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273 lines
9.6 KiB
Markdown
273 lines
9.6 KiB
Markdown
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# GStreamer SDK documentation : Playback tutorial 3: Short-cutting the pipeline
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This page last changed on Jun 26, 2012 by xartigas.
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# Goal
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[Basic tutorial 8: Short-cutting the
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pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html) showed
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how an application can manually extract or inject data into a pipeline
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by using two special elements called `appsrc` and `appsink`.
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`playbin2` allows using these elements too, but the method to connect
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them is different. To connect an `appsink` to `playbin2` see [Playback
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tutorial 7: Custom playbin2
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sinks](Playback%2Btutorial%2B7%253A%2BCustom%2Bplaybin2%2Bsinks.html).
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This tutorial shows:
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- How to connect `appsrc` with `playbin2`
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- How to configure the `appsrc`
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# A playbin2 waveform generator
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Copy this code into a text file named `playback-tutorial-3.c`.
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<table>
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<tbody>
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<tr class="odd">
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<td><img src="images/icons/emoticons/information.png" width="16" height="16" /></td>
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<td><p>This tutorial is included in the SDK since release 2012.7. If you cannot find it in the downloaded code, please install the latest release of the GStreamer SDK.</p></td>
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</tr>
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</tbody>
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</table>
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**playback-tutorial-3.c**
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``` theme: Default; brush: cpp; gutter: true
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#include <gst/gst.h>
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#include <string.h>
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#define CHUNK_SIZE 1024 /* Amount of bytes we are sending in each buffer */
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#define SAMPLE_RATE 44100 /* Samples per second we are sending */
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#define AUDIO_CAPS "audio/x-raw-int,channels=1,rate=%d,signed=(boolean)true,width=16,depth=16,endianness=BYTE_ORDER"
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/* Structure to contain all our information, so we can pass it to callbacks */
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typedef struct _CustomData {
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GstElement *pipeline;
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GstElement *app_source;
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guint64 num_samples; /* Number of samples generated so far (for timestamp generation) */
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gfloat a, b, c, d; /* For waveform generation */
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guint sourceid; /* To control the GSource */
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GMainLoop *main_loop; /* GLib's Main Loop */
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} CustomData;
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/* This method is called by the idle GSource in the mainloop, to feed CHUNK_SIZE bytes into appsrc.
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* The ide handler is added to the mainloop when appsrc requests us to start sending data (need-data signal)
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* and is removed when appsrc has enough data (enough-data signal).
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*/
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static gboolean push_data (CustomData *data) {
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GstBuffer *buffer;
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GstFlowReturn ret;
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int i;
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gint16 *raw;
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gint num_samples = CHUNK_SIZE / 2; /* Because each sample is 16 bits */
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gfloat freq;
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/* Create a new empty buffer */
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buffer = gst_buffer_new_and_alloc (CHUNK_SIZE);
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/* Set its timestamp and duration */
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GST_BUFFER_TIMESTAMP (buffer) = gst_util_uint64_scale (data->num_samples, GST_SECOND, SAMPLE_RATE);
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GST_BUFFER_DURATION (buffer) = gst_util_uint64_scale (CHUNK_SIZE, GST_SECOND, SAMPLE_RATE);
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/* Generate some psychodelic waveforms */
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raw = (gint16 *)GST_BUFFER_DATA (buffer);
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data->c += data->d;
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data->d -= data->c / 1000;
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freq = 1100 + 1000 * data->d;
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for (i = 0; i < num_samples; i++) {
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data->a += data->b;
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data->b -= data->a / freq;
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raw[i] = (gint16)(500 * data->a);
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}
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data->num_samples += num_samples;
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/* Push the buffer into the appsrc */
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g_signal_emit_by_name (data->app_source, "push-buffer", buffer, &ret);
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/* Free the buffer now that we are done with it */
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gst_buffer_unref (buffer);
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if (ret != GST_FLOW_OK) {
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/* We got some error, stop sending data */
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return FALSE;
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}
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return TRUE;
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}
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/* This signal callback triggers when appsrc needs data. Here, we add an idle handler
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* to the mainloop to start pushing data into the appsrc */
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static void start_feed (GstElement *source, guint size, CustomData *data) {
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if (data->sourceid == 0) {
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g_print ("Start feeding\n");
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data->sourceid = g_idle_add ((GSourceFunc) push_data, data);
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}
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}
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/* This callback triggers when appsrc has enough data and we can stop sending.
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* We remove the idle handler from the mainloop */
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static void stop_feed (GstElement *source, CustomData *data) {
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if (data->sourceid != 0) {
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g_print ("Stop feeding\n");
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g_source_remove (data->sourceid);
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data->sourceid = 0;
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}
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}
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/* This function is called when an error message is posted on the bus */
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static void error_cb (GstBus *bus, GstMessage *msg, CustomData *data) {
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GError *err;
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gchar *debug_info;
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/* Print error details on the screen */
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gst_message_parse_error (msg, &err, &debug_info);
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g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
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g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
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g_clear_error (&err);
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g_free (debug_info);
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g_main_loop_quit (data->main_loop);
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}
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/* This function is called when playbin2 has created the appsrc element, so we have
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* a chance to configure it. */
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static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) {
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gchar *audio_caps_text;
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GstCaps *audio_caps;
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g_print ("Source has been created. Configuring.\n");
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data->app_source = source;
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/* Configure appsrc */
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audio_caps_text = g_strdup_printf (AUDIO_CAPS, SAMPLE_RATE);
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audio_caps = gst_caps_from_string (audio_caps_text);
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g_object_set (source, "caps", audio_caps, NULL);
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g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data);
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g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data);
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gst_caps_unref (audio_caps);
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g_free (audio_caps_text);
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}
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int main(int argc, char *argv[]) {
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CustomData data;
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GstBus *bus;
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/* Initialize cumstom data structure */
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memset (&data, 0, sizeof (data));
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data.b = 1; /* For waveform generation */
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data.d = 1;
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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/* Create the playbin2 element */
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data.pipeline = gst_parse_launch ("playbin2 uri=appsrc://", NULL);
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g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data);
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/* Instruct the bus to emit signals for each received message, and connect to the interesting signals */
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bus = gst_element_get_bus (data.pipeline);
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gst_bus_add_signal_watch (bus);
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g_signal_connect (G_OBJECT (bus), "message::error", (GCallback)error_cb, &data);
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gst_object_unref (bus);
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/* Start playing the pipeline */
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gst_element_set_state (data.pipeline, GST_STATE_PLAYING);
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/* Create a GLib Main Loop and set it to run */
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data.main_loop = g_main_loop_new (NULL, FALSE);
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g_main_loop_run (data.main_loop);
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/* Free resources */
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gst_element_set_state (data.pipeline, GST_STATE_NULL);
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gst_object_unref (data.pipeline);
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return 0;
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}
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```
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To use an `appsrc` as the source for the pipeline, simply instantiate a
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`playbin2` and set its URI to `appsrc://`
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``` first-line: 131; theme: Default; brush: cpp; gutter: true
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/* Create the playbin2 element */
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data.pipeline = gst_parse_launch ("playbin2 uri=appsrc://", NULL);
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```
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`playbin2` will create an internal `appsrc` element and fire the
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`source-setup` signal to allow the application to configure
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it:
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``` first-line: 133; theme: Default; brush: cpp; gutter: true
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g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data);
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```
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In particular, it is important to set the caps property of `appsrc`,
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since, once the signal handler returns, `playbin2` will instantiate the
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next element in the pipeline according to these
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caps:
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``` first-line: 100; theme: Default; brush: cpp; gutter: true
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/* This function is called when playbin2 has created the appsrc element, so we have
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* a chance to configure it. */
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static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) {
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gchar *audio_caps_text;
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GstCaps *audio_caps;
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g_print ("Source has been created. Configuring.\n");
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data->app_source = source;
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/* Configure appsrc */
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audio_caps_text = g_strdup_printf (AUDIO_CAPS, SAMPLE_RATE);
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audio_caps = gst_caps_from_string (audio_caps_text);
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g_object_set (source, "caps", audio_caps, NULL);
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g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data);
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g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data);
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gst_caps_unref (audio_caps);
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g_free (audio_caps_text);
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}
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```
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The configuration of the `appsrc` is exactly the same as in [Basic
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tutorial 8: Short-cutting the
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pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html):
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the caps are set to `audio/x-raw-int`, and two callbacks are registered,
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so the element can tell the application when it needs to start and stop
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pushing data. See [Basic tutorial 8: Short-cutting the
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pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html)
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for more details.
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From this point onwards, `playbin2` takes care of the rest of the
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pipeline, and the application only needs to worry about generating more
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data when told so.
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To learn how data can be extracted from `playbin2` using the
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`appsink` element, see [Playback tutorial 7: Custom playbin2
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sinks](Playback%2Btutorial%2B7%253A%2BCustom%2Bplaybin2%2Bsinks.html).
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# Conclusion
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This tutorial applies the concepts shown in [Basic tutorial 8:
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Short-cutting the
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pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html) to
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`playbin2`. In particular, it has shown:
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- How to connect `appsrc` with `playbin2` using the special
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URI `appsrc://`
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- How to configure the `appsrc` using the `source-setup` signal
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It has been a pleasure having you here, and see you soon\!
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## Attachments:
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![](images/icons/bullet_blue.gif)
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[playback-tutorial-3.c](attachments/1442200/2424850.c) (text/plain)
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![](images/icons/bullet_blue.gif)
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[vs2010.zip](attachments/1442200/2424849.zip) (application/zip)
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![](images/icons/bullet_blue.gif)
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[playback-tutorial-3.c](attachments/1442200/2424848.c) (text/plain)
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Document generated by Confluence on Oct 08, 2015 10:27
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