer-duration property uses the rate
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estimate to scale the amount of data that is buffered.
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- Based on the codec bitrate, it is also possible to set the
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watermarks in such a way that a fixed amount of data is buffered
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before playback starts. Normally, the buffering element doesn't know
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about the bitrate of the stream but it can get this with a query.
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- Start with a fixed amount of bytes, measure the time between
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rebuffering and increase the queue size until the time between
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rebuffering is within the application's chosen limits.
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The buffering element can be inserted anywhere in the pipeline. You
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could, for example, insert the buffering element before a decoder. This
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would make it possible to set the low/high watermarks based on time.
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The buffering flag on playbin, performs buffering on the parsed data.
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Another advantage of doing the buffering at a later stage is that you
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can let the demuxer operate in pull mode. When reading data from a slow
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network drive (with filesrc) this can be an interesting way to buffer.
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2016-06-17 22:41:07 +00:00
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## Download buffering
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2016-06-04 06:55:52 +00:00
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```
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+---------+ +---------+ +-------+
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| httpsrc | | buffer | | demux |
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| src - sink src - sink ....
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+---------+ +----|----+ +-------+
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V
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file
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```
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If we know the server is streaming a fixed length file to the client,
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the application can choose to download the entire file on disk. The
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buffer element will provide a push or pull based srcpad to the demuxer
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to navigate in the downloaded file.
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This mode is only suitable when the client can determine the length of
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the file on the server.
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In this case, buffering messages will be emitted as usual when the
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requested range is not within the downloaded area + buffersize. The
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buffering message will also contain an indication that incremental
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download is being performed. This flag can be used to let the
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application control the buffering in a more intelligent way, using the
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BUFFERING query, for example. See [Buffering
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strategies](#buffering-strategies).
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2016-06-17 22:41:07 +00:00
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## Timeshift buffering
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2016-06-04 06:55:52 +00:00
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```
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+---------+ +---------+ +-------+
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| httpsrc | | buffer | | demux |
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| src - sink src - sink ....
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+---------+ +----|----+ +-------+
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V
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file-ringbuffer
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```
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In this mode, a fixed size ringbuffer is kept to download the server
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content. This allows for seeking in the buffered data. Depending on the
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size of the ringbuffer one can seek further back in time.
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This mode is suitable for all live streams. As with the incremental
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download mode, buffering messages are emitted along with an indication
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that timeshifting download is in progress.
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2016-06-17 22:41:07 +00:00
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## Live buffering
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2016-06-04 06:55:52 +00:00
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In live pipelines we usually introduce some fixed latency between the
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capture and the playback elements. This latency can be introduced by a
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queue (such as a jitterbuffer) or by other means (in the audiosink).
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Buffering messages can be emitted in those live pipelines as well and
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serve as an indication to the user of the latency buffering. The
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application usually does not react to these buffering messages with a
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state change.
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2016-06-17 22:41:07 +00:00
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## Buffering strategies
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2016-06-04 06:55:52 +00:00
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What follows are some ideas for implementing different buffering
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strategies based on the buffering messages and buffering query.
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2016-06-17 22:41:07 +00:00
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### No-rebuffer strategy
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2016-06-04 06:55:52 +00:00
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We would like to buffer enough data in the pipeline so that playback
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continues without interruptions. What we need to know to implement this
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is know the total remaining playback time in the file and the total
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remaining download time. If the buffering time is less than the playback
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time, we can start playback without interruptions.
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We have all this information available with the DURATION, POSITION and
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BUFFERING queries. We need to periodically execute the buffering query
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to get the current buffering status. We also need to have a large enough
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buffer to hold the complete file, worst case. It is best to use this
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buffering strategy with download buffering (see [Download
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buffering](#download-buffering)).
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This is what the code would look like:
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2016-06-06 01:50:32 +00:00
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``` c
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2016-06-04 06:55:52 +00:00
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#include <gst/gst.h>
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GstState target_state;
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static gboolean is_live;
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static gboolean is_buffering;
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static gboolean
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buffer_timeout (gpointer data)
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{
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GstElement *pipeline = data;
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GstQuery *query;
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gboolean busy;
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gint percent;
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gint64 estimated_total;
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gint64 position, duration;
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guint64 play_left;
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query = gst_query_new_buffering (GST_FORMAT_TIME);
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if (!gst_element_query (pipeline, query))
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return TRUE;
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gst_query_parse_buffering_percent (query, &busy, &percent);
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gst_query_parse_buffering_range (query, NULL, NULL, NULL, &estimated_total);
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if (estimated_total == -1)
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estimated_total = 0;
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/* calculate the remaining playback time */
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if (!gst_element_query_position (pipeline, GST_FORMAT_TIME, &position))
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position = -1;
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if (!gst_element_query_duration (pipeline, GST_FORMAT_TIME, &duration))
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duration = -1;
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if (duration != -1 && position != -1)
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play_left = GST_TIME_AS_MSECONDS (duration - position);
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else
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play_left = 0;
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g_message ("play_left %" G_GUINT64_FORMAT", estimated_total %" G_GUINT64_FORMAT
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", percent %d", play_left, estimated_total, percent);
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/* we are buffering or the estimated download time is bigger than the
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* remaining playback time. We keep buffering. */
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is_buffering = (busy || estimated_total * 1.1 > play_left);
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if (!is_buffering)
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gst_element_set_state (pipeline, target_state);
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return is_buffering;
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}
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static void
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on_message_buffering (GstBus *bus, GstMessage *message, gpointer user_data)
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{
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GstElement *pipeline = user_data;
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gint percent;
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/* no state management needed for live pipelines */
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if (is_live)
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return;
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gst_message_parse_buffering (message, &percent);
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if (percent < 100) {
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/* buffering busy */
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if (!is_buffering) {
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is_buffering = TRUE;
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if (target_state == GST_STATE_PLAYING) {
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/* we were not buffering but PLAYING, PAUSE the pipeline. */
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gst_element_set_state (pipeline, GST_STATE_PAUSED);
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}
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}
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}
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}
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static void
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on_message_async_done (GstBus *bus, GstMessage *message, gpointer user_data)
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{
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GstElement *pipeline = user_data;
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if (!is_buffering)
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gst_element_set_state (pipeline, target_state);
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else
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g_timeout_add (500, buffer_timeout, pipeline);
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GstElement *pipeline;
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GMainLoop *loop;
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GstBus *bus;
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GstStateChangeReturn ret;
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/* init GStreamer */
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gst_init (&argc, &argv);
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loop = g_main_loop_new (NULL, FALSE);
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/* make sure we have a URI */
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if (argc != 2) {
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g_print ("Usage: %s <URI>\n", argv[0]);
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return -1;
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}
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/* set up */
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pipeline = gst_element_factory_make ("playbin", "pipeline");
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g_object_set (G_OBJECT (pipeline), "uri", argv[1], NULL);
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g_object_set (G_OBJECT (pipeline), "flags", 0x697 , NULL);
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bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
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gst_bus_add_signal_watch (bus);
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g_signal_connect (bus, "message::buffering",
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(GCallback) on_message_buffering, pipeline);
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g_signal_connect (bus, "message::async-done",
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(GCallback) on_message_async_done, pipeline);
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gst_object_unref (bus);
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is_buffering = FALSE;
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target_state = GST_STATE_PLAYING;
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ret = gst_element_set_state (pipeline, GST_STATE_PAUSED);
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switch (ret) {
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case GST_STATE_CHANGE_SUCCESS:
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is_live = FALSE;
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break;
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case GST_STATE_CHANGE_FAILURE:
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g_warning ("failed to PAUSE");
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return -1;
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case GST_STATE_CHANGE_NO_PREROLL:
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is_live = TRUE;
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break;
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default:
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break;
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}
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/* now run */
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g_main_loop_run (loop);
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/* also clean up */
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|
|
|
gst_element_set_state (pipeline, GST_STATE_NULL);
|
|
|
|
gst_object_unref (GST_OBJECT (pipeline));
|
|
|
|
g_main_loop_unref (loop);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
See how we set the pipeline to the PAUSED state first. We will receive
|
|
|
|
buffering messages during the preroll state when buffering is needed.
|
|
|
|
When we are prerolled (on\_message\_async\_done) we see if buffering is
|
|
|
|
going on, if not, we start playback. If buffering was going on, we start
|
|
|
|
a timeout to poll the buffering state. If the estimated time to download
|
|
|
|
is less than the remaining playback time, we start playback.
|
|
|
|
|