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51 lines
1.2 KiB
Markdown
51 lines
1.2 KiB
Markdown
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# Building for non-linux platforms
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Compiling the gstqmlgl plugin for non-linux platforms is not so trivial.
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This file explains the steps that need to be followed for a successful build.
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## Step 1
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Build GStreamer for the target platform using cerbero.
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## Step 2
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Enter the cerbero shell:
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```
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./cerbero-uninstalled -c config/<target platform config>.cbc shell
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```
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## Step 3
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Export the following environment variables:
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```
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export PATH=/path/to/Qt/<version>/<platform>/bin:$PATH
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```
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if you are cross-compiling (ex. for android), also export:
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```
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export PKG_CONFIG_SYSROOT_DIR=/
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```
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Additionally, if you are building for android:
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```
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export ANDROID_NDK_ROOT=$ANDROID_NDK
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```
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**Note**: the ANDROID_NDK variable is set by the cerbero shell; if you are not
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using this shell, set it to the directory where you have installed the android
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NDK. Additionally, if you are not building through the cerbero shell, it is also
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important to have set PKG_CONFIG_LIBDIR to $GSTREAMER_ROOT/lib/pkgconfig.
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## Step 4
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cd to the directory of the gstqmlgl plugin and run:
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```
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qmake .
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make
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```
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## Step 5
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Copy the built plugin to your $GSTREAMER_ROOT/lib/gstreamer-1.0 or link to it
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directly if it is compiled statically
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