gstreamer/sources/generated/Gst.FFT/FFTF32Complex.cs

47 lines
1.1 KiB
C#
Raw Normal View History

2018-01-29 18:56:49 +00:00
// This file was generated by the Gtk# code generator.
// Any changes made will be lost if regenerated.
namespace Gst.FFT {
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
#region Autogenerated code
[StructLayout(LayoutKind.Sequential)]
public partial struct FFTF32Complex : IEquatable<FFTF32Complex> {
public float R;
public float I;
public static Gst.FFT.FFTF32Complex Zero = new Gst.FFT.FFTF32Complex ();
public static Gst.FFT.FFTF32Complex New(IntPtr raw) {
if (raw == IntPtr.Zero)
return Gst.FFT.FFTF32Complex.Zero;
return (Gst.FFT.FFTF32Complex) Marshal.PtrToStructure (raw, typeof (Gst.FFT.FFTF32Complex));
}
public bool Equals (FFTF32Complex other)
{
return true && R.Equals (other.R) && I.Equals (other.I);
}
public override bool Equals (object other)
{
return other is FFTF32Complex && Equals ((FFTF32Complex) other);
}
public override int GetHashCode ()
{
return this.GetType ().FullName.GetHashCode () ^ R.GetHashCode () ^ I.GetHashCode ();
}
private static GLib.GType GType {
get { return GLib.GType.Pointer; }
}
#endregion
}
}