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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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162 lines
4.4 KiB
C
162 lines
4.4 KiB
C
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/*
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* gstvaapiwindow_drm.c - VA/DRM window abstraction
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*
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* Copyright (C) 2012 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapiwindow_drm
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* @short_description: VA/DRM dummy window abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapiwindow_drm.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE(GstVaapiWindowDRM,
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gst_vaapi_window_drm,
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GST_VAAPI_TYPE_WINDOW);
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static gboolean
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gst_vaapi_window_drm_show(GstVaapiWindow *window)
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{
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return TRUE;
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}
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static gboolean
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gst_vaapi_window_drm_hide(GstVaapiWindow *window)
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{
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return TRUE;
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}
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static gboolean
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gst_vaapi_window_drm_create(
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GstVaapiWindow *window,
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guint *width,
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guint *height
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)
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{
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return TRUE;
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}
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static void
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gst_vaapi_window_drm_destroy(GstVaapiWindow * window)
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{
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}
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static gboolean
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gst_vaapi_window_drm_resize(
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GstVaapiWindow * window,
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guint width,
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guint height
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)
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{
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return TRUE;
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}
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static gboolean
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gst_vaapi_window_drm_render(
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GstVaapiWindow *window,
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GstVaapiSurface *surface,
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const GstVaapiRectangle *src_rect,
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const GstVaapiRectangle *dst_rect,
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guint flags
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)
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{
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return TRUE;
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}
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static void
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gst_vaapi_window_drm_finalize(GObject *object)
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{
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G_OBJECT_CLASS(gst_vaapi_window_drm_parent_class)->finalize(object);
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}
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static void
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gst_vaapi_window_drm_constructed(GObject *object)
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{
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GObjectClass *parent_class;
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parent_class = G_OBJECT_CLASS(gst_vaapi_window_drm_parent_class);
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if (parent_class->constructed)
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parent_class->constructed(object);
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}
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static void
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gst_vaapi_window_drm_class_init(GstVaapiWindowDRMClass * klass)
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{
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GObjectClass * const object_class = G_OBJECT_CLASS(klass);
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GstVaapiWindowClass * const window_class = GST_VAAPI_WINDOW_CLASS(klass);
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object_class->finalize = gst_vaapi_window_drm_finalize;
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object_class->constructed = gst_vaapi_window_drm_constructed;
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window_class->create = gst_vaapi_window_drm_create;
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window_class->destroy = gst_vaapi_window_drm_destroy;
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window_class->show = gst_vaapi_window_drm_show;
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window_class->hide = gst_vaapi_window_drm_hide;
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window_class->render = gst_vaapi_window_drm_render;
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window_class->resize = gst_vaapi_window_drm_resize;
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}
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static void
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gst_vaapi_window_drm_init(GstVaapiWindowDRM * window)
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{
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}
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/**
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* gst_vaapi_window_drm_new:
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* @display: a #GstVaapiDisplay
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* @width: the requested window width, in pixels (unused)
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* @height: the requested windo height, in pixels (unused)
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*
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* Creates a dummy window. The window will be attached to the @display.
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* All rendering functions will return success since VA/DRM is a
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* renderless API.
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*
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* Note: this dummy window object is only necessary to fulfill cases
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* where the client application wants to automatically determine the
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* best display to use for the current system. As such, it provides
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* utility functions with the same API (function arguments) to help
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* implement uniform function tables.
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*
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* Return value: the newly allocated #GstVaapiWindow object
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*/
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GstVaapiWindow *
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gst_vaapi_window_drm_new(
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GstVaapiDisplay *display,
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guint width,
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guint height
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)
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{
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GST_DEBUG("new window, size %ux%u", width, height);
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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g_return_val_if_fail(width > 0, NULL);
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g_return_val_if_fail(height > 0, NULL);
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return g_object_new(GST_VAAPI_TYPE_WINDOW_DRM,
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"display", display,
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"id", GST_VAAPI_ID(0),
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"width", width,
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"height", height,
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NULL);
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}
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