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213 lines
6.5 KiB
C
213 lines
6.5 KiB
C
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/* GStreamer
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*
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* Copyright (C) 2014-2015 Sebastian Dröge <sebastian@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstplayer-gmaincontextsignaldispatcher
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* @short_description: Player GLib MainContext dispatcher
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstplayer-g-main-context-signal-dispatcher.h"
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struct _GstPlayerGMainContextSignalDispatcher
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{
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GObject parent;
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GMainContext *application_context;
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};
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struct _GstPlayerGMainContextSignalDispatcherClass
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{
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GObjectClass parent_class;
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};
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static void
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gst_player_g_main_context_signal_dispatcher_interface_init
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(GstPlayerSignalDispatcherInterface * iface);
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enum
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{
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G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_0,
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G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_APPLICATION_CONTEXT,
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G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_LAST
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};
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G_DEFINE_TYPE_WITH_CODE (GstPlayerGMainContextSignalDispatcher,
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gst_player_g_main_context_signal_dispatcher, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (GST_TYPE_PLAYER_SIGNAL_DISPATCHER,
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gst_player_g_main_context_signal_dispatcher_interface_init));
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static GParamSpec
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* g_main_context_signal_dispatcher_param_specs
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[G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_LAST] = { NULL, };
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static void
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gst_player_g_main_context_signal_dispatcher_finalize (GObject * object)
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{
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GstPlayerGMainContextSignalDispatcher *self =
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GST_PLAYER_G_MAIN_CONTEXT_SIGNAL_DISPATCHER (object);
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if (self->application_context)
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g_main_context_unref (self->application_context);
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G_OBJECT_CLASS
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(gst_player_g_main_context_signal_dispatcher_parent_class)->finalize
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(object);
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}
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static void
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gst_player_g_main_context_signal_dispatcher_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec)
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{
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GstPlayerGMainContextSignalDispatcher *self =
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GST_PLAYER_G_MAIN_CONTEXT_SIGNAL_DISPATCHER (object);
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switch (prop_id) {
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case G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_APPLICATION_CONTEXT:
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self->application_context = g_value_dup_boxed (value);
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if (!self->application_context)
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self->application_context = g_main_context_ref_thread_default ();
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_player_g_main_context_signal_dispatcher_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec)
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{
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GstPlayerGMainContextSignalDispatcher *self =
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GST_PLAYER_G_MAIN_CONTEXT_SIGNAL_DISPATCHER (object);
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switch (prop_id) {
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case G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_APPLICATION_CONTEXT:
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g_value_set_boxed (value, self->application_context);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_player_g_main_context_signal_dispatcher_class_init
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(GstPlayerGMainContextSignalDispatcherClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->finalize =
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gst_player_g_main_context_signal_dispatcher_finalize;
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gobject_class->set_property =
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gst_player_g_main_context_signal_dispatcher_set_property;
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gobject_class->get_property =
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gst_player_g_main_context_signal_dispatcher_get_property;
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g_main_context_signal_dispatcher_param_specs
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[G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_APPLICATION_CONTEXT] =
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g_param_spec_boxed ("application-context", "Application Context",
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"Application GMainContext to dispatch signals to", G_TYPE_MAIN_CONTEXT,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class,
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G_MAIN_CONTEXT_SIGNAL_DISPATCHER_PROP_LAST,
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g_main_context_signal_dispatcher_param_specs);
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}
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static void
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gst_player_g_main_context_signal_dispatcher_init
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(G_GNUC_UNUSED GstPlayerGMainContextSignalDispatcher * self)
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{
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}
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typedef struct
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{
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void (*emitter) (gpointer data);
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gpointer data;
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GDestroyNotify destroy;
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} GMainContextSignalDispatcherData;
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static gboolean
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g_main_context_signal_dispatcher_dispatch_gsourcefunc (gpointer user_data)
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{
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GMainContextSignalDispatcherData *data = user_data;
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data->emitter (data->data);
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return G_SOURCE_REMOVE;
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}
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static void
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g_main_context_signal_dispatcher_dispatch_destroy (gpointer user_data)
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{
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GMainContextSignalDispatcherData *data = user_data;
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if (data->destroy)
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data->destroy (data->data);
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g_free (data);
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}
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static void
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gst_player_g_main_context_signal_dispatcher_dispatch (GstPlayerSignalDispatcher
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* iface, G_GNUC_UNUSED GstPlayer * player, void (*emitter) (gpointer data),
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gpointer data, GDestroyNotify destroy)
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{
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GstPlayerGMainContextSignalDispatcher *self =
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GST_PLAYER_G_MAIN_CONTEXT_SIGNAL_DISPATCHER (iface);
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GMainContextSignalDispatcherData *gsourcefunc_data =
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g_new (GMainContextSignalDispatcherData, 1);
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gsourcefunc_data->emitter = emitter;
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gsourcefunc_data->data = data;
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gsourcefunc_data->destroy = destroy;
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g_main_context_invoke_full (self->application_context,
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G_PRIORITY_DEFAULT, g_main_context_signal_dispatcher_dispatch_gsourcefunc,
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gsourcefunc_data, g_main_context_signal_dispatcher_dispatch_destroy);
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}
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static void
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gst_player_g_main_context_signal_dispatcher_interface_init
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(GstPlayerSignalDispatcherInterface * iface)
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{
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iface->dispatch = gst_player_g_main_context_signal_dispatcher_dispatch;
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}
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/**
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* gst_player_g_main_context_signal_dispatcher_new:
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* @application_context: (allow-none): GMainContext to use or %NULL
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*
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* Creates a new GstPlayerSignalDispatcher that uses @application_context,
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* or the thread default one if %NULL is used. See gst_player_new_full().
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*
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* Returns: (transfer full): the new GstPlayerSignalDispatcher
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*/
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GstPlayerSignalDispatcher *
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gst_player_g_main_context_signal_dispatcher_new (GMainContext *
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application_context)
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{
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return g_object_new (GST_TYPE_PLAYER_G_MAIN_CONTEXT_SIGNAL_DISPATCHER,
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"application-context", application_context, NULL);
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}
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