nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
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/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_CUDA_LOADER_H__
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#define __GST_CUDA_LOADER_H__
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#include <gst/gst.h>
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#include <cuda.h>
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G_BEGIN_DECLS
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G_GNUC_INTERNAL
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gboolean gst_cuda_load_library (void);
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/* cuda.h */
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G_GNUC_INTERNAL
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CUresult CuInit (unsigned int Flags);
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G_GNUC_INTERNAL
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CUresult CuGetErrorName (CUresult error,
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const char **pStr);
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G_GNUC_INTERNAL
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CUresult CuGetErrorString (CUresult error,
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const char **pStr);
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G_GNUC_INTERNAL
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CUresult CuCtxCreate (CUcontext * pctx,
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unsigned int flags,
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CUdevice dev);
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G_GNUC_INTERNAL
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CUresult CuCtxDestroy (CUcontext ctx);
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G_GNUC_INTERNAL
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CUresult CuCtxPopCurrent (CUcontext * pctx);
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G_GNUC_INTERNAL
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CUresult CuCtxPushCurrent (CUcontext ctx);
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G_GNUC_INTERNAL
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CUresult CuGraphicsMapResources (unsigned int count,
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CUgraphicsResource * resources,
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CUstream hStream);
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G_GNUC_INTERNAL
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CUresult CuGraphicsUnmapResources (unsigned int count,
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CUgraphicsResource * resources,
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CUstream hStream);
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G_GNUC_INTERNAL
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CUresult CuGraphicsSubResourceGetMappedArray (CUarray * pArray,
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CUgraphicsResource resource,
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unsigned int arrayIndex,
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unsigned int mipLevel);
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G_GNUC_INTERNAL
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CUresult CuGraphicsResourceGetMappedPointer (CUdeviceptr * pDevPtr,
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size_t * pSize,
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CUgraphicsResource resource);
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G_GNUC_INTERNAL
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CUresult CuGraphicsUnregisterResource (CUgraphicsResource resource);
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G_GNUC_INTERNAL
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CUresult CuMemAlloc (CUdeviceptr * dptr,
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unsigned int bytesize);
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G_GNUC_INTERNAL
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CUresult CuMemAllocPitch (CUdeviceptr * dptr,
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size_t * pPitch,
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size_t WidthInBytes,
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size_t Height,
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unsigned int ElementSizeBytes);
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G_GNUC_INTERNAL
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CUresult CuMemcpy2D (const CUDA_MEMCPY2D * pCopy);
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2019-07-19 13:46:01 +00:00
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G_GNUC_INTERNAL
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CUresult CuMemcpy2DAsync (const CUDA_MEMCPY2D *pCopy, CUstream hStream);
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nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
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G_GNUC_INTERNAL
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CUresult CuMemFree (CUdeviceptr dptr);
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2019-07-19 13:46:01 +00:00
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G_GNUC_INTERNAL
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CUresult CuStreamSynchronize (CUstream hStream);
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nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
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G_GNUC_INTERNAL
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CUresult CuDeviceGet (CUdevice * device,
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int ordinal);
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G_GNUC_INTERNAL
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CUresult CuDeviceGetCount (int *count);
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G_GNUC_INTERNAL
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CUresult CuDeviceGetName (char *name,
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int len,
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CUdevice dev);
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G_GNUC_INTERNAL
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CUresult CuDeviceGetAttribute (int *pi,
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CUdevice_attribute attrib,
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CUdevice dev);
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/* cudaGL.h */
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G_GNUC_INTERNAL
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CUresult CuGraphicsGLRegisterImage (CUgraphicsResource * pCudaResource,
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unsigned int image,
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unsigned int target,
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unsigned int Flags);
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G_GNUC_INTERNAL
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CUresult CuGraphicsGLRegisterBuffer (CUgraphicsResource * pCudaResource,
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unsigned int buffer,
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unsigned int Flags);
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G_END_DECLS
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#endif /* __GST_CUDA_LOADER_H__ */
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