gstreamer/gst-libs/gst/play/play.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="play"
ProjectGUID="{979C216F-0ACF-4956-AE00-055A42D67899}"
RootNamespace="play"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../../../win32/Debug"
IntermediateDirectory="../../../win32/Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../../../gstreamer/win32;../../../../gstreamer;../../../../gstreamer/libs;../../../../glib;../../../../glib/glib;../../../../glib/gmodule;&quot;../../../gst-libs&quot;;../../../../popt/include;../../../../libxml2/include/libxml2"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;HAVE_CONFIG_H;_USE_MATH_DEFINES"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib gmodule-2.0.lib gthread-2.0.lib gobject-2.0.lib libgstreamer.lib gstbytestream.lib iconv.lib intl.lib"
OutputFile="$(OutDir)/gstplay.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="../../../../gstreamer/win32/Debug;../../../../glib/glib;../../../../glib/gmodule;../../../../glib/gthread;../../../../glib/gobject;../../../../gettext/lib;../../../../libiconv/lib"
ModuleDefinitionFile="play.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/play.pdb"
SubSystem="2"
OptimizeReferences="2"
ImportLibrary="$(OutDir)/gstplay.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /Y $(TargetPath) c:\gstreamer\plugins"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../../../win32/Release"
IntermediateDirectory="../../../win32/Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../../../gstreamer/win32;../../../../gstreamer;../../../../gstreamer/libs;../../../../glib;../../../../glib/glib;../../../../glib/gmodule;&quot;../../../gst-libs&quot;;../../../../popt/include;../../../../libxml2/include/libxml2"
PreprocessorDefinitions="WIN32;NDEBUG;GST_DISABLE_GST_DEBUG;_WINDOWS;_USRDLL;HAVE_CONFIG_H;_USE_MATH_DEFINES"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="glib-2.0.lib gmodule-2.0.lib gthread-2.0.lib gobject-2.0.lib libgstreamer.lib gstbytestream.lib iconv.lib intl.lib"
OutputFile="$(OutDir)/gstplay.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="../../../../gstreamer/win32/Release;../../../../glib/glib;../../../../glib/gmodule;../../../../glib/gthread;../../../../glib/gobject;../../../../gettext/lib;../../../../libiconv/lib"
ModuleDefinitionFile="play.def"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/gstplay.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy /Y $(TargetPath) c:\gstreamer\plugins"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\play.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\play.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>