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78 lines
3 KiB
Text
78 lines
3 KiB
Text
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<chapter id="cha-buffers">
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<title>Buffers</title>
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<para>
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Buffers contain the data that will flow through the pipeline you have created. A source
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element will typically create a new buffer and pass it through the pad to the next
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element in the chain.
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When using the GStreamer infrastructure to create a media pipeline you will not have
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to deal with buffers yourself; the elements will do that for you.
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</para>
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<para>
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The most important information in the buffer is:
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<itemizedlist>
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<listitem>
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<para>
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A pointer to a piece of memory.
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</para>
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</listitem>
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<listitem>
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<para>
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The size of the memory.
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</para>
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</listitem>
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<listitem>
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<para>
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A refcount that indicates how many elements are using this buffer. This refcount
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will be used to destroy the buffer when no element is having a reference to it.
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</para>
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</listitem>
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<listitem>
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<para>
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A list of metadata that describes the context of the buffers memory. In the case
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of audio data, for example, it would provide the samplerate, depth and channel
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count.
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</para>
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<para>
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GStreamer provides a registry where different metadata types can be registered
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so that everybody is talking about the same data.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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GStreamer provides functions to create custom buffer create/destroy algorithms, called
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a <classname>GstBufferPool</classname>. This makes it possible to efficiently
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allocate and destroy buffer memory. It also makes it possible to exchange memory between
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elements by passing the <classname>GstBufferPool</classname>. A video element can,
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for example, create a custom buffer allocation algorithm that creates buffers with XSHM
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as the buffer memory. An element can use this algorithm to create and fill the buffer
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with data.
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</para>
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<para>
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The simple case is that a buffer is created, memory allocated, data put
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in it, and passed to the next filter. That filter reads the data, does
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something (like creating a new buffer and decoding into it), and
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unreferences the buffer. This causes the data to be freed and the buffer
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to be destroyed. A typical MPEG audio decoder works like this.
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</para>
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<para>
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A more complex case is when the filter modifies the data in place. It
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does so and simply passes on the buffer to the next element. This is just
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as easy to deal with. An element that works in place has to be carefull when
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the buffer is used in more than one element; a copy on write has to made in this
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situation.
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</para>
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<para>
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Before an element can operate on the buffers memory, is has to check the metadata
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attached to it (if any). An MPEG audio decoder has to ignore a buffer with video
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metadata (in which case the pipeline is probably constructed by connecting the
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wrong elements, anyway).
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</para>
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</chapter>
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