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368 lines
14 KiB
Markdown
368 lines
14 KiB
Markdown
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# GStreamer SDK documentation : Basic tutorial 14: Handy elements
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This page last changed on May 13, 2014 by xartigas.
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# Goal
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This tutorial gives a list of handy GStreamer elements that are worth
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knowing. They range from powerful all-in-one elements that allow you to
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build complex pipelines easily (like `playbin2`), to little helper
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elements which are extremely useful when debugging.
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For simplicity, the following examples are given using the
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`gst-launch` tool (Learn about it in [Basic tutorial 10: GStreamer
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tools](Basic%2Btutorial%2B10%253A%2BGStreamer%2Btools.html)). Use the
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`-v` command line parameter if you want to see the Pad Caps that are
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being negotiated.
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# Bins
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These are Bin elements which you treat as a single element and they take
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care of instantiating all the necessary internal pipeline to accomplish
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their task.
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### `playbin2`
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This element has been extensively used throughout the tutorials. It
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manages all aspects of media playback, from source to display, passing
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through demuxing and decoding. It is so flexible and has so many options
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that a whole set of tutorials are devoted to it. See the [Playback
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tutorials](Playback%2Btutorials.html) for more details.
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### `uridecodebin`
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This element decodes data from a URI into raw media. It selects a source
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element that can handle the given URI scheme and connects it to
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a `decodebin2` element. It acts like a demuxer, so it offers as many
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source pads as streams are found in the
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media.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 uridecodebin uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm ! ffmpegcolorspace ! autovideosink
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```
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 uridecodebin uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm ! audioconvert ! autoaudiosink
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```
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### `decodebin2`
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This element automatically constructs a decoding pipeline using
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available decoders and demuxers via auto-plugging until raw media is
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obtained. It is used internally by `uridecodebin` which is often more
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convenient to use, as it creates a suitable source element as well. It
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replaces the old `decodebin` element. It acts like a demuxer, so it
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offers as many source pads as streams are found in the
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media.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 souphttpsrc location=http://docs.gstreamer.com/media/sintel_trailer-480p.webm ! decodebin2 ! autovideosink
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```
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# File input/output
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### `filesrc`
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This element reads a local file and produces media with `ANY` Caps. If
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you want to obtain the correct Caps for the media, explore the stream by
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using a `typefind` element or by setting the `typefind` property
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of `filesrc` to
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`TRUE`.
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``` theme: Default; brush: cpp; gutter: false
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gst-launch-0.10 filesrc location=f:\\media\\sintel\\sintel_trailer-480p.webm ! decodebin2 ! autovideosink
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```
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### `filesink`
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This element writes to a file all the media it receives. Use the
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`location` property to specify the file
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name.
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``` theme: Default; brush: plain; gutter: false
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gst-launch-0.10 audiotestsrc ! vorbisenc ! oggmux ! filesink location=test.ogg
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```
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# Network
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### `souphttpsrc`
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This element receives data as a client over the network via HTTP using
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the SOUP library. Set the URL to retrieve through the `location`
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property.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 souphttpsrc location=http://docs.gstreamer.com/media/sintel_trailer-480p.webm ! decodebin2 ! autovideosink
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```
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# Test media generation
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These elements are very useful to check if other parts of the pipeline
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are working, by replacing the source by one of these test sources which
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are “guaranteed” to work.
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### `videotestsrc`
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This element produces a video pattern (selectable among many different
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options with the `pattern` property). Use it to test video pipelines.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 videotestsrc ! ffmpegcolorspace ! autovideosink
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```
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### `audiotestsrc`
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This element produces an audio wave (selectable among many different
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options with the `wave` property). Use it to test video pipelines.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 audiotestsrc ! audioconvert ! autoaudiosink
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```
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# Video adapters
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### `ffmpegcolorspace`
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This element converts from one color space (e.g. RGB) to another one
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(e.g. YUV). It can also convert between different YUV formats (e.g.
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I420, NV12, YUY2 …) or RGB format arrangements (e.g. RGBA, ARGB, BGRA…).
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This is normally your first choice when solving negotiation problems.
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When not needed, because its upstream and downstream elements can
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already understand each other, it acts in pass-through mode having
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minimal impact on the performance.
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As a rule of thumb, always use `ffmpegcolorspace` whenever you use
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elements whose Caps are unknown at design time, like `autovideosink`, or
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that can vary depending on external factors, like decoding a
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user-provided file.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 videotestsrc ! ffmpegcolorspace ! autovideosink
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```
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### `videorate`
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This element takes an incoming stream of time-stamped video frames and
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produces a stream that matches the source pad's frame rate. The
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correction is performed by dropping and duplicating frames, no fancy
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algorithm is used to interpolate frames.
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This is useful to allow elements requiring different frame rates to
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link. As with the other adapters, if it is not needed (because there is
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a frame rate on which both Pads can agree), it acts in pass-through mode
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and does not impact performance.
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It is therefore a good idea to always use it whenever the actual frame
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rate is unknown at design time, just in
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case.
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``` theme: Default; brush: cpp; gutter: false
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gst-launch-0.10 videotestsrc ! video/x-raw-rgb,framerate=30/1 ! videorate ! video/x-raw-rgb,framerate=1/1 ! ffmpegcolorspace ! autovideosink
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```
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### `videoscale`
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This element resizes video frames. By default the element tries to
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negotiate to the same size on the source and sink Pads so that no
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scaling is needed. It is therefore safe to insert this element in a
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pipeline to get more robust behavior without any cost if no scaling is
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needed.
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This element supports a wide range of color spaces including various YUV
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and RGB formats and is therefore generally able to operate anywhere in a
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pipeline.
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If the video is to be output to a window whose size is controlled by the
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user, it is a good idea to use a `videoscale` element, since not all
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video sinks are capable of performing scaling
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operations.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 uridecodebin uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm ! videoscale ! video/x-raw-yuv,width=178,height=100 ! ffmpegcolorspace ! autovideosink
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```
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# Audio adapters
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### `audioconvert`
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This element converts raw audio buffers between various possible
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formats. It supports integer to float conversion, width/depth
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conversion, signedness and endianness conversion and channel
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transformations.
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Like `ffmpegcolorspace` does for video, you use this to solve
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negotiation problems with audio, and it is generally safe to use it
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liberally, since this element does nothing if it is not needed.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 audiotestsrc ! audioconvert ! autoaudiosink
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```
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### `audioresample`
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This element resamples raw audio buffers to different sampling rates
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using a configurable windowing function to enhance quality
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Again, use it to solve negotiation problems regarding sampling rates and
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do not fear to use it
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generously.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 uridecodebin uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm ! audioresample ! audio/x-raw-float,rate=4000 ! audioconvert ! autoaudiosink
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```
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### `audiorate`
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This element takes an incoming stream of time-stamped raw audio frames
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and produces a perfect stream by inserting or dropping samples as
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needed. It does not allow the sample rate to be changed
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as `videorate` does, it just fills gaps and removes overlapped samples
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so the output stream is continuous and “clean”.
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It is useful in situations where the timestamps are going to be lost
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(when storing into certain file formats, for example) and the receiver
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will require all samples to be present. It is cumbersome to exemplify
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this, so no example is given.
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# Multithreading
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### `queue`
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Queues have been explained in [Basic tutorial 7: Multithreading and Pad
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Availability](Basic%2Btutorial%2B7%253A%2BMultithreading%2Band%2BPad%2BAvailability.html).
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Basically, a queue performs two tasks:
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- Data is queued until a selected limit is reached. Any attempt to
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push more buffers into the queue blocks the pushing thread until
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more space becomes available.
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- The queue creates a new thread on the source Pad to decouple the
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processing on sink and source Pads.
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Additionally, `queue` triggers signals when it is about to become empty
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or full (according to some configurable thresholds), and can be
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instructed to drop buffers instead of blocking when it is full.
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As a rule of thumb, prefer the simpler `queue` element
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over `queue2` whenever network buffering is not a concern to you.
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See [Basic tutorial 7: Multithreading and Pad
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Availability](Basic%2Btutorial%2B7%253A%2BMultithreading%2Band%2BPad%2BAvailability.html)
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for an example.
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### `queue2`
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This element is not an evolution of `queue`. It has the same design
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goals but follows a different implementation approach, which results in
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different features. Unfortunately, it is often not easy to tell which
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queue is the best choice.
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`queue2` performs the two tasks listed above for `queue`, and,
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additionally, is able to store the received data (or part of it) on a
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disk file, for later retrieval. It also replaces the signals with the
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more general and convenient buffering messages described in [Basic
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tutorial 12: Streaming](Basic%2Btutorial%2B12%253A%2BStreaming.html).
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As a rule of thumb, prefer `queue2` over `queue` whenever network
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buffering is a concern to you. See [Basic tutorial 12:
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Streaming](Basic%2Btutorial%2B12%253A%2BStreaming.html) for an example
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(`queue2` is hidden inside `playbin2`).
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### `multiqueue`
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This element provides queues for multiple streams simultaneously, and
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eases their management, by allowing some queues to grow if no data is
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being received on other streams, or by allowing some queues to drop data
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if they are not connected to anything (instead of returning an error, as
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a simpler queue would do). Additionally, it synchronizes the different
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streams, ensuring that none of them goes too far ahead of the others.
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This is an advanced element. It is found inside `decodebin2`, but you
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will rarely need to instantiate it yourself in a normal playback
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application.
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### `tee`
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[Basic tutorial 7: Multithreading and Pad
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Availability](Basic%2Btutorial%2B7%253A%2BMultithreading%2Band%2BPad%2BAvailability.html) already
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showed how to use a `tee` element, which splits data to multiple pads.
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Splitting the data flow is useful, for example, when capturing a video
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where the video is shown on the screen and also encoded and written to a
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file. Another example is playing music and hooking up a visualization
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module.
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One needs to use separate `queue` elements in each branch to provide
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separate threads for each branch. Otherwise a blocked dataflow in one
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branch would stall the other
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branches.
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``` theme: Default; brush: plain; gutter: false
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gst-launch-0.10 audiotestsrc ! tee name=t ! queue ! audioconvert ! autoaudiosink t. ! queue ! wavescope ! ffmpegcolorspace ! autovideosink
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```
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# Capabilities
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### `capsfilter`
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[Basic tutorial 10: GStreamer
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tools](Basic%2Btutorial%2B10%253A%2BGStreamer%2Btools.html) already
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explained how to use Caps filters with `gst-launch`. When building a
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pipeline programmatically, Caps filters are implemented with
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the `capsfilter` element. This element does not modify data as such,
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but enforces limitations on the data
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format.
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``` theme: Default; brush: bash; gutter: false
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gst-launch-0.10 videotestsrc ! video/x-raw-gray ! ffmpegcolorspace ! autovideosink
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```
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### `typefind`
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This element determines the type of media a stream contains. It applies
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typefind functions in the order of their rank. Once the type has been
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detected it sets its source Pad Caps to the found media type and emits
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the `have-type` signal.
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It is instantiated internally by `decodebin2`, and you can use it too to
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find the media type, although you can normally use the
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`GstDiscoverer` which provides more information (as seen in [Basic
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tutorial 9: Media information
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gathering](Basic%2Btutorial%2B9%253A%2BMedia%2Binformation%2Bgathering.html)).
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# Debugging
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### `fakesink`
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This sink element simply swallows any data fed to it. It is useful when
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debugging, to replace your normal sinks and rule them out of the
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equation. It can be very verbose when combined with the `-v` switch
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of `gst-launch`, so use the `silent` property to remove any unwanted
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noise.
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``` theme: Default; brush: plain; gutter: false
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gst-launch-0.10 audiotestsrc num-buffers=1000 ! fakesink sync=false
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```
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### `identity`
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This is a dummy element that passes incoming data through unmodified. It
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has several useful diagnostic functions, such as offset and timestamp
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checking, or buffer dropping. Read its documentation to learn all the
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things this seemingly harmless element can
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do.
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``` theme: Default; brush: plain; gutter: false
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gst-launch-0.10 audiotestsrc ! identity drop-probability=0.1 ! audioconvert ! autoaudiosink
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```
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# Conclusion
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This tutorial has listed a few elements which are worth knowing, due to
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their usefulness in the day-to-day work with GStreamer. Some are
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valuable for production pipelines, whereas others are only needed for
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debugging purposes.
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It has been a pleasure having you here, and see you soon\!
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Document generated by Confluence on Oct 08, 2015 10:27
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