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122 lines
3.6 KiB
C
122 lines
3.6 KiB
C
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/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3dshader/d3dshader-prelude.h>
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#include <gst/video/video.h>
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#include <dxgi.h>
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G_BEGIN_DECLS
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typedef enum
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{
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GST_D3D_PLUGIN_PS_CHECKER_LUMA,
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GST_D3D_PLUGIN_PS_CHECKER_RGB,
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GST_D3D_PLUGIN_PS_CHECKER_VUYA,
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GST_D3D_PLUGIN_PS_CHECKER,
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GST_D3D_PLUGIN_PS_COLOR,
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GST_D3D_PLUGIN_PS_SAMPLE_PREMULT,
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GST_D3D_PLUGIN_PS_SAMPLE,
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GST_D3D_PLUGIN_PS_SNOW,
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GST_D3D_PLUGIN_PS_LAST
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} GstD3DPluginPS;
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typedef enum
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{
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GST_D3D_PLUGIN_VS_COLOR,
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GST_D3D_PLUGIN_VS_COORD,
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GST_D3D_PLUGIN_VS_POS,
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GST_D3D_PLUGIN_VS_LAST,
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} GstD3DPluginVS;
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typedef enum
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{
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GST_D3D_SM_4_0,
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GST_D3D_SM_5_0,
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GST_D3D_SM_5_1,
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GST_D3D_SM_LAST
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} GstD3DShaderModel;
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typedef struct _GstD3DShaderByteCode
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{
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gconstpointer byte_code;
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gsize byte_code_len;
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} GstD3DShaderByteCode;
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typedef enum
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{
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GST_D3D_CONVERTER_IDENTITY,
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GST_D3D_CONVERTER_SIMPLE,
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GST_D3D_CONVERTER_RANGE,
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GST_D3D_CONVERTER_GAMMA,
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GST_D3D_CONVERTER_PRIMARY,
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} GstD3DConverterType;
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typedef struct _GstD3DConverterCSByteCode
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{
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GstD3DShaderByteCode byte_code;
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guint x_unit;
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guint y_unit;
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DXGI_FORMAT srv_format;
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DXGI_FORMAT uav_format;
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} GstD3DConverterCSByteCode;
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typedef struct _GstD3DConverterPSByteCode
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{
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GstD3DShaderByteCode byte_code;
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guint num_rtv;
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} GstD3DConverterPSByteCode;
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GST_D3D_SHADER_API
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gboolean gst_d3d_plugin_shader_get_vs_blob (GstD3DPluginVS type,
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GstD3DShaderModel shader_model,
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GstD3DShaderByteCode * byte_code);
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GST_D3D_SHADER_API
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gboolean gst_d3d_plugin_shader_get_ps_blob (GstD3DPluginPS type,
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GstD3DShaderModel shader_model,
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GstD3DShaderByteCode * byte_code);
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GST_D3D_SHADER_API
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gboolean gst_d3d_converter_shader_get_vs_blob (GstD3DShaderModel shader_model,
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GstD3DShaderByteCode * byte_code);
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GST_D3D_SHADER_API
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gboolean gst_d3d_converter_shader_get_cs_blob (GstVideoFormat in_format,
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GstVideoFormat out_format,
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GstD3DShaderModel shader_model,
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GstD3DConverterCSByteCode * byte_code);
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GST_D3D_SHADER_API
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guint gst_d3d_converter_shader_get_ps_blob (GstVideoFormat in_format,
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GstVideoFormat out_format,
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gboolean in_premul,
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gboolean out_premul,
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GstD3DConverterType conv_type,
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GstD3DShaderModel shader_model,
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GstD3DConverterPSByteCode byte_code[4]);
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G_END_DECLS
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