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592 lines
17 KiB
C
592 lines
17 KiB
C
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/*
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* GStreamer
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* Copyright (C) 2022 Martin Reboredo <yakoyoku@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-vulkanshaderspv
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* @title: vulkanshaderspv
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*
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* Vulkan image shader filter.
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*
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* ## Examples
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* ```
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* gst-launch-1.0 videotestsrc ! vulkanupload ! vulkanshader fragment-location="myshader.f.spv" ! vulkanimagesink
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* ```
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* The following is a simple Vulkan passthrough shader with the required inputs.
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* Compile it with `glslc --target-env=vulkan1.0 myshader.frag -o myshader.f.spv`.
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* ``` glsl
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* #version 450
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*
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* layout(location = 0) in vec2 inTexCoord;
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*
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* layout(set = 0, binding = 0) uniform ShaderFilter {
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* float time;
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* float width;
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* float height;
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* };
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* layout(set = 0, binding = 1) uniform sampler2D inTexture;
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*
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* layout(location = 0) out vec4 outColor;
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*
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* void main () {
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* outColor = texture (inTexture, inTexCoord);
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* }
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* ```
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*
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* Since: 1.22
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <gio/gio.h>
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#include "gstvulkanelements.h"
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#include "vkshaderspv.h"
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#include "shaders/identity.vert.h"
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#include "shaders/identity.frag.h"
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GST_DEBUG_CATEGORY (gst_debug_vulkan_shader_spv);
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#define GST_CAT_DEFAULT gst_debug_vulkan_shader_spv
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static void gst_vulkan_shader_spv_finalize (GObject * object);
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static void gst_vulkan_shader_spv_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_vulkan_shader_spv_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean gst_vulkan_shader_spv_start (GstBaseTransform * bt);
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static gboolean gst_vulkan_shader_spv_stop (GstBaseTransform * bt);
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static GstFlowReturn gst_vulkan_shader_spv_transform (GstBaseTransform * bt,
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GstBuffer * inbuf, GstBuffer * outbuf);
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static gboolean gst_vulkan_shader_spv_set_caps (GstBaseTransform * bt,
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GstCaps * in_caps, GstCaps * out_caps);
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#define IMAGE_FORMATS " { BGRA }"
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static GstStaticPadTemplate gst_vulkan_sink_template =
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GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_VULKAN_IMAGE,
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IMAGE_FORMATS)));
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static GstStaticPadTemplate gst_vulkan_src_template =
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GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_VULKAN_IMAGE,
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IMAGE_FORMATS)));
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enum
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{
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PROP_0,
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PROP_VERTEX,
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PROP_FRAGMENT,
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PROP_VERTEX_PATH,
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PROP_FRAGMENT_PATH,
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};
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enum
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{
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SIGNAL_0,
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LAST_SIGNAL
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};
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/* static guint gst_vulkan_shader_spv_signals[LAST_SIGNAL] = { 0 }; */
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#define gst_vulkan_shader_spv_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstVulkanShaderSpv, gst_vulkan_shader_spv,
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GST_TYPE_VULKAN_VIDEO_FILTER,
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GST_DEBUG_CATEGORY_INIT (gst_debug_vulkan_shader_spv,
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"vulkanshaderspv", 0, "Vulkan Image identity"));
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GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (vulkanshaderspv,
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"vulkanshaderspv", GST_RANK_NONE, GST_TYPE_VULKAN_SHADER_SPV,
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vulkan_element_init (plugin));
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static void
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gst_vulkan_shader_spv_class_init (GstVulkanShaderSpvClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *gstelement_class;
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GstBaseTransformClass *gstbasetransform_class;
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gobject_class = G_OBJECT_CLASS (klass);
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gstelement_class = GST_ELEMENT_CLASS (klass);
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gstbasetransform_class = GST_BASE_TRANSFORM_CLASS (klass);
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gobject_class->finalize = gst_vulkan_shader_spv_finalize;
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gobject_class->set_property = gst_vulkan_shader_spv_set_property;
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gobject_class->get_property = gst_vulkan_shader_spv_get_property;
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g_object_class_install_property (gobject_class, PROP_VERTEX,
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g_param_spec_boxed ("vertex", "Vertex Binary",
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"SPIRV vertex binary", G_TYPE_BYTES,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FRAGMENT,
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g_param_spec_boxed ("fragment", "Fragment Binary",
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"SPIRV fragment binary", G_TYPE_BYTES,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_VERTEX_PATH,
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g_param_spec_string ("vertex-location", "Vertex Source",
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"SPIRV vertex source", NULL,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_FRAGMENT_PATH,
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g_param_spec_string ("fragment-location", "Fragment Source",
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"SPIRV fragment source", NULL,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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gst_element_class_set_metadata (gstelement_class, "Vulkan Shader SPV",
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"Filter/Video", "Performs operations with SPIRV shaders in Vulkan",
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"Martin Reboredo <yakoyoku@gmail.com>");
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gst_element_class_add_static_pad_template (gstelement_class,
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&gst_vulkan_sink_template);
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gst_element_class_add_static_pad_template (gstelement_class,
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&gst_vulkan_src_template);
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gstbasetransform_class->start =
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GST_DEBUG_FUNCPTR (gst_vulkan_shader_spv_start);
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gstbasetransform_class->stop = GST_DEBUG_FUNCPTR (gst_vulkan_shader_spv_stop);
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gstbasetransform_class->set_caps = gst_vulkan_shader_spv_set_caps;
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gstbasetransform_class->transform = gst_vulkan_shader_spv_transform;
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}
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static void
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gst_vulkan_shader_spv_init (GstVulkanShaderSpv * vk_shader)
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{
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vk_shader->vert = g_bytes_new (NULL, 0);
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vk_shader->frag = g_bytes_new (NULL, 0);
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}
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static void
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gst_vulkan_shader_spv_finalize (GObject * object)
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{
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GstVulkanShaderSpv *filter = GST_VULKAN_SHADER_SPV (object);
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g_bytes_unref (filter->vert);
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filter->vert = NULL;
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g_bytes_unref (filter->frag);
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filter->frag = NULL;
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g_free (filter->vert_path);
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filter->vert_path = NULL;
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g_free (filter->frag_path);
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filter->frag_path = NULL;
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if (filter->uniforms)
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gst_memory_unref (filter->uniforms);
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filter->uniforms = NULL;
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G_OBJECT_CLASS (gst_vulkan_shader_spv_parent_class)->finalize (object);
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}
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#define SPIRV_MAGIC_NUMBER_NE 0x07230203
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#define SPIRV_MAGIC_NUMBER_OE 0x03022307
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static GBytes *
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gst_vulkan_shader_spv_check_shader_binary (const GValue * value)
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{
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GBytes *bytes = NULL;
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gsize len;
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const gchar *data;
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gint32 first_word;
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bytes = g_value_dup_boxed (value);
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if (!bytes)
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return NULL;
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data = g_bytes_get_data (bytes, &len);
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if (len == 0 || len & 0x03) {
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g_bytes_unref (bytes);
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return NULL;
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}
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first_word = data[0] | data[1] << 8 | data[2] << 16 | data[3] << 24;
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if (first_word != SPIRV_MAGIC_NUMBER_NE &&
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first_word != SPIRV_MAGIC_NUMBER_OE) {
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g_bytes_unref (bytes);
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return NULL;
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}
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return bytes;
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}
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static void
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gst_vulkan_shader_spv_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstVulkanShaderSpv *filter = GST_VULKAN_SHADER_SPV (object);
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GBytes *bytes = NULL;
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switch (prop_id) {
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case PROP_VERTEX:
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GST_OBJECT_LOCK (filter);
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if (!(bytes = gst_vulkan_shader_spv_check_shader_binary (value)))
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goto wrong_format;
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g_bytes_unref (filter->vert);
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filter->vert = bytes;
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GST_OBJECT_UNLOCK (filter);
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break;
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case PROP_FRAGMENT:
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GST_OBJECT_LOCK (filter);
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if (!(bytes = gst_vulkan_shader_spv_check_shader_binary (value)))
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goto wrong_format;
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g_bytes_unref (filter->frag);
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filter->frag = bytes;
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GST_OBJECT_UNLOCK (filter);
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break;
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case PROP_VERTEX_PATH:
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GST_OBJECT_LOCK (filter);
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g_free (filter->vert_path);
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filter->vert_path = g_value_dup_string (value);
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GST_OBJECT_UNLOCK (filter);
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break;
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case PROP_FRAGMENT_PATH:
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GST_OBJECT_LOCK (filter);
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g_free (filter->frag_path);
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filter->frag_path = g_value_dup_string (value);
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GST_OBJECT_UNLOCK (filter);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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return;
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wrong_format:
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{
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g_critical ("Badly formatted byte sequence, must have a nonzero length"
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" that is a multiple of four and start with the SPIRV magic number");
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GST_OBJECT_UNLOCK (filter);
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return;
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}
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}
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static void
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gst_vulkan_shader_spv_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstVulkanShaderSpv *filter = GST_VULKAN_SHADER_SPV (object);
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switch (prop_id) {
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case PROP_VERTEX:
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GST_OBJECT_LOCK (filter);
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g_value_set_boxed (value, filter->vert);
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GST_OBJECT_UNLOCK (filter);
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break;
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case PROP_FRAGMENT:
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GST_OBJECT_LOCK (filter);
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g_value_set_boxed (value, filter->frag);
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GST_OBJECT_UNLOCK (filter);
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break;
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case PROP_VERTEX_PATH:
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GST_OBJECT_LOCK (filter);
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g_value_set_string (value, filter->vert_path);
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GST_OBJECT_UNLOCK (filter);
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break;
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case PROP_FRAGMENT_PATH:
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GST_OBJECT_LOCK (filter);
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g_value_set_string (value, filter->frag_path);
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GST_OBJECT_UNLOCK (filter);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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gst_vulkan_shader_spv_set_caps (GstBaseTransform * bt, GstCaps * in_caps,
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GstCaps * out_caps)
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{
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GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (bt);
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GstVulkanShaderSpv *vk_identity = GST_VULKAN_SHADER_SPV (bt);
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if (!GST_BASE_TRANSFORM_CLASS (parent_class)->set_caps (bt, in_caps,
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out_caps))
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return FALSE;
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if (!gst_vulkan_full_screen_quad_set_info (vk_identity->quad,
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&vfilter->in_info, &vfilter->out_info))
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return FALSE;
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return TRUE;
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}
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static GstVulkanHandle *
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gst_vulkan_shader_spv_create_shader (GstVulkanShaderSpv * shader,
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GBytes * binary, const char *path, const gchar * identity,
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gsize identity_size, GError ** error)
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{
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GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (shader);
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const gchar *data;
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gsize len;
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GstVulkanHandle *handle;
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data = g_bytes_get_data (binary, &len);
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if (data) {
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if (!(handle =
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gst_vulkan_create_shader (vfilter->device, data, len, error)))
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return NULL;
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} else if (path) {
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GFile *file;
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GFileInfo *info;
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GFileInputStream *istream;
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GBytes *res;
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const gchar *data;
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gsize len = 35648;
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file = g_file_new_for_path (path);
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if (!(istream = g_file_read (file, NULL, error))) {
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g_object_unref (file);
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return NULL;
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}
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if ((info =
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g_file_query_info (file, G_FILE_ATTRIBUTE_STANDARD_SIZE,
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G_FILE_QUERY_INFO_NONE, NULL, NULL))) {
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len = g_file_info_get_size (info);
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g_object_unref (info);
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}
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if (!(res =
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g_input_stream_read_bytes (G_INPUT_STREAM (istream), len, NULL,
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error))) {
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g_input_stream_close (G_INPUT_STREAM (istream), NULL, NULL);
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g_object_unref (file);
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return NULL;
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}
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data = g_bytes_get_data (res, &len);
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if (!(handle =
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gst_vulkan_create_shader (vfilter->device, data, len, error))) {
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g_bytes_unref (res);
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g_input_stream_close (G_INPUT_STREAM (istream), NULL, NULL);
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g_object_unref (file);
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return NULL;
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}
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g_bytes_unref (res);
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g_input_stream_close (G_INPUT_STREAM (istream), NULL, NULL);
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g_object_unref (file);
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} else {
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if (!(handle = gst_vulkan_create_shader (vfilter->device, identity,
|
||
|
identity_size, error)))
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
return handle;
|
||
|
}
|
||
|
|
||
|
static gboolean
|
||
|
gst_vulkan_shader_spv_start (GstBaseTransform * bt)
|
||
|
{
|
||
|
GstVulkanShaderSpv *vk_shader = GST_VULKAN_SHADER_SPV (bt);
|
||
|
GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (vk_shader);
|
||
|
GstVulkanHandle *vert, *frag;
|
||
|
GError *error = NULL;
|
||
|
|
||
|
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->start (bt))
|
||
|
return FALSE;
|
||
|
|
||
|
GST_OBJECT_LOCK (vfilter);
|
||
|
|
||
|
vk_shader->quad = gst_vulkan_full_screen_quad_new (vfilter->queue);
|
||
|
|
||
|
if (!(vert = gst_vulkan_shader_spv_create_shader (vk_shader, vk_shader->vert,
|
||
|
vk_shader->vert_path, identity_vert, identity_vert_size,
|
||
|
&error))) {
|
||
|
goto error;
|
||
|
}
|
||
|
|
||
|
if (!(frag = gst_vulkan_shader_spv_create_shader (vk_shader, vk_shader->frag,
|
||
|
vk_shader->frag_path, identity_frag, identity_frag_size,
|
||
|
&error))) {
|
||
|
gst_vulkan_handle_unref (vert);
|
||
|
goto error;
|
||
|
}
|
||
|
|
||
|
if (!gst_vulkan_full_screen_quad_set_shaders (vk_shader->quad, vert, frag)) {
|
||
|
gst_vulkan_handle_unref (vert);
|
||
|
gst_vulkan_handle_unref (frag);
|
||
|
g_set_error (&error, GST_VULKAN_WINDOW_ERROR, FALSE,
|
||
|
"Failed to set shaders in full screen quad");
|
||
|
goto error;
|
||
|
}
|
||
|
|
||
|
gst_vulkan_handle_unref (vert);
|
||
|
gst_vulkan_handle_unref (frag);
|
||
|
|
||
|
GST_OBJECT_UNLOCK (vfilter);
|
||
|
|
||
|
return TRUE;
|
||
|
|
||
|
error:
|
||
|
GST_OBJECT_UNLOCK (vfilter);
|
||
|
if (error->domain == GST_VULKAN_ERROR) {
|
||
|
GST_ELEMENT_ERROR (bt, RESOURCE, NOT_FOUND, ("Failed to create shader: %s",
|
||
|
gst_vulkan_result_to_string (error->code)), (NULL));
|
||
|
GST_DEBUG ("%s", error->message);
|
||
|
} else {
|
||
|
GST_ELEMENT_ERROR (bt, RESOURCE, NOT_FOUND, ("Failed to create shader: %s",
|
||
|
error->message), (NULL));
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
static gboolean
|
||
|
gst_vulkan_shader_spv_stop (GstBaseTransform * bt)
|
||
|
{
|
||
|
GstVulkanShaderSpv *vk_shader = GST_VULKAN_SHADER_SPV (bt);
|
||
|
|
||
|
gst_clear_object (&vk_shader->quad);
|
||
|
|
||
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (bt);
|
||
|
}
|
||
|
|
||
|
struct ShaderUpdateData
|
||
|
{
|
||
|
float time;
|
||
|
float width;
|
||
|
float height;
|
||
|
};
|
||
|
|
||
|
static inline gboolean
|
||
|
_gst_clock_time_to_double (GstClockTime time, gint64 * result)
|
||
|
{
|
||
|
if (!GST_CLOCK_TIME_IS_VALID (time))
|
||
|
return FALSE;
|
||
|
|
||
|
*result = time;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static inline gboolean
|
||
|
_gint64_time_val_to_double (gint64 time, gint64 * result)
|
||
|
{
|
||
|
if (time == -1)
|
||
|
return FALSE;
|
||
|
|
||
|
*result = time / GST_SECOND;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static gboolean
|
||
|
shader_spv_update_time (GstVulkanShaderSpv * shader_spv, GstBuffer * inbuf)
|
||
|
{
|
||
|
GstMapInfo map_info;
|
||
|
gint64 time = 0;
|
||
|
|
||
|
if (!_gst_clock_time_to_double (GST_BUFFER_PTS (inbuf), &time)) {
|
||
|
if (!_gst_clock_time_to_double (GST_BUFFER_DTS (inbuf), &time))
|
||
|
_gint64_time_val_to_double (g_get_monotonic_time (), &time);
|
||
|
}
|
||
|
|
||
|
if (!gst_memory_map (shader_spv->uniforms, &map_info, GST_MAP_WRITE))
|
||
|
return FALSE;
|
||
|
|
||
|
((struct ShaderUpdateData *) map_info.data)->time = (float) time / GST_SECOND;
|
||
|
gst_memory_unmap (shader_spv->uniforms, &map_info);
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
static GstMemory *
|
||
|
shader_spv_create_uniform (GstVulkanShaderSpv * shader_spv)
|
||
|
{
|
||
|
GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (shader_spv);
|
||
|
|
||
|
if (shader_spv->uniforms) {
|
||
|
return shader_spv->uniforms;
|
||
|
} else {
|
||
|
struct ShaderUpdateData data = { 0.0f,
|
||
|
GST_VIDEO_INFO_WIDTH (&shader_spv->quad->in_info),
|
||
|
GST_VIDEO_INFO_HEIGHT (&shader_spv->quad->in_info),
|
||
|
};
|
||
|
GstMapInfo map_info;
|
||
|
GstMemory *uniforms;
|
||
|
|
||
|
uniforms =
|
||
|
gst_vulkan_buffer_memory_alloc (vfilter->device,
|
||
|
sizeof (struct ShaderUpdateData),
|
||
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||
|
|
||
|
if (!gst_memory_map (uniforms, &map_info, GST_MAP_WRITE))
|
||
|
return NULL;
|
||
|
|
||
|
memcpy (map_info.data, &data, sizeof (data));
|
||
|
gst_memory_unmap (uniforms, &map_info);
|
||
|
|
||
|
shader_spv->uniforms = uniforms;
|
||
|
return uniforms;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static GstFlowReturn
|
||
|
gst_vulkan_shader_spv_transform (GstBaseTransform * bt, GstBuffer * inbuf,
|
||
|
GstBuffer * outbuf)
|
||
|
{
|
||
|
GstVulkanShaderSpv *vk_shader = GST_VULKAN_SHADER_SPV (bt);
|
||
|
GError *error = NULL;
|
||
|
GstMemory *uniforms;
|
||
|
|
||
|
if (!gst_vulkan_full_screen_quad_set_input_buffer (vk_shader->quad, inbuf,
|
||
|
&error))
|
||
|
goto error;
|
||
|
if (!gst_vulkan_full_screen_quad_set_output_buffer (vk_shader->quad, outbuf,
|
||
|
&error))
|
||
|
goto error;
|
||
|
|
||
|
if (!(uniforms = shader_spv_create_uniform (vk_shader)))
|
||
|
goto error;
|
||
|
|
||
|
shader_spv_update_time (vk_shader, inbuf);
|
||
|
if (!gst_vulkan_full_screen_quad_set_uniform_buffer (vk_shader->quad,
|
||
|
uniforms, &error))
|
||
|
goto error;
|
||
|
|
||
|
if (!gst_vulkan_full_screen_quad_draw (vk_shader->quad, &error))
|
||
|
goto error;
|
||
|
|
||
|
return GST_FLOW_OK;
|
||
|
|
||
|
error:
|
||
|
if (error->domain == GST_VULKAN_ERROR) {
|
||
|
GST_ELEMENT_ERROR (bt, LIBRARY, FAILED, ("Failed to apply shader: %s",
|
||
|
gst_vulkan_result_to_string (error->code)), (NULL));
|
||
|
GST_DEBUG ("%s", error->message);
|
||
|
} else {
|
||
|
GST_ELEMENT_ERROR (bt, LIBRARY, FAILED, ("Failed to apply shader: %s",
|
||
|
error->message), (NULL));
|
||
|
}
|
||
|
g_clear_error (&error);
|
||
|
return GST_FLOW_ERROR;
|
||
|
}
|