gstreamer/markdown/design/memory.md

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# GstMemory
This document describes the design of the memory objects.
GstMemory objects are usually added to GstBuffer objects and contain the
multimedia data passed around in the pipeline.
## Requirements
- It must be possible to have different memory allocators
- It must be possible to efficiently share memory objects, copy, span and trim.
## Memory layout
`GstMemory` manages a memory region. The accessible part of the managed region is
defined by an offset relative to the start of the region and a size. This
means that the managed region can be larger than what is visible to the user of
GstMemory API.
Schematically, GstMemory has a pointer to a memory region of _maxsize_. The area
starting from `offset` and `size` is accessible.
```
memory
GstMemory ->*----------------------------------------------------*
^----------------------------------------------------^
maxsize
^--------------------------------------^
offset size
```
The current properties of the accessible memory can be retrieved with:
``` c
gsize gst_memory_get_sizes (GstMemory *mem, gsize *offset, gsize *maxsize);
```
The offset and size can be changed with:
``` c
void gst_memory_resize (GstMemory *mem, gssize offset, gsize size);
```
## Allocators
GstMemory objects are created by allocators. Allocators are a subclass
of GstObject and can be subclassed to make custom allocators.
``` c
struct _GstAllocator {
GstObject object;
const gchar *mem_type;
GstMemoryMapFunction mem_map;
GstMemoryUnmapFunction mem_unmap;
GstMemoryCopyFunction mem_copy;
GstMemoryShareFunction mem_share;
GstMemoryIsSpanFunction mem_is_span;
};
```
The allocator class has 2 virtual methods. One to create a GstMemory,
another to free it again.
``` c
struct _GstAllocatorClass {
GstObjectClass object_class;
GstMemory * (*alloc) (GstAllocator *allocator, gsize size,
GstAllocationParams *params);
void (*free) (GstAllocator *allocator, GstMemory *memory);
};
```
Allocators are refcounted. It is also possible to register the allocator to the
GStreamer system. This way, the allocator can be retrieved by name.
After an allocator is created, new GstMemory can be created with
``` c
GstMemory * gst_allocator_alloc (const GstAllocator * allocator,
gsize size,
GstAllocationParams *params);
```
GstAllocationParams contain extra info such as flags, alignment, prefix and
padding.
The GstMemory object is a refcounted object that must be freed with
gst_memory_unref ().
The GstMemory keeps a ref to the allocator that allocated it. Inside the
allocator are the most common GstMemory operations listed. Custom
GstAllocator implementations must implement the various operations on
the memory they allocate.
It is also possible to create a new GstMemory object that wraps existing
memory with:
``` c
GstMemory * gst_memory_new_wrapped (GstMemoryFlags flags,
gpointer data, gsize maxsize,
gsize offset, gsize size,
gpointer user_data,
GDestroyNotify notify);
```
## Lifecycle
GstMemory extends from GstMiniObject and therefore uses its lifecycle
management (See [miniobject](design/miniobject.md)).
## Data Access
Access to the memory region is always controlled with a map and unmap method
call. This allows the implementation to monitor the access patterns or set up
the required memory mappings when needed.
The access of the memory object is controlled with the locking mechanism on
GstMiniObject (See [miniobject](design/miniobject.md)).
Mapping a memory region requires the caller to specify the access method: READ
and/or WRITE. Mapping a memory region will first try to get a lock on the
memory in the requested access mode. This means that the map operation can
fail when WRITE access is requested on a non-writable memory object (it has
an exclusive counter > 1, the memory is already locked in an incompatible
access mode or the memory is marked readonly).
After the data has been accessed in the object, the unmap call must be
performed, which will unlock the memory again.
It is allowed to recursively map multiple times with the same or narrower
access modes. For each of the map calls, a corresponding unmap call needs to
be made. WRITE-only memory cannot be mapped in READ mode and READ-only memory
cannot be mapped in WRITE mode.
The memory pointer returned from the map call is guaranteed to remain valid in
the requested mapping mode until the corresponding unmap call is performed on
the pointer.
When multiple map operations are nested and return the same pointer, the pointer
is valid until the last unmap call is done.
When the final reference on a memory object is dropped, all outstanding
mappings should have been unmapped.
Resizing a GstMemory does not influence any current mappings in any way.
## Copy
A GstMemory copy can be made with the `gst_memory_copy()` call. Normally,
allocators will implement a custom version of this function to make a copy of
the same kind of memory as the original one.
This is what the fallback version of the copy function does, albeit slower
than what a custom implementation could do.
The copy operation is only required to copy the visible range of the memory
block.
## Share
A memory region can be shared between GstMemory object with the
`gst_memory_share()` operation.