gstreamer/win32/vs6/libgstaudio.dsp

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# Microsoft Developer Studio Project File - Name="libgstaudio" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=libgstaudio - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "libgstaudio.mak".
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!MESSAGE NMAKE /f "libgstaudio.mak" CFG="libgstaudio - Win32 Debug"
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!MESSAGE "libgstaudio - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "libgstaudio - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# PROP Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTAUDIO_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /O2 /I "./" /I "../../gst-libs" /I "../../../gstreamer" /I "../common" /I "../../../gstreamer/libs" /I "../../gst-libs/gst/audio" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTAUDIO_EXPORTS" /D "HAVE_CONFIG_H" /FD /c
# SUBTRACT CPP /YX
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SOURCE="$(InputPath)"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTAUDIO_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "../../gst-libs" /I "../../../gstreamer" /I "../common" /I "../../../gstreamer/libs" /I "../../gst-libs/gst/audio" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBGSTAUDIO_EXPORTS" /D "HAVE_CONFIG_H" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD LINK32 glib-2.0D.lib gobject-2.0D.lib libgstreamer-0.10.lib libgstbase-0.10.lib libgstinterfaces-0.10.lib /nologo /dll /debug /machine:I386 /out:"Debug/libgstaudio-0.10.dll" /pdbtype:sept /libpath:"../../../gstreamer/win32/vs6/debug" /libpath:"./debug"
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TargetPath=.\Debug\libgstaudio-0.10.dll
SOURCE="$(InputPath)"
PostBuild_Cmds=copy /Y $(TargetPath) c:\gstreamer\debug\bin
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SOURCE=..\common\libgstaudio.def
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