gstreamer/gst-libs/gst/gl/gstgldisplay.h

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/*
* GStreamer
* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
2012-11-08 11:53:56 +00:00
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_GL_H__
#define __GST_GL_H__
#include <gst/video/video.h>
typedef struct _GstGLUpload GstGLUpload;
typedef struct _GstGLDownload GstGLDownload;
typedef struct _GstGLShader GstGLShader;
#include "gstglwindow.h"
#include "gstglshader.h"
#include "gstglupload.h"
#include "gstgldownload.h"
G_BEGIN_DECLS
GType gst_gl_display_get_type (void);
#define GST_GL_TYPE_DISPLAY (gst_gl_display_get_type())
#define GST_GL_DISPLAY(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_GL_TYPE_DISPLAY,GstGLDisplay))
#define GST_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_GL_TYPE_DISPLAY,GstGLDisplayClass))
#define GST_IS_GL_DISPLAY(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_GL_TYPE_DISPLAY))
#define GST_IS_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_GL_TYPE_DISPLAY))
#define GST_GL_DISPLAY_CAST(obj) ((GstGLDisplay*)(obj))
typedef struct _GstGLDisplay GstGLDisplay;
typedef struct _GstGLDisplayClass GstGLDisplayClass;
typedef struct _GstGLDisplayPrivate GstGLDisplayPrivate;
/**
* GstGLDisplayConversion:
*
* %GST_GL_DISPLAY_CONVERSION_GLSL: Convert using GLSL (shaders)
* %GST_GL_DISPLAY_CONVERSION_MATRIX: Convert using the ARB_imaging extension (not implemented)
* %GST_GL_DISPLAY_CONVERSION_MESA: Convert using support in MESA
*/
typedef enum
{
GST_GL_DISPLAY_CONVERSION_GLSL,
GST_GL_DISPLAY_CONVERSION_MATRIX,
GST_GL_DISPLAY_CONVERSION_MESA,
} GstGLDisplayConversion;
/**
* GstGLDisplayProjection:
*
* %GST_GL_DISPLAY_PROJECTION_ORTHO2D: Orthogonal projection
* %GST_GL_DISPLAY_CONVERSION_MATRIX: Perspective projection
*/
typedef enum
{
GST_GL_DISPLAY_PROJECTION_ORTHO2D,
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE
} GstGLDisplayProjection;
/**
* CRCB:
* @width: new width
* @height: new height:
* @data: user data
*
* client reshape callback
*/
typedef void (*CRCB) (GLuint width, GLuint height, gpointer data);
/**
* CDCB:
* @texture: texture to draw
* @width: new width
* @height: new height:
* @data: user data
*
* client draw callback
*/
typedef gboolean (*CDCB) (GLuint texture, GLuint width, GLuint height, gpointer data);
/**
* GstGLDisplayThreadFunc:
* @display: a #GstGLDisplay
* @data: user data
*
* Represents a function to run in the GL thread
*/
typedef void (*GstGLDisplayThreadFunc) (GstGLDisplay * display, gpointer data);
/**
* GLCB:
* @width: the width
* @height: the height
* @texture: texture
* @stuff: user data
*
* callback definition for operating on textures
*/
typedef void (*GLCB) (gint, gint, guint, gpointer stuff);
/**
* GLCB_V2:
* @stuff: user data
*
* callback definition for operating through a Framebuffer object
*/
typedef void (*GLCB_V2) (gpointer stuff);
#define GST_GL_DISPLAY_ERR_MSG(obj) ("%s", GST_GL_DISPLAY_CAST(obj)->error_message)
/**
* GstGLDisplay:
*
* the contents of a #GstGLDisplay are private and should only be accessed
* through the provided API
*/
struct _GstGLDisplay
{
GObject object;
/* thread safe */
GMutex *mutex;
/* gl context */
GThread *gl_thread;
GstGLWindow *gl_window;
gboolean isAlive;
/* gl API we are using */
GstGLAPI gl_api;
/* conditions */
GCond *cond_create_context;
GCond *cond_destroy_context;
/* generic gl code */
GstGLDisplayThreadFunc generic_callback;
gpointer data;
/* action redisplay */
GLuint redisplay_texture;
GLuint redisplay_texture_width;
GLuint redisplay_texture_height;
gboolean keep_aspect_ratio;
#if HAVE_GLES2
GstGLShader *redisplay_shader;
gchar *redisplay_vertex_shader_str_gles2;
gchar *redisplay_fragment_shader_str_gles2;
GLint redisplay_attr_position_loc;
GLint redisplay_attr_texture_loc;
#endif
/* action gen and del texture */
GLuint gen_texture;
GLuint gen_texture_width;
GLuint gen_texture_height;
GstVideoFormat gen_texture_video_format;
/* client callbacks */
CRCB clientReshapeCallback;
CDCB clientDrawCallback;
gpointer client_data;
GstGLDisplayConversion colorspace_conversion;
GSList *uploads;
GSList *downloads;
/* foreign gl context */
gulong external_gl_context;
/* filter gen fbo */
GLuint gen_fbo_width;
GLuint gen_fbo_height;
GLuint generated_fbo;
GLuint generated_depth_buffer;
/* filter use fbo */
GLuint use_fbo;
GLuint use_depth_buffer;
GLuint use_fbo_texture;
GLuint use_fbo_width;
GLuint use_fbo_height;
GLCB use_fbo_scene_cb;
GLCB_V2 use_fbo_scene_cb_v2;
gdouble use_fbo_proj_param1;
gdouble use_fbo_proj_param2;
gdouble use_fbo_proj_param3;
gdouble use_fbo_proj_param4;
GstGLDisplayProjection use_fbo_projection;
gpointer *use_fbo_stuff;
GLuint input_texture_width;
GLuint input_texture_height;
GLuint input_texture;
/* filter del fbo */
GLuint del_fbo;
GLuint del_depth_buffer;
/* action gen and del shader */
const gchar *gen_shader_fragment_source;
const gchar *gen_shader_vertex_source;
GstGLShader *gen_shader;
GstGLShader *del_shader;
gchar *error_message;
GstGLDisplayPrivate *priv;
};
struct _GstGLDisplayClass
{
GObjectClass object_class;
};
/*-----------------------------------------------------------*\
-------------------- Public declarations -------------------
\*-----------------------------------------------------------*/
GstGLDisplay *gst_gl_display_new (void);
gboolean gst_gl_display_create_context (GstGLDisplay * display,
gulong external_gl_context);
gboolean gst_gl_display_redisplay (GstGLDisplay * display, GLuint texture,
gint gl_width, gint gl_height, gint window_width, gint window_height,
gboolean keep_aspect_ratio);
void gst_gl_display_thread_add (GstGLDisplay * display,
GstGLDisplayThreadFunc func, gpointer data);
void gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height);
void gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height);
void gst_gl_display_del_texture (GstGLDisplay * display, GLuint * pTexture);
gboolean gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height,
GLuint * fbo, GLuint * depthbuffer);
gboolean gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB cb, gint input_texture_width,
gint input_texture_height, GLuint input_texture, gdouble proj_param1,
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
GstGLDisplayProjection projection, gpointer * stuff);
gboolean gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB_V2 cb, gpointer * stuff);
void gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo,
GLuint depth_buffer);
gboolean gst_gl_display_gen_shader (GstGLDisplay * display,
const gchar * shader_vertex_source,
const gchar * shader_fragment_source, GstGLShader ** shader);
void gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader);
void gst_gl_display_set_window_id (GstGLDisplay * display, guintptr window_id);
void gst_gl_display_set_client_reshape_callback (GstGLDisplay * display,
CRCB cb);
void gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb);
void gst_gl_display_set_client_data (GstGLDisplay * display, gpointer data);
gulong gst_gl_display_get_internal_gl_context (GstGLDisplay * display);
void gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate);
/* Must be called inside a lock/unlock on display, or within the glthread */
void gst_gl_display_set_error (GstGLDisplay * display, const char * format, ...);
void gst_gl_display_check_framebuffer_status (void);
void gst_gl_display_lock (GstGLDisplay * display);
void gst_gl_display_unlock (GstGLDisplay * display);
GstGLAPI gst_gl_display_get_gl_api (GstGLDisplay * display);
GstGLAPI gst_gl_display_get_gl_api_unlocked (GstGLDisplay * display);
G_END_DECLS
#endif /* __GST_GL_H__ */