gstreamer/subprojects/gst-plugins-bad/tests/examples/nvcodec/nvcodec.c

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/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <stdlib.h>
#include "../key-handler.h"
#define DEFAULT_VIDEO_SINK "autovideosink"
static GMainLoop *loop = NULL;
static gint width = 320;
static gint height = 240;
static gint bitrate = 2000;
typedef struct
{
GstElement *pipeline;
GstElement *capsfilter;
GstElement *nvenc;
gulong probe_id;
gint prev_width;
gint prev_height;
} TestCallbackData;
static void
print_keyboard_help (void)
{
/* *INDENT-OFF* */
static struct
{
const gchar *key_desc;
const gchar *key_help;
} key_controls[] = {
{
"q", "Quit"}, {
"right arrow", "Increase Width"}, {
"left arrow", "Decrease Width"}, {
"up arrow", "Increase Height"} , {
"down arrow", "Decrease Height"}, {
">", "Increase encoding bitrate by 100 kbit/sec"}, {
"<", "Decrease encoding bitrate by 100 kbit/sec"}, {
"k", "show keyboard shortcuts"}
};
/* *INDENT-ON* */
guint i, chars_to_pad, desc_len, max_desc_len = 0;
g_print ("\n\n%s\n\n", "Keyboard controls:");
for (i = 0; i < G_N_ELEMENTS (key_controls); ++i) {
desc_len = g_utf8_strlen (key_controls[i].key_desc, -1);
max_desc_len = MAX (max_desc_len, desc_len);
}
++max_desc_len;
for (i = 0; i < G_N_ELEMENTS (key_controls); ++i) {
chars_to_pad = max_desc_len - g_utf8_strlen (key_controls[i].key_desc, -1);
g_print ("\t%s", key_controls[i].key_desc);
g_print ("%-*s: ", chars_to_pad, "");
g_print ("%s\n", key_controls[i].key_help);
}
g_print ("\n");
}
static void
keyboard_cb (gchar input, gboolean is_ascii, gpointer user_data)
{
TestCallbackData *data = (TestCallbackData *) user_data;
if (is_ascii) {
switch (input) {
case 'k':
print_keyboard_help ();
break;
case 'q':
case 'Q':
gst_element_send_event (data->pipeline, gst_event_new_eos ());
g_main_loop_quit (loop);
break;
case '>':
bitrate += 100;
bitrate = MIN (bitrate, 2048000);
g_print ("Increase encoding bitrate to %d\n", bitrate);
g_object_set (G_OBJECT (data->nvenc), "bitrate", bitrate, NULL);
break;
case '<':
bitrate -= 100;
bitrate = MAX (bitrate, 100);
g_print ("Decrease encoding bitrate to %d\n", bitrate);
g_object_set (G_OBJECT (data->nvenc), "bitrate", bitrate, NULL);
break;
default:
break;
}
return;
}
switch (input) {
case KB_ARROW_RIGHT:
g_print ("Increase width to %d\n", ++width);
break;
case KB_ARROW_LEFT:
g_print ("Decrease width to %d\n", --width);
break;
case KB_ARROW_UP:
g_print ("Increase height to %d\n", ++height);
break;
case KB_ARROW_DOWN:
g_print ("Decrease height to %d\n", --height);
break;
default:
break;
}
}
static gboolean
bus_msg (GstBus * bus, GstMessage * msg, gpointer user_data)
{
TestCallbackData *data = (TestCallbackData *) user_data;
GstElement *pipeline = data->pipeline;
switch (GST_MESSAGE_TYPE (msg)) {
case GST_MESSAGE_STATE_CHANGED:
if (GST_MESSAGE_SRC (msg) == GST_OBJECT_CAST (pipeline)) {
gchar *state_transition_name;
GstState old, new, pending;
gst_message_parse_state_changed (msg, &old, &new, &pending);
state_transition_name = g_strdup_printf ("%s_%s",
gst_element_state_get_name (old), gst_element_state_get_name (new));
/* dump graph for (some) pipeline state changes */
{
gchar *dump_name = g_strconcat ("nvcodec.", state_transition_name,
NULL);
GST_DEBUG_BIN_TO_DOT_FILE_WITH_TS (GST_BIN (pipeline),
GST_DEBUG_GRAPH_SHOW_ALL, dump_name);
g_free (dump_name);
}
g_free (state_transition_name);
}
break;
case GST_MESSAGE_ERROR:{
GError *err;
gchar *dbg;
GST_DEBUG_BIN_TO_DOT_FILE_WITH_TS (GST_BIN (pipeline),
GST_DEBUG_GRAPH_SHOW_ALL, "nvcodec.error");
gst_message_parse_error (msg, &err, &dbg);
g_printerr ("ERROR %s \n", err->message);
if (dbg != NULL)
g_printerr ("ERROR debug information: %s\n", dbg);
g_clear_error (&err);
g_free (dbg);
g_main_loop_quit (loop);
break;
}
case GST_MESSAGE_ELEMENT:
{
GstNavigationMessageType mtype = gst_navigation_message_get_type (msg);
if (mtype == GST_NAVIGATION_MESSAGE_EVENT) {
GstEvent *ev = NULL;
if (gst_navigation_message_parse_event (msg, &ev)) {
GstNavigationEventType e_type = gst_navigation_event_get_type (ev);
if (e_type == GST_NAVIGATION_EVENT_KEY_PRESS) {
const gchar *key;
gchar val = 0;
if (gst_navigation_event_parse_key_event (ev, &key)) {
gboolean ascii = TRUE;
GST_INFO ("Key press: %s", key);
val = key[0];
if (g_strcmp0 (key, "Left") == 0) {
val = KB_ARROW_LEFT;
ascii = FALSE;
} else if (g_strcmp0 (key, "Right") == 0) {
val = KB_ARROW_RIGHT;
ascii = FALSE;
} else if (g_strcmp0 (key, "Up") == 0) {
val = KB_ARROW_UP;
ascii = FALSE;
} else if (g_strcmp0 (key, "Down") == 0) {
val = KB_ARROW_DOWN;
ascii = FALSE;
} else if (strlen (key) > 1) {
break;
}
keyboard_cb (val, ascii, user_data);
}
}
}
if (ev)
gst_event_unref (ev);
}
break;
}
default:
break;
}
return TRUE;
}
static gboolean
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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check_nvcodec_available (const gchar * encoder_name)
{
gboolean ret = TRUE;
GstElement *elem;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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elem = gst_element_factory_make (encoder_name, NULL);
if (!elem) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GST_WARNING ("%s is not available, possibly driver load failure",
encoder_name);
return FALSE;
}
/* GST_STATE_READY is meaning that driver could be loaded */
if (gst_element_set_state (elem,
GST_STATE_PAUSED) != GST_STATE_CHANGE_SUCCESS) {
GST_WARNING ("cannot open device");
ret = FALSE;
}
gst_element_set_state (elem, GST_STATE_NULL);
gst_object_unref (elem);
if (ret) {
elem = gst_element_factory_make ("nvh264dec", NULL);
if (!elem) {
GST_WARNING ("nvh264dec is not available, possibly driver load failure");
return FALSE;
}
/* GST_STATE_READY is meaning that driver could be loaded */
if (gst_element_set_state (elem,
GST_STATE_PAUSED) != GST_STATE_CHANGE_SUCCESS) {
GST_WARNING ("cannot open device");
ret = FALSE;
}
gst_element_set_state (elem, GST_STATE_NULL);
gst_object_unref (elem);
}
return ret;
}
static GstPadProbeReturn
resolution_change_probe (GstPad * pad, GstPadProbeInfo * info,
gpointer user_data)
{
GstPadProbeReturn ret = GST_PAD_PROBE_OK;
TestCallbackData *data = (TestCallbackData *) user_data;
if (GST_IS_BUFFER (GST_PAD_PROBE_INFO_DATA (info))) {
GstBuffer *buffer = GST_PAD_PROBE_INFO_BUFFER (info);
GstPad *peer = gst_pad_get_peer (pad);
GstFlowReturn flow_ret = GST_FLOW_OK;
ret = GST_PAD_PROBE_HANDLED;
if (peer) {
flow_ret = gst_pad_chain (peer, buffer);
if (flow_ret != GST_FLOW_OK) {
gst_pad_remove_probe (pad, data->probe_id);
data->probe_id = 0;
} else {
if (data->prev_width != width || data->prev_height != height) {
GstCaps *caps = NULL;
gint next_width, next_height;
next_width = width;
next_height = height;
g_object_get (data->capsfilter, "caps", &caps, NULL);
caps = gst_caps_make_writable (caps);
gst_caps_set_simple (caps,
"width", G_TYPE_INT, next_width, "height", G_TYPE_INT,
next_height, NULL);
g_object_set (data->capsfilter, "caps", caps, NULL);
gst_caps_unref (caps);
data->prev_width = next_width;
data->prev_height = next_height;
}
}
}
}
return ret;
}
gint
main (gint argc, gchar ** argv)
{
GstElement *pipeline, *src, *convert, *capsfilter, *queue, *sink, *parse;
GstElement *enc, *dec;
GstStateChangeReturn sret;
GError *error = NULL;
gboolean use_gl = FALSE;
gint exitcode = 1;
GOptionContext *option_ctx;
GstCaps *caps;
TestCallbackData data = { 0, };
GstPad *pad;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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gchar *encoder_name = NULL;
/* *INDENT-OFF* */
GOptionEntry options[] = {
{"use-gl", 0, 0, G_OPTION_ARG_NONE, &use_gl,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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"Use OpenGL memory as input to the nvenc", NULL},
{"encoder", 0, 0, G_OPTION_ARG_STRING, &encoder_name,
"NVENC encoder element to test, default: nvh264enc"},
{NULL}
};
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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/* *INDENT-ON* */
option_ctx = g_option_context_new ("nvcodec dynamic reconfigure example");
g_option_context_add_main_entries (option_ctx, options, NULL);
g_option_context_set_help_enabled (option_ctx, TRUE);
if (!g_option_context_parse (option_ctx, &argc, &argv, &error)) {
g_printerr ("option parsing failed: %s\n", error->message);
g_clear_error (&error);
exit (1);
}
g_option_context_free (option_ctx);
gst_init (NULL, NULL);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!encoder_name)
encoder_name = g_strdup ("nvh264enc");
if (!check_nvcodec_available (encoder_name)) {
g_printerr ("Cannot load nvcodec plugin");
exit (1);
}
/* prepare the pipeline */
loop = g_main_loop_new (NULL, FALSE);
pipeline = gst_pipeline_new ("nvcodec-example");
if (use_gl)
src = gst_element_factory_make ("gltestsrc", NULL);
else
src = gst_element_factory_make ("videotestsrc", NULL);
if (!src) {
g_printerr ("%s element is not available\n",
use_gl ? "gltestsrc" : "videotestsrc");
goto terminate;
}
gst_bin_add (GST_BIN (pipeline), src);
if (use_gl)
convert = gst_element_factory_make ("glcolorconvert", NULL);
else
convert = gst_element_factory_make ("videoconvert", NULL);
if (!convert) {
g_printerr ("%s element is not available\n",
use_gl ? "glcolorconvert" : "videoconvert");
goto terminate;
}
gst_bin_add (GST_BIN (pipeline), convert);
if (use_gl) {
sink = gst_element_factory_make ("glimagesink", NULL);
} else {
sink = gst_element_factory_make (DEFAULT_VIDEO_SINK, NULL);
}
if (!sink) {
g_printerr ("%s element is not available\n",
use_gl ? "glimagesink" : DEFAULT_VIDEO_SINK);
goto terminate;
}
gst_bin_add (GST_BIN (pipeline), sink);
capsfilter = gst_element_factory_make ("capsfilter", NULL);
queue = gst_element_factory_make ("queue", NULL);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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enc = gst_element_factory_make (encoder_name, NULL);
parse = gst_element_factory_make ("h264parse", NULL);
g_object_set (G_OBJECT (enc), "bitrate", bitrate, NULL);
dec = gst_element_factory_make ("nvh264dec", NULL);
gst_bin_add_many (GST_BIN (pipeline), capsfilter, queue, enc, parse, dec,
NULL);
if (!use_gl) {
GstElement *sink_convert = gst_element_factory_make ("videoconvert", NULL);
gst_bin_add (GST_BIN (pipeline), sink_convert);
gst_element_link_many (src,
convert, capsfilter, enc, parse, dec, queue, sink_convert, sink, NULL);
} else {
gst_element_link_many (src,
convert, capsfilter, enc, parse, dec, queue, sink, NULL);
}
caps = gst_caps_from_string ("video/x-raw,format=NV12");
if (use_gl) {
gst_caps_set_features_simple (caps,
gst_caps_features_new_single_static_str ("memory:GLMemory"));
}
g_object_set (G_OBJECT (capsfilter), "caps", caps, NULL);
gst_caps_unref (caps);
data.pipeline = pipeline;
data.capsfilter = capsfilter;
data.nvenc = enc;
pad = gst_element_get_static_pad (convert, "src");
data.probe_id = gst_pad_add_probe (pad, GST_PAD_PROBE_TYPE_BUFFER,
(GstPadProbeCallback) resolution_change_probe, &data, NULL);
gst_object_unref (pad);
data.prev_width = width;
data.prev_height = height;
gst_bus_add_watch (GST_ELEMENT_BUS (pipeline), bus_msg, &data);
set_key_handler (keyboard_cb, &data);
g_print ("Press 'k' to see a list of keyboard shortcuts.\n");
atexit (unset_key_handler);
/* run the pipeline */
sret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
if (sret == GST_STATE_CHANGE_FAILURE) {
g_printerr ("Pipeline doesn't want to playing\n");
} else {
g_main_loop_run (loop);
}
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_bus_remove_watch (GST_ELEMENT_BUS (pipeline));
exitcode = 0;
terminate:
gst_object_unref (pipeline);
g_main_loop_unref (loop);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
g_free (encoder_name);
return exitcode;
}