gstreamer/sys/glsink/glvideo.c

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/* glvideo.c
* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "glvideo.h"
/* only use gst for debugging */
#include <gst/gst.h>
#include <string.h>
static gboolean glv_display_check_features (GLVideoDisplay * display);
GLVideoDisplay *
glv_display_new (const char *display_name)
{
GLVideoDisplay *display;
gboolean usable;
display = g_malloc0 (sizeof (GLVideoDisplay));
display->display = XOpenDisplay (display_name);
if (display->display == NULL) {
g_free (display);
return NULL;
}
usable = glv_display_check_features (display);
if (!usable) {
g_free (display);
return NULL;
}
display->lock = g_mutex_new ();
return display;
}
static gboolean
glv_display_check_features (GLVideoDisplay * display)
{
gboolean ret;
XVisualInfo *visinfo;
Screen *screen;
Window root;
int scrnum;
int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None
};
XSetWindowAttributes attr;
int error_base;
int event_base;
int mask;
const char *extstring;
Window window;
screen = XDefaultScreenOfDisplay (display->display);
scrnum = XScreenNumberOfScreen (screen);
root = XRootWindow (display->display, scrnum);
ret = glXQueryExtension (display->display, &error_base, &event_base);
if (!ret) {
GST_DEBUG ("No GLX extension");
return FALSE;
}
visinfo = glXChooseVisual (display->display, scrnum, attrib);
if (visinfo == NULL) {
GST_DEBUG ("No usable visual");
return FALSE;
}
display->visinfo = visinfo;
display->context = glXCreateContext (display->display, visinfo, NULL, True);
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap (display->display, root,
visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
attr.override_redirect = True;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
window = XCreateWindow (display->display, root, 0, 0,
100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
XSync (display->display, FALSE);
glXMakeCurrent (display->display, window, display->context);
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size);
extstring = (const char *) glGetString (GL_EXTENSIONS);
#ifdef GL_YCBCR_MESA
if (strstr (extstring, "GL_MESA_ycbcr_texture")) {
display->have_ycbcr_texture = TRUE;
} else {
display->have_ycbcr_texture = FALSE;
}
#else
display->have_ycbcr_texture = FALSE;
#endif
glXMakeCurrent (display->display, None, NULL);
XDestroyWindow (display->display, window);
return TRUE;
}
void
glv_display_free (GLVideoDisplay * display)
{
/* sure hope nobody is using it as it's being freed */
g_mutex_lock (display->lock);
g_mutex_unlock (display->lock);
if (display->context) {
glXDestroyContext (display->display, display->context);
}
if (display->visinfo) {
XFree (display->visinfo);
}
if (display->display) {
XCloseDisplay (display->display);
}
g_mutex_free (display->lock);
g_free (display);
}
/* drawable */
GLVideoDrawable *
glv_drawable_new_window (GLVideoDisplay * display)
{
GLVideoDrawable *drawable;
XSetWindowAttributes attr = { 0 };
int scrnum;
int mask;
Window root;
Screen *screen;
drawable = g_malloc0 (sizeof (GLVideoDrawable));
g_mutex_lock (display->lock);
drawable->display = display;
screen = XDefaultScreenOfDisplay (display->display);
scrnum = XScreenNumberOfScreen (screen);
root = XRootWindow (display->display, scrnum);
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap (display->display, root,
display->visinfo->visual, AllocNone);
attr.override_redirect = False;
#if 0
if (display->parent_window) {
attr.override_redirect = True;
}
#endif
mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
drawable->window = XCreateWindow (display->display,
root, 0, 0, 100, 100,
0, display->visinfo->depth, InputOutput,
display->visinfo->visual, mask, &attr);
XMapWindow (display->display, drawable->window);
drawable->destroy_on_free = TRUE;
g_mutex_unlock (display->lock);
return drawable;
}
GLVideoDrawable *
glv_drawable_new_root_window (GLVideoDisplay * display)
{
GLVideoDrawable *drawable;
int scrnum;
Screen *screen;
drawable = g_malloc0 (sizeof (GLVideoDrawable));
g_mutex_lock (display->lock);
drawable->display = display;
screen = XDefaultScreenOfDisplay (display->display);
scrnum = XScreenNumberOfScreen (screen);
drawable->window = XRootWindow (display->display, scrnum);
drawable->destroy_on_free = FALSE;
g_mutex_unlock (display->lock);
return drawable;
}
GLVideoDrawable *
glv_drawable_new_from_window (GLVideoDisplay * display, Window window)
{
GLVideoDrawable *drawable;
drawable = g_malloc0 (sizeof (GLVideoDrawable));
g_mutex_lock (display->lock);
drawable->display = display;
drawable->window = window;
drawable->destroy_on_free = FALSE;
g_mutex_unlock (display->lock);
return drawable;
}
void
glv_drawable_free (GLVideoDrawable * drawable)
{
g_mutex_lock (drawable->display->lock);
if (drawable->destroy_on_free) {
XDestroyWindow (drawable->display->display, drawable->window);
}
g_mutex_unlock (drawable->display->lock);
g_free (drawable);
}
void
glv_drawable_lock (GLVideoDrawable * drawable)
{
g_mutex_lock (drawable->display->lock);
glXMakeCurrent (drawable->display->display, drawable->window,
drawable->display->context);
}
void
glv_drawable_unlock (GLVideoDrawable * drawable)
{
glXMakeCurrent (drawable->display->display, None, NULL);
g_mutex_unlock (drawable->display->lock);
}
void
glv_drawable_update_attributes (GLVideoDrawable * drawable)
{
XWindowAttributes attr;
XGetWindowAttributes (drawable->display->display, drawable->window, &attr);
drawable->win_width = attr.width;
drawable->win_height = attr.height;
}
void
glv_drawable_clear (GLVideoDrawable * drawable)
{
glv_drawable_lock (drawable);
glDepthFunc (GL_LESS);
glEnable (GL_DEPTH_TEST);
glClearColor (0.2, 0.2, 0.2, 1.0);
glViewport (0, 0, drawable->win_width, drawable->win_height);
glv_drawable_unlock (drawable);
}
void
glv_drawable_draw_image (GLVideoDrawable * drawable, GLVideoImageType type,
void *data, int width, int height)
{
g_return_if_fail (data != NULL);
g_return_if_fail (width > 0);
g_return_if_fail (height > 0);
glv_drawable_lock (drawable);
glv_drawable_update_attributes (drawable);
glViewport (0, 0, drawable->win_width, drawable->win_height);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_CULL_FACE);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glColor4f (1, 1, 1, 1);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 1);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
switch (type) {
case GLVIDEO_IMAGE_TYPE_RGBA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GLVIDEO_IMAGE_TYPE_BGRA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GLVIDEO_IMAGE_TYPE_YUY2:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GLVIDEO_IMAGE_TYPE_UYVY:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
default:
g_assert_not_reached ();
}
glColor4f (1, 0, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (width, 0);
glVertex3f (1.0, 1.0, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (0, height);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (width, height);
glVertex3f (1.0, -1.0, 0);
glEnd ();
glFlush ();
glXSwapBuffers (drawable->display->display, drawable->window);
glv_drawable_unlock (drawable);
}