gstreamer/docs/plugins/inspect/plugin-opengl.xml

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<plugin>
<name>opengl</name>
<description>OpenGL plugin</description>
<filename>../../ext/gl/.libs/libgstopengl.so</filename>
<basename>libgstopengl.so</basename>
<version>1.13.0.1</version>
<license>LGPL</license>
<source>gst-plugins-base</source>
<package>GStreamer Base Plug-ins git</package>
<origin>Unknown package origin</origin>
<elements>
<element>
<name>glcolorbalance</name>
<longname>Video balance</longname>
<class>Filter/Effect/Video</class>
<description>Adjusts brightness, contrast, hue, saturation on a video stream</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>glcolorconvert</name>
<longname>OpenGL color converter</longname>
<class>Filter/Converter/Video</class>
<description>Converts between color spaces using OpenGL shaders</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }</details>
</caps>
</pads>
</element>
<element>
<name>glcolorscale</name>
<longname>OpenGL color scale</longname>
<class>Filter/Effect/Video</class>
<description>Colorspace converter and video scaler</description>
<author>Julien Isorce &lt;julien.isorce@gmail.com&gt;
Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gldeinterlace</name>
<longname>OpenGL deinterlacing filter</longname>
<class>Deinterlace</class>
<description>Deinterlacing based on fragment shaders</description>
<author>Julien Isorce &lt;julien.isorce@mail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gldifferencematte</name>
<longname>Gstreamer OpenGL DifferenceMatte</longname>
<class>Filter/Effect/Video</class>
<description>Saves a background frame and replace it with a pixbuf</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gldownload</name>
<longname>OpenGL downloader</longname>
<class>Filter/Video</class>
<description>Downloads data from OpenGL</description>
<author>Matthew Waters &lt;matthew@centricular.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory); video/x-raw</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:DMABuf); video/x-raw; video/x-raw(memory:GLMemory)</details>
</caps>
</pads>
</element>
<element>
<name>gleffects</name>
<longname>Gstreamer OpenGL Effects</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_blur</name>
<longname>Blur with 9x9 separable convolution Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Blur with 9x9 separable convolution Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_bulge</name>
<longname>Bulge Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Bulge Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_fisheye</name>
<longname>FishEye Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - FishEye Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_glow</name>
<longname>Glow Lighting Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Glow Lighting Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_heat</name>
<longname>Heat Signature Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Heat Signature Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_identity</name>
<longname>Do nothing Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Do nothing Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_laplacian</name>
<longname>Laplacian Convolution Demo Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Laplacian Convolution Demo Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_lumaxpro</name>
<longname>Luma Cross Processing Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Luma Cross Processing Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_mirror</name>
<longname>Mirror Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Mirror Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
<name>src</name>
<direction>source</direction>
<presence>always</presence>
<details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
</pads>
</element>
<element>
<name>gleffects_sepia</name>
<longname>Sepia Toning Effect</longname>
<class>Filter/Effect/Video</class>
<description>GL Shading Language effects - Sepia Toning Effect</description>
<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
<pads>
<caps>
<name>sink</name>
<direction>sink</direction>
<presence>always</presence>
<details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details>
</caps>
<caps>
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<name>gleffects_xpro</name>
<longname>Cross Processing Effect</longname>
<class>Filter/Effect/Video</class>
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<author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
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<name>gleffects_xray</name>
<longname>Glowing negative effect</longname>
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<author>Julien Isorce &lt;julien.isorce@gmail.com&gt;</author>
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<longname>GL Filter Bin</longname>
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<author>Jan Schmidt &lt;jan@centricular.com&gt;
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<author>Jan Schmidt &lt;jan@centricular.com&gt;
Matthew Waters &lt;matthew@centricular.com&gt;</author>
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