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200 lines
6.9 KiB
Markdown
200 lines
6.9 KiB
Markdown
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# GstMiniObject
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This document describes the design of the miniobject base class.
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The miniobject abstract base class is used to construct lightweight
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refcounted and boxed types that are frequently created and destroyed.
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## Requirements
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- Be lightweight
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- Refcounted
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- I must be possible to control access to the object, ie. when the
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object is readable and writable.
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- Subclasses must be able to use their own allocator for the memory.
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## Usage
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Users of the GstMiniObject infrastructure will need to define a
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structure that includes the GstMiniObject structure as the first field.
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``` c
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struct {
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GstMiniObject mini_object;
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/* my fields */
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...
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} MyObject
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```
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The subclass should then implement a constructor method where it
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allocates the memory for its structure and initializes the miniobject
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structure with `gst\_mini\_object\_init()`. Copy and Free functions are
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provided to the `gst\_mini\_object\_init()` function.
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``` c
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MyObject *
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my_object_new()
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{
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MyObject *res = g_slice_new (MyObject);
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gst_mini_object_init (GST_MINI_OBJECT_CAST (res), 0,
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MY_TYPE_OBJECT,
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(GstMiniObjectCopyFunction) _my_object_copy,
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(GstMiniObjectDisposeFunction) NULL,
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(GstMiniObjectFreeFunction) _my_object_free);
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/* other init */
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.....
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return res;
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}
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```
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The Free function is responsible for freeing the allocated memory for
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the structure.
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``` c
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static void
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_my_object_free (MyObject *obj)
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{
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/* other cleanup */
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...
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g_slice_free (MyObject, obj);
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}
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```
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## Lifecycle
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GstMiniObject is refcounted. When a GstMiniObject is first created, it
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has a refcount of 1.
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Each variable holding a reference to a GstMiniObject is responsible for
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updating the refcount. This includes incrementing the refcount with
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`gst\_mini\_object\_ref()` when a reference is kept to a miniobject or
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`gst\_mini\_object\_unref()` when a reference is released.
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When the refcount reaches 0, and thus no objects hold a reference to the
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miniobject anymore, we can free the miniobject.
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When freeing the miniobject, first the GstMiniObjectDisposeFunction is
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called. This function is allowed to revive the object again by
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incrementing the refcount, in which case it should return FALSE from the
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dispose function. The dispose function is used by GstBuffer to revive
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the buffer back into the GstBufferPool when needed.
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When the dispose function returns TRUE, the GstMiniObjectFreeFunction
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will be called and the miniobject will be freed.
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## Copy
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A miniobject can be copied with `gst\_mini\_object\_copy()`. This function
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will call the custom copy function that was provided when registering
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the new GstMiniObject subclass.
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The copy function should try to preserve as much info from the original
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object as possible.
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The new copy should be writable.
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## Access management
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GstMiniObject can be shared between multiple threads. It is important
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that when a thread writes to a GstMiniObject that the other threads
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don’t not see the changes.
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To avoid exposing changes from one thread to another thread, the
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miniobjects are managed in a Copy-On-Write way. A copy is only made when
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it is known that the object is shared between multiple objects or
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threads.
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There are 2 methods implemented for controlling access to the
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miniobject.
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- A first method relies on the refcount of the object to control
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writability. Objects using this method have the LOCKABLE flag unset.
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- A second method relies on a separate counter for controlling the
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access to the object. Objects using this method have the LOCKABLE
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flag set.
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You can check if an object is writable with gst_mini_object_is_writable() and
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you can make any miniobject writable with gst_mini_object_make_writable().
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This will create a writable copy when the object was not writable.
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### non-LOCKABLE GstMiniObjects
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These GstMiniObjects have the LOCKABLE flag unset. They use the refcount value
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to control writability of the object.
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When the refcount of the miniobject is > 1, the objects it referenced by at
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least 2 objects and is thus considered unwritable. A copy must be made before a
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modification to the object can be done.
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Using the refcount to control writability is problematic for many language
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bindings that can keep additional references to the objects. This method is
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mainly for historical reasons until all users of the miniobjects are
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converted to use the LOCAKBLE flag.
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### LOCKABLE GstMiniObjects
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These GstMiniObjects have the LOCKABLE flag set. They use a separate counter
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for controlling writability and access to the object.
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It consists of 2 components:
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#### exclusive counter
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Each object that wants to keep a reference to a GstMiniObject and doesn't want to
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see the changes from other owners of the same GstMiniObject needs to lock the
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GstMiniObject in EXCLUSIVE mode, which will increase the exclusive counter.
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The exclusive counter counts the amount of objects that share this
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GstMiniObject. The counter is initially 0, meaning that the object is not shared with
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any object.
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When a reference to a GstMiniObject release, both the ref count and the
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exclusive counter will be decreased with `gst_mini_object_unref()` and
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`gst_mini_object_unlock()` respectively.
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#### locking
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All read and write access must be performed between a `gst_mini_object_lock()`
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and `gst_mini_object_unlock()` pair with the requested access method.
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A `gst_mini_object_lock()` can fail when a `WRITE` lock is requested and the
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exclusive counter is > 1. Indeed a GstMiniObject object with an exclusive
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counter > 1 is locked EXCLUSIVELY by at least 2 objects and is therefore not
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writable.
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Once the GstMiniObject is locked with a certain access mode, it can be
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recursively locked with the same or narrower access mode. For example, first
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locking the GstMiniObject in READWRITE mode allows you to recusively lock the
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GstMiniObject in READWRITE, READ and WRITE mode. Memory locked in READ mode
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cannot be locked recursively in WRITE or READWRITE mode.
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Note that multiple threads can READ lock the GstMiniObject concurrently but
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cannot lock the object in WRITE mode because the exclusive counter must be > 1.
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All calls to `gst_mini_object_lock()` need to be paired with one
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`gst_mini_object_unlock()` call with the same access mode. When the last
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refcount of the object is removed, there should be no more outstanding locks.
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Note that a shared counter of both 0 and 1 leaves the GstMiniObject writable.
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The reason is to make it easy to create and pass ownership of the GstMiniObject
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to another object while keeping it writable. When the GstMiniObject is created
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with a shared count of 0, it is writable. When the GstMiniObject is then added
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to another object, the shared count is incremented to 1 and the GstMiniObject
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remains writable. The 0 share counter has a similar purpose as the floating
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reference in GObject.
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## Weak references
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GstMiniObject has support for weak references. A callback will be called
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when the object is freed for all registered weak references.
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## QData
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Extra data can be associated with a GstMiniObject by using the QData
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API.
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