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321 lines
13 KiB
Markdown
321 lines
13 KiB
Markdown
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Gapless and instant URI switching in playback elements
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===
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This document explains the various changes and improvements to the playback
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elements in order to support gapless playback and instantaneous URI switching.
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Last Update: November 23rd 2022
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# Background
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The new `playbin3` element and its components (`uridecodebin3`, `decodebin3` and
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`urisourcebin`) are replacements to the legacy `playbin2` and `decodebin2`
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elements.
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The goals of these new elements are to both allow new use-cases and improve
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performance (lower memory/cpu/io usage, lower latency). One of the key
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principles is also to re-use elements as much as possible. For example, when
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switching audio tracks the decoder can be re-used (if compatible).
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The separation of roles was also more clearly split up into various new elements
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(from lowest-level to highest-level):
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* `urisourcebin` handles choosing the right source elements for the given URI,
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and handles buffering (via `queue2`) if needed (for network sources for example).
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* `parsebin` takes an input stream and figures out which demuxer, parsers and/or
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payloaders are needed to provide timed elementary streams.
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* `decodebin3` internally uses `parsebin` to handle any input stream and will
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handle the decoding, inter-stream muxing interleave, stream selection and
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switching. It can also handle multiple inputs (such as an audio/video file and
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a separate subtitle file).
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* `uridecodebin3` wraps `urisourcebin`s and `decodebin3` for any use-cases where
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one wishes to have decoded streams from given URIs.
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* Finally `playbin3` combines `uridecodebin3` and `playsink` for providing a
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high-level convenience pipeline for playing back content.
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This design has received many improvements over time:
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* `decodebin3` was able to detect input changes (caps changes) and reconfigure
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the associated `parsebin` if incompatible. This allows use-cases where
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upstream is an HLS/DASH stream where codecs are different across bitrates. The
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playback remains seamless if the decoders are compatible.
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* `decodebin3` was able to bypass the usage of `parsebin` altogether if the
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incoming stream is pull-based, provides a `GstStreamCollection` and is
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compatible with the decoders or output caps.
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* `urisourcebin` can handle sources that handle buffering internally, avoiding
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dual-buffering.
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* A new core query `GST_QUERY_SELECTABLE` was added so that (source) elements
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could notify `decodebin3` that they can handle stream selection and switching
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themselves.
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* Several improvements were made to `playbin3` to allow complete stream type
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changes (such as going from playing audio+video to just audio or just video,
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and back), This allows temporarily disabling whole chains of elements when not
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needed.
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# Limitation/Issue
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Two limitations existed though, which are both related:
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* Changing URI required bringing `playbin3` (and all contained elements) down to
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`GST_STATE_READY`, setting the uri, and then bringing all elements back to
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`GST_STATE_PAUSED`.
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* This meant that all elements contained within were either discarded
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(decoders, demuxers, parsers, sources, ...) or reset (sinks)... despite
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potentially being 100% compatible (ex: going from h264/aac to h264/aac).
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* Gapless playback (i.e. automatically switching from one source to another, and
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removing any potential gap in the data arriving to the sinks) was implemented by
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pre-rolling a full `uridecodebin3` for the next item to play and switching the
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inputs to `playsink` when the original `uridecodebin3` was EOS.
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* This meant that none of the existing elements (demuxers, parsers, decoders,
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..) contained in the original `uridecodebin3` were re-used.
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Those two use-cases are the same thing: We want to change the URI
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(i.e. `urisourcebin`) but re-use as much as possible of existing elements
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(i.e. `decodebin3` and `playsink`). The only difference between the two
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use-cases is that changing URI should happen instantaneously in the first case,
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whereas in the second case it happens when the initial source is done (EOS).
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Fixing this will allow:
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* Reducing memory and cpu usage (no duplicate elements)
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* Lowering latency (no longer re-instantiate/reconfigure elements and re-use
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compatible ones as fast as possible).
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Another issue which is related, is figuring out the *optimal* time at which the
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next item should be prepared so that it has enough data to playback immediately:
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* This shouldn't be too early, some URIs expire after a given time, or the user
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might change their mind in between
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* This shouldn't be too late, otherwise we risk not having enough data to
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playback seamlessly.
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# Changes
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## parsebin in urisourcebin
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In order to figure out the *optimal* time at which a switch should happen
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(i.e. a given amount of "time" before the end of the previous play entry), this
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can only be done on "timed" data (i.e. parsed elementary streams).
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There is therefore a new option on `urisourcebin` : `parse-streams`, which if
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set to `TRUE` (non-default) will add a `parsebin` (if and where needed) so that
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`urisourcebin` only outputs elementary streams. A `multiqueue` will also be
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present to handle any interleave present (i.e. only queue up what is needed to
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offer coherent streams downstream).
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If buffering is activated on `urisourcebin`, the `multiqueue` present after the
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`parsebin` will be configured in order to handle it (and post the appropriate
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buffering messages).
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This offers the following benefits:
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* `about-to-finish` can be emitted by `urisourcebin` as soon as `EOS` enters
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those `multiqueue`, which will be more precise than the previous usage (before
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`queue2` on non-timed data)
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* buffering is much closer to the actual buffering amount (in time) which is
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specified on the properties.
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* *ALL* scheduling downstream of `urisourcebin` is push-based, removing a lot of
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issues when trying to change scheduling modes (push vs pull) dynamically.
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The `parse-streams` property is set to `TRUE` when used in `uridecodebin3`
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## Only use a single uridecodebin3 in playbin3
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Only a single `uridecodebin3` is in use in `playbin3` and the source pads it
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provides are directly linked to `playsink`.
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There can only be at most one stream of each stream type (audio, video, text) on
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the output side of `uridecodebin3`. The exception to this is if the user/application
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configured a specific multi-sinkpad combiner element for a given stream type,
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in which case all streams of that given stream type are linked to that.
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All uri-related properties are forwarded directly to `uridecodebin3`, which will
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handle switching the sources to the single `decodebin3` it contains.
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## uridecodebin3 URI and source handling
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The URI for a given entry are handled in a `GstPlayItem` structure which
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controls (via intermediary structures):
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* The `urisourcebin` associated with the specified URI (and optional subtitle
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URI)
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* The pads provided by those sources, and which states they are in (eos,
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blocked, ...) and the associated GstStream (if present)
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* The buffering messages posted by those sources.
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At any given point there is:
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* A `input_play_item`, which is the play item currently feeding data into
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`decodebin3`
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* A `output_play_itm`, which is the play item currently being outputted by
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`decodebin3`
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Most of the time those two will be the same. But when switching play items
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(going from one URI to another, whether gapless or not) this switch will happen
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asynchronously.
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## Switching inputs to decodebin3
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The high-level goal is to add to `uridecodebin3` the capability of being able to
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change `GstPlayItem` with the same `decodebin3` either:
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* When the previous `GstPlayItem` has finished and there is a pending next
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`GstPlayItem`. This is the "gapless" scenario.
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* Or immediately switch to the given `GstPlayItem` *without* having to change
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state. This is the "instantaneous URI switch" scenario.
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For this, the following points need to be solved:
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1. both scenarios: Add a way for "next" `GstPlayItem` to be pre-rolled
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2. gapless: Determining when the switch can happen
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3. instant-uri: pre-roll next `GstPlayItem` and flush downstream (to make the
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switch as quick as possile)
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4. both scenarios: Do the actual switch
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### pre-rolling play items
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In order to be able to re-use the same decoders (within `decodebin3`) as much as
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possible from the outside, we need to ensure that we feed the ideal
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"replacement" stream to the same `decodebin3` sink pad.
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For example, if we are switching from an audio+video HLS source to another
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audio+video DASH source, we want to make sure we link the new `urisourcebin`
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source pad providing video to the `decodebin3` pad that was previously consuming
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the old video stream.
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In order to do this, the `urisourcebin` we wish to switch to needs to be
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pre-rolled (set to PAUSED, new pads are set to be blocked, and we wait for a
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buffer/GAP to arrive on at least one of the pads).
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At that point we will know the streams which are present in the new and old
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`urisourcebin`s and can unlink/relink compatible pads. If new sink pads are
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required they will be requested, and if old pads are no longer needed (for
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example switching from two streams to a single one) they will be removed.
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> Note: Doing this also has the benefit that "replacing" the inputs to
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> `decodebin3` are done from a new streaming thread, and not the old
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> `urisourcebin` streaming thread which could cause deadlocks.
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> Note: This "waiting" is only done when "switching", i.e. on sources which
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> aren't in the current input play item. If the pads are from the current play
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> entry they are linked/unlinked as soon as they are added/removed.
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The moment at which the next play item is pre-rolled is done:
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* When the current play item has posted `about-to-finish` and the
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user/application has set a new play item.
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* When a new play item has been set and the `instant-uri` property has been set
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to TRUE.
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When a play item is pre-rolled, it is marked as "active". There can only be one
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"active" play item in addition to the input play item.
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### gapless: determining when the switch can happen
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For gapless use-cases, we want to know the earliest time we can switch from one
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play item to another.
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Since all streams coming from `urisourcebin parse-streams=True` are push-based,
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this is when the last EOS has been pushed through all pads of the source.
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### Instantaneous URI switching
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In order to be able to switch URI as soon as possible while re-using as many
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existing elements as possible, there is a new `instant-uri` boolean property on
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`uridecodebin3`/`playbin3`. The default value is FALSE.
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If it is set to TRUE, the following happens whenever the `uri` property is set:
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* On all pads of the current input play item:
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* `FLUSH_START` is sent to the downstream peer pads
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* The pad is made blocking
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* The pad is marked as EOS (i.e. as if EOS had been seen)
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* And then again on all pads:
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* `FLUSH_STOP` is sent to the downstream peer pads
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* Finally the new play item for the new URI is activated (pre-rolled).
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* Once it is pre-rolled it will switch over
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This ensures all downstream elements are kept and are ready to receive the new
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data.
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### Switching play items
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Switching play items requires special attention since it needs to be done
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"atomically". We need to ensure it is done by a single thread. This is done by
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having a lock (`play_items_lock`) which is taken whenever we need to modify the
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list of play items and which play item is the current input/output.
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We need to ensure the streaming thread(s) that were previously used are
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stopped. Since we are only dealing with push-based sources this is simple: we
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wait for the moment EOS is pushed on the last pad of the play item.
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Another important consideration is that we need to ensure the thread that does
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the switch is not the previous streaming thread (it needs to be stopped).
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In order to solve those issues, the actual replacement of the inputs will always
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happen from the streaming thread of the *new* play item, i.e. the one we wish to
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make the current input. This is done in a pad block probe on the new item source
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pad. Whenever a buffer (or GAP event) is received, we check whether we can
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switch:
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* If the current input play item is completely EOS, the switch can happen
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immediately. This will always be the case in instant-uri scenario and if the
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current input play item is pull-based.
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* If the current input play item is not completely EOS, the probe waits on the
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`GCond input_source_drained`. This is the case that will commonly happen in
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gapless push-based scenarios, since we are waiting for the current input play
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item to be finished.
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Once the switch can happen, we unlink all pads from `decodebin3` and attempt to
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match compatible new source pads from `urisourcebin` to `decodebin3`. If new
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sink pads are required they are requested, and if some sink pads are no longer
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needed or do not match they are released.
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Once all pads are linked, the new play item is set as the current play item.
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## uridecodebin3 handles `about-to-finish` signalling
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In regards to gapless playback, the API does not change. Users are still
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expected to listen to `about-to-finish` and set the next URI to play back.
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One thing that needs to be taken care of is making sure we don't emit
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`about-to-finish` for play items which aren't currently used. This would end up
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in a situation where `about-to-finish` would cause a snowball effect of pending
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play items emitting it, which would cause a future entry to be created,
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prerolled and emitting it again.
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For that reason, if a play item emits that signal but isn't the input or output
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play item, then it is just stored and not propagated upstream. When that play
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entry becomes the new input entry it will be propagated.
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