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32 lines
609 B
GLSL
32 lines
609 B
GLSL
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#version 100
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#extension GL_OES_EGL_image_external : require
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precision highp float;
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precision highp int;
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struct buf
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{
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mat4 qt_Matrix;
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ivec4 swizzle;
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mat4 color_matrix;
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float qt_Opacity;
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};
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uniform buf ubuf;
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uniform samplerExternalOES tex;
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varying vec2 vTexCoord;
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vec4 swizzle(vec4 texel, ivec4 swizzle_1)
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{
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return vec4(texel[swizzle_1.x], texel[swizzle_1.y], texel[swizzle_1.z], texel[swizzle_1.w]);
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}
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void main()
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{
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vec4 param = texture2D(tex, vTexCoord);
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ivec4 param_1 = ubuf.swizzle;
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vec4 texel = swizzle(param, param_1);
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gl_FragData[0] = texel * ubuf.qt_Opacity;
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}
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