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52 lines
1.6 KiB
Markdown
52 lines
1.6 KiB
Markdown
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# Ownership of dynamic objects
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Any object-oriented system or language that doesn’t have automatic
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garbage collection has many potential pitfalls as far as the pointers
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go. Therefore, some standards must be adhered to as far as who owns
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what.
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## Strings
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Arguments passed into a function are owned by the caller, and the
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function will make a copy of the string for its own internal use. The
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string should be const gchar \*. Strings returned from a function are
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always a copy of the original and should be freed after usage by the
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caller.
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ex:
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``` c
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name = gst_element_get_name (element); /* copy of name is made */
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.. use name ..
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g_free (name); /* free after usage */
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```
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## Objects
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Objects passed into a function are owned by the caller, any additional
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reference held to the object after leaving the function should increase
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the refcount of that object.
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Objects returned from a function are owned by the caller. This means
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that the called should \_free() or \_unref() the object after usage.
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ex:
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``` c
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peer = gst_pad_get_peer (pad); /* peer with increased refcount */
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if (peer) {
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.. use peer ..
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gst_object_unref (GST_OBJECT (peer)); /* unref peer after usage */
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}
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```
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## Iterators
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When retrieving multiple objects from an object an iterator should be
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used. The iterator allows you to access the objects one after another
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while making sure that the set of objects retrieved remains consistent.
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Each object retrieved from an iterator has its refcount increased or is
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a copy of the original. In any case the object should be unreffed or
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freed after usage.
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