gstreamer/girs/GstGLEGL-1.0.gir

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<!-- This file was automatically generated from C sources - DO NOT EDIT!
To affect the contents of this file, edit the original C definitions,
and/or use gtk-doc annotations. -->
<repository xmlns="http://www.gtk.org/introspection/core/1.0" xmlns:c="http://www.gtk.org/introspection/c/1.0" xmlns:glib="http://www.gtk.org/introspection/glib/1.0" version="1.2">
<include name="Gst" version="1.0"/>
<include name="GstBase" version="1.0"/>
<include name="GstGL" version="1.0"/>
<include name="GstVideo" version="1.0"/>
<package name="gstreamer-gl-egl-1.0"/>
<c:include name="gst/gl/egl/egl.h"/>
<namespace name="GstGLEGL" version="1.0" shared-library="libgstgl-1.0.so.0" c:identifier-prefixes="Gst" c:symbol-prefixes="gst">
<record name="EGLImage" c:type="GstEGLImage" glib:type-name="GstEGLImage" glib:get-type="gst_egl_image_get_type" c:symbol-prefix="egl_image">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">#GstEGLImage represents and holds an `EGLImage` handle.
A #GstEGLImage can be created from a dmabuf with gst_egl_image_from_dmabuf(),
or gst_egl_image_from_dmabuf_direct(), or #GstGLMemoryEGL provides a
#GstAllocator to allocate `EGLImage`'s bound to and OpenGL texture.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<field name="parent" readable="0" private="1">
<type name="Gst.MiniObject" c:type="GstMiniObject"/>
</field>
<field name="context" readable="0" private="1">
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</field>
<field name="image" readable="0" private="1">
<type name="gpointer" c:type="gpointer"/>
</field>
<field name="format" readable="0" private="1">
<type name="GstGL.GLFormat" c:type="GstGLFormat"/>
</field>
<field name="destroy_data" readable="0" private="1">
<type name="gpointer" c:type="gpointer"/>
</field>
<field name="destroy_notify" readable="0" private="1">
<type name="EGLImageDestroyNotify" c:type="GstEGLImageDestroyNotify"/>
</field>
<field name="_padding" readable="0" private="1">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
<constructor name="new_wrapped" c:identifier="gst_egl_image_new_wrapped">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a new #GstEGLImage wrapping @image</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="image" transfer-ownership="none" nullable="1" allow-none="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the image to wrap</doc>
<type name="gpointer" c:type="gpointer"/>
</parameter>
<parameter name="format" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstGLFormat</doc>
<type name="GstGL.GLFormat" c:type="GstGLFormat"/>
</parameter>
<parameter name="user_data" transfer-ownership="none" nullable="1" allow-none="1" scope="notified">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">user data</doc>
<type name="gpointer" c:type="gpointer"/>
</parameter>
<parameter name="user_data_destroy" transfer-ownership="none" scope="notified" destroy="3">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">called when @user_data is no longer needed</doc>
<type name="EGLImageDestroyNotify" c:type="GstEGLImageDestroyNotify"/>
</parameter>
</parameters>
</constructor>
<method name="export_dmabuf" c:identifier="gst_egl_image_export_dmabuf">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="none">
<type name="gboolean" c:type="gboolean"/>
</return-value>
<parameters>
<instance-parameter name="image" transfer-ownership="none">
<type name="EGLImage" c:type="GstEGLImage*"/>
</instance-parameter>
<parameter name="fd" transfer-ownership="none">
<type name="gint" c:type="int*"/>
</parameter>
<parameter name="stride" transfer-ownership="none">
<type name="gint" c:type="gint*"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<type name="gsize" c:type="gsize*"/>
</parameter>
</parameters>
</method>
<method name="get_image" c:identifier="gst_egl_image_get_image">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="none" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the `EGLImage` of @image</doc>
<type name="gpointer" c:type="gpointer"/>
</return-value>
<parameters>
<instance-parameter name="image" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</instance-parameter>
</parameters>
</method>
<function name="can_emulate" c:identifier="gst_egl_image_can_emulate" version="1.26">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Checks if the given @context can emulate @format using a limited subset of
RGB texture formats. Such @format is then suitable for importing using
gst_egl_image_from_dmabuf() even when GL supports the video format as
external-only or not at all.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">#TRUE if @format can be emulated</doc>
<type name="gboolean" c:type="gboolean"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="format" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstVideoFormat</doc>
<type name="GstVideo.VideoFormat" c:type="GstVideoFormat"/>
</parameter>
</parameters>
</function>
<function name="from_dmabuf" c:identifier="gst_egl_image_from_dmabuf">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data
is passed as RGBA data. Shaders later take this "RGBA" data and
convert it from its true format (described by in_info) to actual
RGBA output. For example, with I420, three EGL images are created,
one for each @plane, each EGL image with a single-channel R format.
With NV12, two EGL images are created, one with R format, one
with RG format etc.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="dmabuf" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the DMA-Buf file descriptor</doc>
<type name="gint" c:type="gint"/>
</parameter>
<parameter name="in_info" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfo in @dmabuf</doc>
<type name="GstVideo.VideoInfo" c:type="const GstVideoInfo*"/>
</parameter>
<parameter name="plane" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the plane in @in_info to create and #GstEGLImage for</doc>
<type name="gint" c:type="gint"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the byte-offset in the data</doc>
<type name="gsize" c:type="gsize"/>
</parameter>
</parameters>
</function>
<function name="from_dmabuf_direct" c:identifier="gst_egl_image_from_dmabuf_direct">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data
is passed directly as the format described in in_info. This is
useful if the hardware is capable of performing color space conversions
internally. The appropriate DRM format is picked, and the EGL image
is created with this DRM format.
Another notable difference to gst_egl_image_from_dmabuf()
is that this function creates one EGL image for all planes, not one for
a single plane.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="fd" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of DMABuf file descriptors</doc>
<type name="gint" c:type="gint*"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of offsets, relative to the DMABuf</doc>
<type name="gsize" c:type="const gsize*"/>
</parameter>
<parameter name="in_info" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfo</doc>
<type name="GstVideo.VideoInfo" c:type="const GstVideoInfo*"/>
</parameter>
</parameters>
</function>
<function name="from_dmabuf_direct_target" c:identifier="gst_egl_image_from_dmabuf_direct_target" version="1.18">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data
is passed directly as the format described in @in_info. This is
useful if the hardware is capable of performing color space conversions
internally. The appropriate DRM format is picked, and the EGL image
is created with this DRM format.
Another notable difference to gst_egl_image_from_dmabuf()
is that this function creates one EGL image for all planes, not one for
a single plane.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="fd" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of DMABuf file descriptors</doc>
<type name="gint" c:type="gint*"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of offsets, relative to the DMABuf</doc>
<type name="gsize" c:type="const gsize*"/>
</parameter>
<parameter name="in_info" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfo</doc>
<type name="GstVideo.VideoInfo" c:type="const GstVideoInfo*"/>
</parameter>
<parameter name="target" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">GL texture target this GstEGLImage is intended for</doc>
<type name="GstGL.GLTextureTarget" c:type="GstGLTextureTarget"/>
</parameter>
</parameters>
</function>
<function name="from_dmabuf_direct_target_with_dma_drm" c:identifier="gst_egl_image_from_dmabuf_direct_target_with_dma_drm" version="1.24">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data is passed
directly as the format described in @in_info. This is useful if the hardware
is capable of performing color space conversions internally.
Another notable difference to gst_egl_image_from_dmabuf() is that this
function creates one EGL image for all planes, not one for a single plane.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="n_planes" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">number of planes (obtained from a #GstVideoMeta)</doc>
<type name="guint" c:type="guint"/>
</parameter>
<parameter name="fd" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of DMABuf file descriptors</doc>
<type name="gint" c:type="gint*"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of offsets, relative to the DMABuf</doc>
<type name="gsize" c:type="const gsize*"/>
</parameter>
<parameter name="in_info_dma" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfoDmaDrm</doc>
<type name="GstVideo.VideoInfoDmaDrm" c:type="const GstVideoInfoDmaDrm*"/>
</parameter>
<parameter name="target" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">GL texture target this GstEGLImage is intended for</doc>
<type name="GstGL.GLTextureTarget" c:type="GstGLTextureTarget"/>
</parameter>
</parameters>
</function>
<function name="from_texture" c:identifier="gst_egl_image_from_texture">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @gl_mem or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="gl_mem" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLMemory</doc>
<type name="GstGL.GLMemory" c:type="GstGLMemory*"/>
</parameter>
<parameter name="attribs" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">additional attributes to add to the `eglCreateImage`() call.</doc>
<type name="guintptr" c:type="guintptr*"/>
</parameter>
</parameters>
</function>
</record>
<callback name="EGLImageDestroyNotify" c:type="GstEGLImageDestroyNotify">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h">Function to be called when the GstEGLImage is destroyed. It should free
the associated `EGLImage` if necessary</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="none">
<type name="none" c:type="void"/>
</return-value>
<parameters>
<parameter name="image" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h">a #GstEGLImage</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</parameter>
<parameter name="data" transfer-ownership="none" nullable="1" allow-none="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h">user data passed to gst_egl_image_new_wrapped()</doc>
<type name="gpointer" c:type="gpointer"/>
</parameter>
</parameters>
</callback>
<function-macro name="EGL_IMAGE" c:identifier="GST_EGL_IMAGE" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="EGL_IMAGE_CAST" c:identifier="GST_EGL_IMAGE_CAST" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<class name="GLDisplayEGL" c:symbol-prefix="gl_display_egl" c:type="GstGLDisplayEGL" parent="GstGL.GLDisplay" glib:type-name="GstGLDisplayEGL" glib:get-type="gst_gl_display_egl_get_type" glib:type-struct="GLDisplayEGLClass">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h">the contents of a #GstGLDisplayEGL are private and should only be accessed
through the provided API</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<constructor name="new" c:identifier="gst_gl_display_egl_new">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">Create a new #GstGLDisplayEGL using the default EGL_DEFAULT_DISPLAY.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">a new #GstGLDisplayEGL or %NULL</doc>
<type name="GLDisplayEGL" c:type="GstGLDisplayEGL*"/>
</return-value>
</constructor>
<constructor name="new_surfaceless" c:identifier="gst_gl_display_egl_new_surfaceless" version="1.24">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">Create a new surfaceless #GstGLDisplayEGL using the Mesa3D
EGL_PLATFORM_SURFACELESS_MESA extension.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">a new #GstGLDisplayEGL or %NULL</doc>
<type name="GLDisplayEGL" c:type="GstGLDisplayEGL*"/>
</return-value>
</constructor>
<constructor name="new_with_egl_display" c:identifier="gst_gl_display_egl_new_with_egl_display">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<return-value transfer-ownership="none">
<type name="GLDisplayEGL" c:type="GstGLDisplayEGL*"/>
</return-value>
<parameters>
<parameter name="display" transfer-ownership="none" nullable="1" allow-none="1">
<type name="gpointer" c:type="gpointer"/>
</parameter>
</parameters>
</constructor>
<function name="from_gl_display" c:identifier="gst_gl_display_egl_from_gl_display" version="1.12">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">Creates a EGL display connection from a native Display.
This function will return the same value for multiple calls with the same
@display.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">a new #GstGLDisplayEGL</doc>
<type name="GLDisplayEGL" c:type="GstGLDisplayEGL*"/>
</return-value>
<parameters>
<parameter name="display" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">an existing #GstGLDisplay</doc>
<type name="GstGL.GLDisplay" c:type="GstGLDisplay*"/>
</parameter>
</parameters>
</function>
<function name="get_from_native" c:identifier="gst_gl_display_egl_get_from_native" version="1.12">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">Attempts to create a new `EGLDisplay` from @display. If @type is
%GST_GL_DISPLAY_TYPE_ANY or %GST_GL_DISPLAY_TYPE_EGL_SURFACELESS, then
@display must be 0. @type must not be %GST_GL_DISPLAY_TYPE_NONE.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<return-value transfer-ownership="none" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">A `EGLDisplay` or `EGL_NO_DISPLAY`</doc>
<type name="gpointer" c:type="gpointer"/>
</return-value>
<parameters>
<parameter name="type" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">a #GstGLDisplayType</doc>
<type name="GstGL.GLDisplayType" c:type="GstGLDisplayType"/>
</parameter>
<parameter name="display" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">pointer to a display (or 0)</doc>
<type name="guintptr" c:type="guintptr"/>
</parameter>
</parameters>
</function>
<field name="parent">
<type name="GstGL.GLDisplay" c:type="GstGLDisplay"/>
</field>
<field name="display" readable="0" private="1">
<type name="gpointer" c:type="gpointer"/>
</field>
<field name="foreign_display" readable="0" private="1">
<type name="gboolean" c:type="gboolean"/>
</field>
<field name="_padding" readable="0" private="1">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
</class>
<record name="GLDisplayEGLClass" c:type="GstGLDisplayEGLClass" glib:is-gtype-struct-for="GLDisplayEGL">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<field name="object_class">
<type name="GstGL.GLDisplayClass" c:type="GstGLDisplayClass"/>
</field>
<field name="_padding">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
</record>
<class name="GLDisplayEGLDevice" c:symbol-prefix="gl_display_egl_device" c:type="GstGLDisplayEGLDevice" version="1.18" parent="GstGL.GLDisplay" glib:type-name="GstGLDisplayEGLDevice" glib:get-type="gst_gl_display_egl_device_get_type" glib:type-struct="GLDisplayEGLDeviceClass">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h">the contents of a #GstGLDisplayEGLDevice are private and should only be accessed
through the provided API</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<constructor name="new" c:identifier="gst_gl_display_egl_device_new" version="1.18">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.c">Create a new #GstGLDisplayEGLDevice with an EGLDevice supported device</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.c">a new #GstGLDisplayEGLDevice or %NULL</doc>
<type name="GLDisplayEGLDevice" c:type="GstGLDisplayEGLDevice*"/>
</return-value>
<parameters>
<parameter name="device_index" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.c">the index of device to use</doc>
<type name="guint" c:type="guint"/>
</parameter>
</parameters>
</constructor>
<constructor name="new_with_egl_device" c:identifier="gst_gl_display_egl_device_new_with_egl_device" version="1.18">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.c">Creates a new #GstGLDisplayEGLDevice with EGLDeviceEXT .
The @device must be created using EGLDevice enumeration.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<return-value transfer-ownership="full">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.c">a new #GstGLDisplayEGLDevice</doc>
<type name="GLDisplayEGLDevice" c:type="GstGLDisplayEGLDevice*"/>
</return-value>
<parameters>
<parameter name="device" transfer-ownership="none" nullable="1" allow-none="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.c">an existing EGLDeviceEXT</doc>
<type name="gpointer" c:type="gpointer"/>
</parameter>
</parameters>
</constructor>
<field name="parent">
<type name="GstGL.GLDisplay" c:type="GstGLDisplay"/>
</field>
<field name="device">
<type name="gpointer" c:type="gpointer"/>
</field>
<field name="_padding">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
</class>
<record name="GLDisplayEGLDeviceClass" c:type="GstGLDisplayEGLDeviceClass" glib:is-gtype-struct-for="GLDisplayEGLDevice" version="1.18">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h">Opaque #GstGLDisplayEGLDeviceClass struct</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<field name="object_class">
<type name="GstGL.GLDisplayClass" c:type="GstGLDisplayClass"/>
</field>
<field name="_padding">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
</record>
<record name="GLMemoryEGL" c:type="GstGLMemoryEGL" glib:type-name="GstGLMemoryEGL" glib:get-type="gst_gl_memory_egl_get_type" c:symbol-prefix="gl_memory_egl">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">#GstGLMemoryEGL is created or wrapped through gst_gl_base_memory_alloc()
with #GstGLVideoAllocationParams.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<field name="mem" readable="0" private="1">
<type name="GstGL.GLMemory" c:type="GstGLMemory"/>
</field>
<field name="image" readable="0" private="1">
<type name="EGLImage" c:type="GstEGLImage*"/>
</field>
<field name="_padding" readable="0" private="1">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
<method name="get_display" c:identifier="gst_gl_memory_egl_get_display" version="1.10">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<return-value transfer-ownership="none" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">The EGLDisplay @mem is associated with</doc>
<type name="gpointer" c:type="gpointer"/>
</return-value>
<parameters>
<instance-parameter name="mem" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">a #GstGLMemoryEGL</doc>
<type name="GLMemoryEGL" c:type="GstGLMemoryEGL*"/>
</instance-parameter>
</parameters>
</method>
<method name="get_image" c:identifier="gst_gl_memory_egl_get_image" version="1.10">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<return-value transfer-ownership="none" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">The EGLImage held by @mem</doc>
<type name="gpointer" c:type="gpointer"/>
</return-value>
<parameters>
<instance-parameter name="mem" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">a #GstGLMemoryEGL</doc>
<type name="GLMemoryEGL" c:type="GstGLMemoryEGL*"/>
</instance-parameter>
</parameters>
</method>
<function name="init_once" c:identifier="gst_gl_memory_egl_init_once" version="1.10">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">Initializes the GL Memory allocator. It is safe to call this function
multiple times. This must be called before any other GstGLMemoryEGL operation.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<return-value transfer-ownership="none">
<type name="none" c:type="void"/>
</return-value>
</function>
</record>
<class name="GLMemoryEGLAllocator" c:symbol-prefix="gl_memory_egl_allocator" c:type="GstGLMemoryEGLAllocator" parent="GstGL.GLMemoryAllocator" glib:type-name="GstGLMemoryEGLAllocator" glib:get-type="gst_gl_memory_egl_allocator_get_type" glib:type-struct="GLMemoryEGLAllocatorClass">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h">Opaque #GstGLMemoryEGLAllocator struct</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<field name="parent" readable="0" private="1">
<type name="GstGL.GLMemoryAllocator" c:type="GstGLMemoryAllocator"/>
</field>
<field name="_padding" readable="0" private="1">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
</class>
<record name="GLMemoryEGLAllocatorClass" c:type="GstGLMemoryEGLAllocatorClass" glib:is-gtype-struct-for="GLMemoryEGLAllocator">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h">The #GstGLMemoryEGLAllocatorClass only contains private data</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<field name="parent_class" readable="0" private="1">
<type name="GstGL.GLMemoryAllocatorClass" c:type="GstGLMemoryAllocatorClass"/>
</field>
<field name="_padding" readable="0" private="1">
<array zero-terminated="0" fixed-size="4">
<type name="gpointer" c:type="gpointer"/>
</array>
</field>
</record>
<function-macro name="GL_DISPLAY_EGL" c:identifier="GST_GL_DISPLAY_EGL" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_DISPLAY_EGL_CAST" c:identifier="GST_GL_DISPLAY_EGL_CAST" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_DISPLAY_EGL_CLASS" c:identifier="GST_GL_DISPLAY_EGL_CLASS" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<parameters>
<parameter name="klass">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_DISPLAY_EGL_DEVICE" c:identifier="GST_GL_DISPLAY_EGL_DEVICE" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_DISPLAY_EGL_DEVICE_CAST" c:identifier="GST_GL_DISPLAY_EGL_DEVICE_CAST" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_DISPLAY_EGL_DEVICE_CLASS" c:identifier="GST_GL_DISPLAY_EGL_DEVICE_CLASS" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<parameters>
<parameter name="klass">
</parameter>
</parameters>
</function-macro>
<constant name="GL_DISPLAY_EGL_NAME" value="gst.gl.display.egl" c:type="GST_GL_DISPLAY_EGL_NAME">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<type name="utf8" c:type="gchar*"/>
</constant>
<function-macro name="GL_MEMORY_EGL_ALLOCATOR" c:identifier="GST_GL_MEMORY_EGL_ALLOCATOR" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_MEMORY_EGL_ALLOCATOR_CAST" c:identifier="GST_GL_MEMORY_EGL_ALLOCATOR_CAST" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_MEMORY_EGL_ALLOCATOR_CLASS" c:identifier="GST_GL_MEMORY_EGL_ALLOCATOR_CLASS" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<parameters>
<parameter name="klass">
</parameter>
</parameters>
</function-macro>
<function-macro name="GL_MEMORY_EGL_ALLOCATOR_GET_CLASS" c:identifier="GST_GL_MEMORY_EGL_ALLOCATOR_GET_CLASS" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<constant name="GL_MEMORY_EGL_ALLOCATOR_NAME" value="GLMemoryEGL" c:type="GST_GL_MEMORY_EGL_ALLOCATOR_NAME">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h">The name of the GL Memory EGL allocator</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<type name="utf8" c:type="gchar*"/>
</constant>
<function-macro name="IS_EGL_IMAGE" c:identifier="GST_IS_EGL_IMAGE" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="IS_GL_DISPLAY_EGL" c:identifier="GST_IS_GL_DISPLAY_EGL" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="IS_GL_DISPLAY_EGL_CLASS" c:identifier="GST_IS_GL_DISPLAY_EGL_CLASS" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.h"/>
<parameters>
<parameter name="klass">
</parameter>
</parameters>
</function-macro>
<function-macro name="IS_GL_DISPLAY_EGL_DEVICE" c:identifier="GST_IS_GL_DISPLAY_EGL_DEVICE" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="IS_GL_DISPLAY_EGL_DEVICE_CLASS" c:identifier="GST_IS_GL_DISPLAY_EGL_DEVICE_CLASS" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.h"/>
<parameters>
<parameter name="klass">
</parameter>
</parameters>
</function-macro>
<function-macro name="IS_GL_MEMORY_EGL_ALLOCATOR" c:identifier="GST_IS_GL_MEMORY_EGL_ALLOCATOR" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<parameters>
<parameter name="obj">
</parameter>
</parameters>
</function-macro>
<function-macro name="IS_GL_MEMORY_EGL_ALLOCATOR_CLASS" c:identifier="GST_IS_GL_MEMORY_EGL_ALLOCATOR_CLASS" introspectable="0">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<parameters>
<parameter name="klass">
</parameter>
</parameters>
</function-macro>
<function name="egl_get_error_string" c:identifier="gst_egl_get_error_string">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstegl.h"/>
<return-value transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstegl.c">the short string representation of @err</doc>
<type name="utf8" c:type="const gchar*"/>
</return-value>
<parameters>
<parameter name="err" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstegl.c">an EGL error code</doc>
<type name="gint32" c:type="EGLint"/>
</parameter>
</parameters>
</function>
<function name="egl_image_can_emulate" c:identifier="gst_egl_image_can_emulate" moved-to="EGLImage.can_emulate" version="1.26">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Checks if the given @context can emulate @format using a limited subset of
RGB texture formats. Such @format is then suitable for importing using
gst_egl_image_from_dmabuf() even when GL supports the video format as
external-only or not at all.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">#TRUE if @format can be emulated</doc>
<type name="gboolean" c:type="gboolean"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="format" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstVideoFormat</doc>
<type name="GstVideo.VideoFormat" c:type="GstVideoFormat"/>
</parameter>
</parameters>
</function>
<function name="egl_image_from_dmabuf" c:identifier="gst_egl_image_from_dmabuf" moved-to="EGLImage.from_dmabuf">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data
is passed as RGBA data. Shaders later take this "RGBA" data and
convert it from its true format (described by in_info) to actual
RGBA output. For example, with I420, three EGL images are created,
one for each @plane, each EGL image with a single-channel R format.
With NV12, two EGL images are created, one with R format, one
with RG format etc.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="dmabuf" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the DMA-Buf file descriptor</doc>
<type name="gint" c:type="gint"/>
</parameter>
<parameter name="in_info" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfo in @dmabuf</doc>
<type name="GstVideo.VideoInfo" c:type="const GstVideoInfo*"/>
</parameter>
<parameter name="plane" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the plane in @in_info to create and #GstEGLImage for</doc>
<type name="gint" c:type="gint"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the byte-offset in the data</doc>
<type name="gsize" c:type="gsize"/>
</parameter>
</parameters>
</function>
<function name="egl_image_from_dmabuf_direct" c:identifier="gst_egl_image_from_dmabuf_direct" moved-to="EGLImage.from_dmabuf_direct">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data
is passed directly as the format described in in_info. This is
useful if the hardware is capable of performing color space conversions
internally. The appropriate DRM format is picked, and the EGL image
is created with this DRM format.
Another notable difference to gst_egl_image_from_dmabuf()
is that this function creates one EGL image for all planes, not one for
a single plane.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="fd" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of DMABuf file descriptors</doc>
<type name="gint" c:type="gint*"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of offsets, relative to the DMABuf</doc>
<type name="gsize" c:type="const gsize*"/>
</parameter>
<parameter name="in_info" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfo</doc>
<type name="GstVideo.VideoInfo" c:type="const GstVideoInfo*"/>
</parameter>
</parameters>
</function>
<function name="egl_image_from_dmabuf_direct_target" c:identifier="gst_egl_image_from_dmabuf_direct_target" moved-to="EGLImage.from_dmabuf_direct_target" version="1.18">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data
is passed directly as the format described in @in_info. This is
useful if the hardware is capable of performing color space conversions
internally. The appropriate DRM format is picked, and the EGL image
is created with this DRM format.
Another notable difference to gst_egl_image_from_dmabuf()
is that this function creates one EGL image for all planes, not one for
a single plane.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="fd" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of DMABuf file descriptors</doc>
<type name="gint" c:type="gint*"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of offsets, relative to the DMABuf</doc>
<type name="gsize" c:type="const gsize*"/>
</parameter>
<parameter name="in_info" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfo</doc>
<type name="GstVideo.VideoInfo" c:type="const GstVideoInfo*"/>
</parameter>
<parameter name="target" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">GL texture target this GstEGLImage is intended for</doc>
<type name="GstGL.GLTextureTarget" c:type="GstGLTextureTarget"/>
</parameter>
</parameters>
</function>
<function name="egl_image_from_dmabuf_direct_target_with_dma_drm" c:identifier="gst_egl_image_from_dmabuf_direct_target_with_dma_drm" moved-to="EGLImage.from_dmabuf_direct_target_with_dma_drm" version="1.24">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Creates an EGL image that imports the dmabuf FD. The dmabuf data is passed
directly as the format described in @in_info. This is useful if the hardware
is capable of performing color space conversions internally.
Another notable difference to gst_egl_image_from_dmabuf() is that this
function creates one EGL image for all planes, not one for a single plane.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @dmabuf or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="n_planes" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">number of planes (obtained from a #GstVideoMeta)</doc>
<type name="guint" c:type="guint"/>
</parameter>
<parameter name="fd" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of DMABuf file descriptors</doc>
<type name="gint" c:type="gint*"/>
</parameter>
<parameter name="offset" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">Array of offsets, relative to the DMABuf</doc>
<type name="gsize" c:type="const gsize*"/>
</parameter>
<parameter name="in_info_dma" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">the #GstVideoInfoDmaDrm</doc>
<type name="GstVideo.VideoInfoDmaDrm" c:type="const GstVideoInfoDmaDrm*"/>
</parameter>
<parameter name="target" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">GL texture target this GstEGLImage is intended for</doc>
<type name="GstGL.GLTextureTarget" c:type="GstGLTextureTarget"/>
</parameter>
</parameters>
</function>
<function name="egl_image_from_texture" c:identifier="gst_egl_image_from_texture" moved-to="EGLImage.from_texture">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.h"/>
<return-value transfer-ownership="full" nullable="1">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstEGLImage wrapping @gl_mem or %NULL on failure</doc>
<type name="EGLImage" c:type="GstEGLImage*"/>
</return-value>
<parameters>
<parameter name="context" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLContext (must be an EGL context)</doc>
<type name="GstGL.GLContext" c:type="GstGLContext*"/>
</parameter>
<parameter name="gl_mem" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">a #GstGLMemory</doc>
<type name="GstGL.GLMemory" c:type="GstGLMemory*"/>
</parameter>
<parameter name="attribs" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gsteglimage.c">additional attributes to add to the `eglCreateImage`() call.</doc>
<type name="guintptr" c:type="guintptr*"/>
</parameter>
</parameters>
</function>
<function name="gl_memory_egl_init_once" c:identifier="gst_gl_memory_egl_init_once" moved-to="GLMemoryEGL.init_once" version="1.10">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">Initializes the GL Memory allocator. It is safe to call this function
multiple times. This must be called before any other GstGLMemoryEGL operation.</doc>
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<return-value transfer-ownership="none">
<type name="none" c:type="void"/>
</return-value>
</function>
<docsection name="gstgldisplay_egl">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl.c">#GstGLDisplayEGL represents a connection to an EGL `EGLDisplay` handle created
internally (gst_gl_display_egl_new() or gst_gl_display_egl_new_surfaceless())
or wrapped by the application (gst_gl_display_egl_new_with_egl_display())</doc>
</docsection>
<docsection name="gstgldisplay_egl_device">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstgldisplay_egl_device.c">#GstGLDisplayEGLDevice represents a `EGLDeviceEXT` handle created internally
(gst_gl_display_egl_device_new()) or wrapped by the application
(gst_gl_display_egl_device_new_with_egl_device())</doc>
</docsection>
<function name="is_gl_memory_egl" c:identifier="gst_is_gl_memory_egl" version="1.10">
<source-position filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.h"/>
<return-value transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">whether @mem is a #GstGLMemoryEGL</doc>
<type name="gboolean" c:type="gboolean"/>
</return-value>
<parameters>
<parameter name="mem" transfer-ownership="none">
<doc xml:space="preserve" filename="../subprojects/gst-plugins-base/gst-libs/gst/gl/egl/gstglmemoryegl.c">a #GstMemory to test</doc>
<type name="Gst.Memory" c:type="GstMemory*"/>
</parameter>
</parameters>
</function>
</namespace>
</repository>