gstreamer/gst-libs/gst/vaapi/gstvaapiobject.c

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/*
* gstvaapiobject.c - Base VA object
*
* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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/**
* SECTION:gstvaapiobject
* @short_description: Base VA object
*/
#include "config.h"
#include "gstvaapiobject.h"
#include "gstvaapiobject_priv.h"
#include "gstvaapiparamspecs.h"
#include "gstvaapivalue.h"
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#include "gstvaapimarshal.h"
#define DEBUG 1
#include "gstvaapidebug.h"
G_DEFINE_TYPE(GstVaapiObject, gst_vaapi_object, G_TYPE_OBJECT);
enum {
PROP_0,
PROP_DISPLAY,
PROP_ID
};
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enum {
DESTROY,
LAST_SIGNAL
};
static guint object_signals[LAST_SIGNAL] = { 0, };
static void
gst_vaapi_object_dispose(GObject *object)
{
GstVaapiObjectPrivate * const priv = GST_VAAPI_OBJECT(object)->priv;
if (!priv->is_destroying) {
priv->is_destroying = TRUE;
g_signal_emit(object, object_signals[DESTROY], 0);
priv->is_destroying = FALSE;
}
G_OBJECT_CLASS(gst_vaapi_object_parent_class)->dispose(object);
}
static void
gst_vaapi_object_finalize(GObject *object)
{
GstVaapiObjectPrivate * const priv = GST_VAAPI_OBJECT(object)->priv;
priv->id = GST_VAAPI_ID_NONE;
if (priv->display) {
g_object_unref(priv->display);
priv->display = NULL;
}
G_OBJECT_CLASS(gst_vaapi_object_parent_class)->finalize(object);
}
static void
gst_vaapi_object_set_property(
GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec
)
{
GstVaapiObject * const object = GST_VAAPI_OBJECT(gobject);
switch (prop_id) {
case PROP_DISPLAY:
object->priv->display = g_object_ref(g_value_get_object(value));
break;
case PROP_ID:
object->priv->id = gst_vaapi_value_get_id(value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, prop_id, pspec);
break;
}
}
static void
gst_vaapi_object_get_property(
GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec
)
{
GstVaapiObject * const object = GST_VAAPI_OBJECT(gobject);
switch (prop_id) {
case PROP_DISPLAY:
g_value_set_object(value, gst_vaapi_object_get_display(object));
break;
case PROP_ID:
gst_vaapi_value_set_id(value, gst_vaapi_object_get_id(object));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, prop_id, pspec);
break;
}
}
static void
gst_vaapi_object_class_init(GstVaapiObjectClass *klass)
{
GObjectClass * const object_class = G_OBJECT_CLASS(klass);
g_type_class_add_private(klass, sizeof(GstVaapiObjectPrivate));
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object_class->dispose = gst_vaapi_object_dispose;
object_class->finalize = gst_vaapi_object_finalize;
object_class->set_property = gst_vaapi_object_set_property;
object_class->get_property = gst_vaapi_object_get_property;
/**
* GstVaapiObject:display:
*
* The #GstVaapiDisplay this object is bound to.
*/
g_object_class_install_property
(object_class,
PROP_DISPLAY,
g_param_spec_object("display",
"Display",
"The GstVaapiDisplay this object is bound to",
GST_VAAPI_TYPE_DISPLAY,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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/**
* GstVaapiObject:id:
*
* The #GstVaapiID contained in this object.
*/
g_object_class_install_property
(object_class,
PROP_ID,
gst_vaapi_param_spec_id("id",
"ID",
"The GstVaapiID contained in this object",
GST_VAAPI_ID_NONE,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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/**
* GstVaapiObject::destroy:
* @object: the object which received the signal
*
* The ::destroy signal is emitted when an object is destroyed,
* when the user released the last reference to @object.
*/
object_signals[DESTROY] = g_signal_new(
"destroy",
G_TYPE_FROM_CLASS(object_class),
G_SIGNAL_RUN_CLEANUP | G_SIGNAL_NO_RECURSE | G_SIGNAL_NO_HOOKS,
G_STRUCT_OFFSET(GstVaapiObjectClass, destroy),
NULL, NULL,
gst_vaapi_marshal_VOID__VOID,
G_TYPE_NONE, 0
);
}
static void
gst_vaapi_object_init(GstVaapiObject *object)
{
GstVaapiObjectPrivate *priv = GST_VAAPI_OBJECT_GET_PRIVATE(object);
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object->priv = priv;
priv->display = NULL;
priv->id = GST_VAAPI_ID_NONE;
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priv->is_destroying = FALSE;
}
/**
* gst_vaapi_object_get_display:
* @object: a #GstVaapiObject
*
* Returns the #GstVaapiDisplay this @object is bound to.
*
* Return value: the parent #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_object_get_display(GstVaapiObject *object)
{
g_return_val_if_fail(GST_VAAPI_IS_OBJECT(object), NULL);
return object->priv->display;
}
/**
* gst_vaapi_object_lock_display:
* @object: a #GstVaapiObject
*
* Locks @object parent display. If display is already locked by
* another thread, the current thread will block until display is
* unlocked by the other thread.
*/
void
gst_vaapi_object_lock_display(GstVaapiObject *object)
{
g_return_if_fail(GST_VAAPI_IS_OBJECT(object));
GST_VAAPI_OBJECT_LOCK_DISPLAY(object);
}
/**
* gst_vaapi_object_unlock_display:
* @object: a #GstVaapiObject
*
* Unlocks @object parent display. If another thread is blocked in a
* gst_vaapi_object_lock_display() call, it will be woken and can lock
* display itself.
*/
void
gst_vaapi_object_unlock_display(GstVaapiObject *object)
{
g_return_if_fail(GST_VAAPI_IS_OBJECT(object));
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(object);
}
/**
* gst_vaapi_object_get_id:
* @object: a #GstVaapiObject
*
* Returns the #GstVaapiID contained in the @object.
*
* Return value: the #GstVaapiID of the @object
*/
GstVaapiID
gst_vaapi_object_get_id(GstVaapiObject *object)
{
g_return_val_if_fail(GST_VAAPI_IS_OBJECT(object), GST_VAAPI_ID_NONE);
return object->priv->id;
}