gstreamer/ext/jack/gstjackaudiosink.h

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/* GStreamer
* Copyright (C) 2006 Wim Taymans <wim@fluendo.com>
*
* gstjacksink.h:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_JACK_AUDIO_SINK_H__
#define __GST_JACK_AUDIO_SINK_H__
#include <jack/jack.h>
#include <gst/gst.h>
#include <gst/audio/gstbaseaudiosink.h>
G_BEGIN_DECLS
#define GST_TYPE_JACK_AUDIO_SINK (gst_jack_audio_sink_get_type())
#define GST_JACK_AUDIO_SINK(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_JACK_AUDIO_SINK,GstJackAudioSink))
#define GST_JACK_AUDIO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_JACK_AUDIO_SINK,GstJackAudioSinkClass))
#define GST_JACK_AUDIO_SINK_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj),GST_TYPE_JACK_AUDIO_SINK,GstJackAudioSinkClass))
#define GST_IS_JACK_AUDIO_SINK(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_JACK_AUDIO_SINK))
#define GST_IS_JACK_AUDIO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_JACK_AUDIO_SINK))
typedef struct _GstJackAudioSink GstJackAudioSink;
typedef struct _GstJackAudioSinkClass GstJackAudioSinkClass;
/**
* GstJackConnect:
* @GST_JACK_CONNECT_NONE: Don't automatically connect to physical ports.
* In this mode, the element will accept any number of input channels and will
* create (but not connect) an output port for each channel.
* @GST_JACK_CONNECT_AUTO: In this mode, the element will try to connect each
* output port to a random physical jack input pin. The sink will
* expose the number of physical channels on its pad caps.
*
* Specify how the output ports will be connected.
*/
typedef enum {
GST_JACK_CONNECT_NONE,
GST_JACK_CONNECT_AUTO
} GstJackConnect;
/**
* GstJackAudioSink:
*
* Opaque #GstJackAudioSink.
*/
struct _GstJackAudioSink {
GstBaseAudioSink element;
/* cached caps */
GstCaps *caps;
/* properties */
GstJackConnect connect;
gchar *server;
/* our client */
jack_client_t *client;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
struct _GstJackAudioSinkClass {
GstBaseAudioSinkClass parent_class;
/*< private >*/
gpointer _gst_reserved[GST_PADDING];
};
GType gst_jack_audio_sink_get_type (void);
G_END_DECLS
#endif /* __GST_JACK_AUDIO_SINK_H__ */