gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12encoderbufferpool.h

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/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_ENCODER_BUFFER_POOL (gst_d3d12_encoder_buffer_pool_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12EncoderBufferPool,
gst_d3d12_encoder_buffer_pool, GST, D3D12_ENCODER_BUFFER_POOL, GstObject);
typedef struct _GstD3D12EncoderBuffer GstD3D12EncoderBuffer;
GstD3D12EncoderBufferPool * gst_d3d12_encoder_buffer_pool_new (GstD3D12Device * device,
guint metadata_size,
guint resolved_metadata_size,
guint bitstream_size,
guint pool_size);
gboolean gst_d3d12_encoder_buffer_pool_acquire (GstD3D12EncoderBufferPool * pool,
GstD3D12EncoderBuffer ** buffer);
GstD3D12EncoderBuffer * gst_d3d12_encoder_buffer_ref (GstD3D12EncoderBuffer * buffer);
void gst_d3d12_encoder_buffer_unref (GstD3D12EncoderBuffer * buffer);
void gst_clear_d3d12_encoder_buffer (GstD3D12EncoderBuffer ** buffer);
gboolean gst_d3d12_encoder_buffer_get_metadata (GstD3D12EncoderBuffer * buffer,
ID3D12Resource ** metadata);
gboolean gst_d3d12_encoder_buffer_get_resolved_metadata (GstD3D12EncoderBuffer * buffer,
ID3D12Resource ** resolved_metadata);
gboolean gst_d3d12_encoder_buffer_get_bitstream (GstD3D12EncoderBuffer * buffer,
ID3D12Resource ** bitstream);
G_END_DECLS