2011-06-05 01:43:45 +00:00
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/* GStreamer
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* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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2012-04-25 17:21:43 +00:00
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#if defined(__MINGW32__)
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# ifndef _OBJC_NO_COM_
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# if defined(__cplusplus) && !defined(CINTERFACE)
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# if defined(__GNUC__) && __GNUC__ < 3 && !defined(NOCOMATTRIBUTE)
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# define DECLARE_INTERFACE_IID_(i,b,d) _COM_interface __attribute__((com_interface)) i : public b
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# else
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# define DECLARE_INTERFACE_IID_(i,b,d) _COM_interface i : public b
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# endif
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# else
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# define DECLARE_INTERFACE_IID_(i,b,d) DECLARE_INTERFACE(i)
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# endif
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# endif
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# if !defined(__MSABI_LONG)
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# define __MSABI_LONG(x) x ## l
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# endif
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#endif
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2011-06-05 01:43:45 +00:00
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#include <d3d9.h>
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#include <d3dx9tex.h>
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#include "dx9_d3d.h"
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void
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dx9_d3d_init (DirectXAPIComponent * component, gpointer data)
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{
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DIRECTX_DEBUG ("Initializing Direct3D");
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DIRECTX_OPEN_COMPONENT_MODULE (component, "d3d9");
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DIRECTX_DEBUG ("Setting Direct3D dispatch table");
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DIRECTX_OPEN_COMPONENT_SYMBOL (component, D3D9DispatchTable, Direct3DCreate9);
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//{
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// IDirect3D9* blah;
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// DIRECTX_DEBUG("CALLING CREATE9!");
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// //blah = DX9_CALL_FUNC(data, Direct3DCreate9, D3D_SDK_VERSION);
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// blah = DX9_D3D_COMPONENT_CALL_FUNC(component, Direct3DCreate9, D3D_SDK_VERSION);
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// DIRECTX_DEBUG("RELEASING CREATE9!");
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// IDirect3D9_Release(blah);
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// DIRECTX_DEBUG("RELEASED CREATE9!");
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//}
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}
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DirectXD3D *
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dx9_d3d_create (const DirectXAPI * api)
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{
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return NULL;
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}
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gboolean
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dx9_d3d_resize (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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gboolean
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dx9_d3d_device_lost (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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gboolean
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dx9_d3d_notify_device_reset (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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gboolean
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dx9_d3d_release (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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