gstreamer/subprojects/gst-plugins-bad/sys/qsv/gstqsvh264enc.h

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qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
/* GStreamer
* Copyright (C) 2021 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstqsvencoder.h"
G_BEGIN_DECLS
void gst_qsv_h264_enc_register (GstPlugin * plugin,
guint rank,
guint impl_index,
GstObject * device,
mfxSession session,
gboolean d3d12_interop);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
G_END_DECLS