2015-07-30 06:42:38 +00:00
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/* GStreamer NVENC plugin
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* Copyright (C) 2015 Centricular Ltd
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_NVENC_H_INCLUDED__
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#define __GST_NVENC_H_INCLUDED__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
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#include "gstcudaloader.h"
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2018-11-22 03:14:44 +00:00
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#include "nvEncodeAPI.h"
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2015-07-30 06:42:38 +00:00
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GST_DEBUG_CATEGORY_EXTERN (gst_nvenc_debug);
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CUcontext gst_nvenc_create_cuda_context (guint device_id);
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gboolean gst_nvenc_destroy_cuda_context (CUcontext ctx);
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gboolean gst_nvenc_cmp_guid (GUID g1, GUID g2);
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NV_ENC_BUFFER_FORMAT gst_nvenc_get_nv_buffer_format (GstVideoFormat fmt);
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2019-07-09 04:31:27 +00:00
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gboolean gst_nv_enc_get_supported_input_formats (gpointer encoder,
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GUID codec_id,
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GValue ** formats);
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GValue * gst_nv_enc_get_interlace_modes (gpointer enc,
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GUID codec_id);
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GValue * gst_nv_enc_get_supported_codec_profiles (gpointer enc,
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GUID codec_id);
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2019-07-25 07:45:21 +00:00
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void gst_nvenc_plugin_init (GstPlugin * plugin);
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nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
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2015-07-30 06:42:38 +00:00
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#endif /* __GST_NVENC_H_INCLUDED__ */
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