mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 12:11:13 +00:00
213 lines
8.3 KiB
Markdown
213 lines
8.3 KiB
Markdown
|
# GStreamer SDK documentation : Basic tutorial 16: Platform-specific elements
|
|||
|
|
|||
|
This page last changed on May 30, 2013 by xartigas.
|
|||
|
|
|||
|
# Goal
|
|||
|
|
|||
|
Even though GStreamer is a multiplatform framework, not all the elements
|
|||
|
are available on all platforms. For example, the audio and video sinks
|
|||
|
depend heavily on the underlying windowing system, and a different one
|
|||
|
needs to be selected depending on the platform. You normally do not need
|
|||
|
to worry about this when using elements like `playbin2` or
|
|||
|
`autovideosink`, but, for those cases when you need to use one of the
|
|||
|
sinks that are only available on specific platforms, this tutorial hints
|
|||
|
you some of their peculiarities.
|
|||
|
|
|||
|
# Linux
|
|||
|
|
|||
|
### `ximagesink`
|
|||
|
|
|||
|
A standard X-based video sink. It implements the XOverlay interface, so
|
|||
|
the video window can be re-parented (embedded inside other windows). It
|
|||
|
does not support scaling; it has to be performed by different means
|
|||
|
(using the `videoscale` element, for example).
|
|||
|
|
|||
|
### `xvimagesink`
|
|||
|
|
|||
|
An X-based video sink, using the [X Video
|
|||
|
Extension](http://en.wikipedia.org/wiki/X_video_extension) (Xv). It
|
|||
|
implements the XOverlay interface, so the video window can be
|
|||
|
re-parented (embedded inside other windows). It can perform scaling
|
|||
|
efficiently, on the GPU. It is only available if the hardware and
|
|||
|
corresponding drivers support the Xv extension.
|
|||
|
|
|||
|
### `cluttersink`
|
|||
|
|
|||
|
This is a GStreamer video sink element that sends data to a
|
|||
|
[ClutterTexture](http://developer.gnome.org/clutter-gst/stable/ClutterGstVideoTexture.html)
|
|||
|
which can then be used in any [Clutter](https://clutter-project.org/)
|
|||
|
scene (See [Basic tutorial 15: Clutter
|
|||
|
integration](Basic%2Btutorial%2B15%253A%2BClutter%2Bintegration.html)). Clutter
|
|||
|
is a multiplatform library, so this sink is available on every platform
|
|||
|
(as long as Clutter is installed). Clutter achieves
|
|||
|
platform-independence by using [OpenGL](http://www.opengl.org) as the
|
|||
|
rendering backend, so OpenGL must also be available in the system.
|
|||
|
|
|||
|
### `alsasink`
|
|||
|
|
|||
|
This audio sink outputs to the sound card via
|
|||
|
[ALSA](http://www.alsa-project.org/) (Advanced Linux Sound
|
|||
|
Architecture). This sink is available on almost every Linux platform. It
|
|||
|
is often seen as a “low level” interface to the sound card, and can be
|
|||
|
complicated to configure (See the comment on [Playback tutorial 9:
|
|||
|
Digital audio
|
|||
|
pass-through](Playback%2Btutorial%2B9%253A%2BDigital%2Baudio%2Bpass-through.html)).
|
|||
|
|
|||
|
### `pulsesink`
|
|||
|
|
|||
|
This sink plays audio to a [PulseAudio](http://www.pulseaudio.org/)
|
|||
|
server. It is a higher level abstraction of the sound card than ALSA,
|
|||
|
and is therefore easier to use and offers more advanced features. It has
|
|||
|
been known to be unstable on some older Linux distributions, though.
|
|||
|
|
|||
|
# Mac OS X
|
|||
|
|
|||
|
### `osxvideosink`
|
|||
|
|
|||
|
This is the only video sink available to GStreamer on Mac OS X.
|
|||
|
|
|||
|
### `cluttersink`
|
|||
|
|
|||
|
This is a GStreamer video sink element that sends data to
|
|||
|
a [ClutterTexture](http://developer.gnome.org/clutter-gst/stable/ClutterGstVideoTexture.html) which
|
|||
|
can then be used in any [Clutter](https://clutter-project.org/) scene
|
|||
|
(See [Basic tutorial 15: Clutter
|
|||
|
integration](Basic%2Btutorial%2B15%253A%2BClutter%2Bintegration.html)). Clutter
|
|||
|
is a multiplatform library, so this sink is available on every platform
|
|||
|
(as long as Clutter is installed). Clutter achieves
|
|||
|
platform-independence by using [OpenGL](http://www.opengl.org/) as the
|
|||
|
rendering backend, so OpenGL must also be available in the system.
|
|||
|
|
|||
|
### `osxaudiosink`
|
|||
|
|
|||
|
This is the only audio sink available to GStreamer on Mac OS X.
|
|||
|
|
|||
|
# Windows
|
|||
|
|
|||
|
### `directdrawsink`
|
|||
|
|
|||
|
This is the oldest of the Windows video sinks, based on [Direct
|
|||
|
Draw](http://en.wikipedia.org/wiki/DirectDraw). It requires DirectX 7,
|
|||
|
so it is available on almost every current Windows platform. It supports
|
|||
|
rescaling and filtering of the scaled image to alleviate aliasing.
|
|||
|
|
|||
|
### `dshowvideosink`
|
|||
|
|
|||
|
This video sink is based on [Direct
|
|||
|
Show](http://en.wikipedia.org/wiki/Direct_Show). It can use different
|
|||
|
rendering back-ends, like
|
|||
|
[EVR](http://en.wikipedia.org/wiki/Enhanced_Video_Renderer),
|
|||
|
[VMR9](http://en.wikipedia.org/wiki/Direct_Show#Video_rendering_filters)
|
|||
|
or
|
|||
|
[VMR7](http://en.wikipedia.org/wiki/Direct_Show#Video_rendering_filters),
|
|||
|
EVR only being available on Windows Vista or more recent. It supports
|
|||
|
rescaling and filtering of the scaled image to alleviate aliasing. It
|
|||
|
implements the XOverlay interface, so the video window can be
|
|||
|
re-parented (embedded inside other windows).
|
|||
|
|
|||
|
### `d3dvideosink`
|
|||
|
|
|||
|
This video sink is based on
|
|||
|
[Direct3D](http://en.wikipedia.org/wiki/Direct3D) and it’s the most
|
|||
|
recent Windows video sink. It supports rescaling and filtering of the
|
|||
|
scaled image to alleviate aliasing. It implements the XOverlay
|
|||
|
interface, so the video window can be re-parented (embedded inside other
|
|||
|
windows).
|
|||
|
|
|||
|
### `cluttersink`
|
|||
|
|
|||
|
This is a GStreamer video sink element that sends data to
|
|||
|
a [ClutterTexture](http://developer.gnome.org/clutter-gst/stable/ClutterGstVideoTexture.html) which
|
|||
|
can then be used in any [Clutter](https://clutter-project.org/) scene
|
|||
|
(See [Basic tutorial 15: Clutter
|
|||
|
integration](Basic%2Btutorial%2B15%253A%2BClutter%2Bintegration.html)). Clutter
|
|||
|
is a multiplatform library, so this sink is available on every platform
|
|||
|
(as long as Clutter is installed). Clutter achieves
|
|||
|
platform-independence by using [OpenGL](http://www.opengl.org/) as the
|
|||
|
rendering backend, so OpenGL must also be available in the system.
|
|||
|
|
|||
|
### `directsoundsink`
|
|||
|
|
|||
|
This is the default audio sink for Windows, based on [Direct
|
|||
|
Sound](http://en.wikipedia.org/wiki/DirectSound), which is available in
|
|||
|
all Windows versions.
|
|||
|
|
|||
|
### `dshowdecwrapper`
|
|||
|
|
|||
|
[Direct Show](http://en.wikipedia.org/wiki/Direct_Show) is a multimedia
|
|||
|
framework similar to GStreamer. They are different enough, though, so
|
|||
|
that their pipelines cannot be interconnected. However, through this
|
|||
|
element, GStreamer can benefit from the decoding elements present in
|
|||
|
Direct Show. `dshowdecwrapper` wraps multiple Direct Show decoders so
|
|||
|
they can be embedded in a GStreamer pipeline. Use the `gst-inspect` tool
|
|||
|
(see [Basic tutorial 10: GStreamer
|
|||
|
tools](Basic%2Btutorial%2B10%253A%2BGStreamer%2Btools.html)) to see the
|
|||
|
available decoders.
|
|||
|
|
|||
|
# Android
|
|||
|
|
|||
|
### `eglglessink`
|
|||
|
|
|||
|
This video sink is based on [OpenGL
|
|||
|
ES](http://en.wikipedia.org/wiki/OpenGL_ES) and
|
|||
|
[EGL](http://en.wikipedia.org/wiki/EGL_%28OpenGL%29). It supports
|
|||
|
rescaling and filtering of the scaled image to alleviate aliasing. It
|
|||
|
implements the XOverlay interface, so the video window can be
|
|||
|
re-parented (embedded inside other windows).
|
|||
|
|
|||
|
### `openslessink`
|
|||
|
|
|||
|
This is the only audio sink available to GStreamer on Android. It is
|
|||
|
based on [OpenSL
|
|||
|
ES](http://en.wikipedia.org/wiki/OpenSL_ES).
|
|||
|
|
|||
|
### `androidmedia`
|
|||
|
|
|||
|
[android.media.MediaCodec](http://developer.android.com/reference/android/media/MediaCodec.html)
|
|||
|
is an Android specific API to access the codecs that are available on
|
|||
|
the device, including hardware codecs. It is available since API level
|
|||
|
16 (JellyBean) and GStreamer can use it via the androidmedia plugin for
|
|||
|
audio and video decoding.
|
|||
|
|
|||
|
# iOS
|
|||
|
|
|||
|
### `eglglessink`
|
|||
|
|
|||
|
This video sink is based on [OpenGL
|
|||
|
ES](http://en.wikipedia.org/wiki/OpenGL_ES) and [EGL](http://en.wikipedia.org/wiki/EGL_%28OpenGL%29).
|
|||
|
It supports rescaling and filtering of the scaled image to alleviate
|
|||
|
aliasing. It implements the XOverlay interface, so the video window can
|
|||
|
be re-parented (embedded inside other windows).
|
|||
|
|
|||
|
### `osxaudiosink`
|
|||
|
|
|||
|
This is the only audio sink available to GStreamer on iOS.
|
|||
|
|
|||
|
### `iosassetsrc`
|
|||
|
|
|||
|
Source element to read iOS assets, this is, documents stored in the
|
|||
|
Library (like photos, music and videos). It can be instantiated
|
|||
|
automatically by `playbin2` when URIs use the
|
|||
|
`assets-library://` scheme.
|
|||
|
|
|||
|
### `iosavassetsrc`
|
|||
|
|
|||
|
Source element to read and decode iOS audiovisual assets, this is,
|
|||
|
documents stored in the Library (like photos, music and videos). It can
|
|||
|
be instantiated automatically by `playbin2` when URIs use the
|
|||
|
`ipod-library://` scheme. Decoding is performed by the system, so
|
|||
|
dedicated hardware will be used if available.
|
|||
|
|
|||
|
# Conclusion
|
|||
|
|
|||
|
This tutorial has shown a few specific details about some GStreamer
|
|||
|
elements which are not available on all platforms. You do not have to
|
|||
|
worry about them when using multiplatform elements like `playbin2` or
|
|||
|
`autovideosink`, but it is good to know their personal quirks if
|
|||
|
instancing them manually.
|
|||
|
|
|||
|
It has been a pleasure having you here, and see you soon\!
|
|||
|
|
|||
|
Document generated by Confluence on Oct 08, 2015 10:27
|
|||
|
|