gstreamer/gst-libs/gst/vaapi/gstvaapidisplay_egl.c

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/*
* gstvaapidisplay_egl.c - VA/EGL display abstraction
*
* Copyright (C) 2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#include "sysdeps.h"
#include "gstvaapidisplay_egl.h"
#include "gstvaapidisplay_egl_priv.h"
#include "gstvaapiwindow.h"
#include "gstvaapiwindow_egl.h"
#include "gstvaapiwindow_priv.h"
#include "gstvaapitexture_egl.h"
#if USE_X11
#include "gstvaapidisplay_x11.h"
#endif
#if USE_WAYLAND
#include "gstvaapidisplay_wayland.h"
#endif
GST_DEBUG_CATEGORY (gst_debug_vaapidisplay_egl);
/* ------------------------------------------------------------------------- */
/* --- EGL backend implementation --- */
/* ------------------------------------------------------------------------- */
typedef struct
{
gpointer display;
guint display_type;
guint gles_version;
} InitParams;
static gboolean
reset_context (GstVaapiDisplayEGL * display, EGLContext gl_context)
{
EglConfig *config;
EglContext *ctx;
egl_object_replace (&display->egl_context, NULL);
if (gl_context != EGL_NO_CONTEXT)
ctx = egl_context_new_wrapped (display->egl_display, gl_context);
else {
config = egl_config_new (display->egl_display, display->gles_version,
GST_VIDEO_FORMAT_RGB);
if (!config)
return FALSE;
ctx = egl_context_new (display->egl_display, config, NULL);
egl_object_unref (config);
}
if (!ctx)
return FALSE;
egl_object_replace (&display->egl_context, ctx);
egl_object_unref (ctx);
return TRUE;
}
static inline gboolean
ensure_context (GstVaapiDisplayEGL * display)
{
return display->egl_context || reset_context (display, EGL_NO_CONTEXT);
}
static inline gboolean
ensure_context_is_wrapped (GstVaapiDisplayEGL * display, EGLContext gl_context)
{
return (display->egl_context &&
display->egl_context->base.handle.p == gl_context) ||
reset_context (display, gl_context);
}
static gboolean
gst_vaapi_display_egl_bind_display (GstVaapiDisplayEGL * display,
const InitParams * params)
{
GstVaapiDisplay *native_display = NULL;
EglDisplay *egl_display;
if (params->display) {
#if USE_X11
if (params->display_type == GST_VAAPI_DISPLAY_TYPE_X11)
native_display = gst_vaapi_display_x11_new_with_display (params->display);
#endif
#if USE_WAYLAND
if (params->display_type == GST_VAAPI_DISPLAY_TYPE_WAYLAND)
native_display =
gst_vaapi_display_wayland_new_with_display (params->display);
#endif
} else {
#if USE_X11
native_display = gst_vaapi_display_x11_new (NULL);
#endif
#if USE_WAYLAND
if (!native_display)
native_display = gst_vaapi_display_wayland_new (NULL);
#endif
}
if (!native_display)
return FALSE;
gst_vaapi_display_replace (&display->display, native_display);
gst_vaapi_display_unref (native_display);
egl_display = egl_display_new (GST_VAAPI_DISPLAY_NATIVE (display->display));
if (!egl_display)
return FALSE;
egl_object_replace (&display->egl_display, egl_display);
egl_object_unref (egl_display);
display->gles_version = params->gles_version;
return TRUE;
}
static void
gst_vaapi_display_egl_close_display (GstVaapiDisplayEGL * display)
{
gst_vaapi_display_replace (&display->display, NULL);
}
static void
gst_vaapi_display_egl_lock (GstVaapiDisplayEGL * display)
{
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->lock)
klass->lock (display->display);
}
static void
gst_vaapi_display_egl_unlock (GstVaapiDisplayEGL * display)
{
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->unlock)
klass->unlock (display->display);
}
static void
gst_vaapi_display_egl_sync (GstVaapiDisplayEGL * display)
{
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->sync)
klass->sync (display->display);
else if (klass->flush)
klass->flush (display->display);
}
static void
gst_vaapi_display_egl_flush (GstVaapiDisplayEGL * display)
{
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->flush)
klass->flush (display->display);
}
static gboolean
gst_vaapi_display_egl_get_display_info (GstVaapiDisplayEGL * display,
GstVaapiDisplayInfo * info)
{
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->get_display && !klass->get_display (display->display, info))
return FALSE;
return TRUE;
}
static void
gst_vaapi_display_egl_get_size (GstVaapiDisplayEGL * display,
guint * width_ptr, guint * height_ptr)
{
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->get_size)
klass->get_size (display->display, width_ptr, height_ptr);
}
static void
gst_vaapi_display_egl_get_size_mm (GstVaapiDisplayEGL * display,
guint * width_ptr, guint * height_ptr)
{
GstVaapiDisplayClass *const klass =
GST_VAAPI_DISPLAY_GET_CLASS (display->display);
if (klass->get_size_mm)
klass->get_size_mm (display->display, width_ptr, height_ptr);
}
static guintptr
gst_vaapi_display_egl_get_visual_id (GstVaapiDisplayEGL * display,
GstVaapiWindow * window)
{
if (!ensure_context (display))
return 0;
return display->egl_context->config->visual_id;
}
static GstVaapiWindow *
gst_vaapi_display_egl_create_window (GstVaapiDisplay * display, GstVaapiID id,
guint width, guint height)
{
if (id != GST_VAAPI_ID_INVALID)
return NULL;
return gst_vaapi_window_egl_new (display, width, height);
}
static void
ensure_texture_map (GstVaapiDisplayEGL * display)
{
if (!display->texture_map)
display->texture_map = gst_vaapi_texture_map_new ();
}
static GstVaapiTexture *
gst_vaapi_display_egl_create_texture (GstVaapiDisplay * display, GstVaapiID id,
guint target, guint format, guint width, guint height)
{
GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (display);
GstVaapiTexture *texture;
if (id == GST_VAAPI_ID_INVALID)
return gst_vaapi_texture_egl_new (display, target, format, width, height);
ensure_texture_map (dpy);
if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) {
if ((texture =
gst_vaapi_texture_egl_new_wrapped (display, id, target, format,
width, height))) {
gst_vaapi_texture_map_add (dpy->texture_map, texture, id);
}
}
return texture;
}
static GstVaapiTextureMap *
gst_vaapi_display_egl_get_texture_map (GstVaapiDisplay * display)
{
return GST_VAAPI_DISPLAY_EGL (display)->texture_map;
}
static void
gst_vaapi_display_egl_finalize (GstVaapiDisplay * display)
{
GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (display);
if (dpy->texture_map)
gst_object_unref (dpy->texture_map);
GST_VAAPI_DISPLAY_EGL_GET_CLASS (display)->parent_finalize (display);
}
static void
gst_vaapi_display_egl_class_init (GstVaapiDisplayEGLClass * klass)
{
GstVaapiMiniObjectClass *const object_class =
GST_VAAPI_MINI_OBJECT_CLASS (klass);
GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
GST_DEBUG_CATEGORY_INIT (gst_debug_vaapidisplay_egl, "vaapidisplay_egl", 0,
"VA/EGL backend");
gst_vaapi_display_class_init (dpy_class);
/* chain up destructor */
klass->parent_finalize = object_class->finalize;
object_class->finalize = (GDestroyNotify) gst_vaapi_display_egl_finalize;
object_class->size = sizeof (GstVaapiDisplayEGL);
dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_EGL;
dpy_class->bind_display = (GstVaapiDisplayBindFunc)
gst_vaapi_display_egl_bind_display;
dpy_class->close_display = (GstVaapiDisplayCloseFunc)
gst_vaapi_display_egl_close_display;
dpy_class->lock = (GstVaapiDisplayLockFunc)
gst_vaapi_display_egl_lock;
dpy_class->unlock = (GstVaapiDisplayUnlockFunc)
gst_vaapi_display_egl_unlock;
dpy_class->sync = (GstVaapiDisplaySyncFunc)
gst_vaapi_display_egl_sync;
dpy_class->flush = (GstVaapiDisplayFlushFunc)
gst_vaapi_display_egl_flush;
dpy_class->get_display = (GstVaapiDisplayGetInfoFunc)
gst_vaapi_display_egl_get_display_info;
dpy_class->get_size = (GstVaapiDisplayGetSizeFunc)
gst_vaapi_display_egl_get_size;
dpy_class->get_size_mm = (GstVaapiDisplayGetSizeMFunc)
gst_vaapi_display_egl_get_size_mm;
dpy_class->get_visual_id = (GstVaapiDisplayGetVisualIdFunc)
gst_vaapi_display_egl_get_visual_id;
dpy_class->create_window = (GstVaapiDisplayCreateWindowFunc)
gst_vaapi_display_egl_create_window;
dpy_class->create_texture = (GstVaapiDisplayCreateTextureFunc)
gst_vaapi_display_egl_create_texture;
dpy_class->get_texture_map = gst_vaapi_display_egl_get_texture_map;
}
static inline const GstVaapiDisplayClass *
gst_vaapi_display_egl_class (void)
{
static GstVaapiDisplayEGLClass g_class;
static gsize g_class_init = FALSE;
if (g_once_init_enter (&g_class_init)) {
gst_vaapi_display_egl_class_init (&g_class);
g_once_init_leave (&g_class_init, TRUE);
}
return GST_VAAPI_DISPLAY_CLASS (&g_class);
}
/**
* gst_vaapi_display_egl_new:
* @display: a #GstVaapiDisplay, or %NULL to pick any one
* @gles_version: the OpenGL ES version API to use
*
* Creates a new #GstVaapiDisplay object suitable in EGL context. If
* the native @display is %NULL, then any type of display is picked,
* i.e. one that can be successfully opened. The @gles_version will
* further ensure the OpenGL ES API to use, or zero to indicate
* "desktop" OpenGL.
*
* Return value: a newly allocated #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version)
{
InitParams params;
if (display) {
params.display = GST_VAAPI_DISPLAY_NATIVE (display);
params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display);
} else {
params.display = NULL;
params.display_type = GST_VAAPI_DISPLAY_TYPE_ANY;
}
params.gles_version = gles_version;
return gst_vaapi_display_new (gst_vaapi_display_egl_class (),
GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, &params);
}
/**
* gst_vaapi_display_egl_new_with_native_display:
* @native_display: an EGLDisplay object
* @display_type: the display type of @native_display
* @gles_version: the OpenGL ES version API to use
*
* Creates a #GstVaapiDisplay based on the native display supplied in
* as @native_display. The caller still owns the display and must call
* native display close function when all #GstVaapiDisplay references
* are released. Doing so too early can yield undefined behaviour.
*
* The @gles_version will further ensure the OpenGL ES API to use, or
* zero to indicate "desktop" OpenGL.
*
* Return value: a newly allocated #GstVaapiDisplay object
*/
GstVaapiDisplay *
gst_vaapi_display_egl_new_with_native_display (gpointer native_display,
GstVaapiDisplayType display_type, guint gles_version)
{
InitParams params;
g_return_val_if_fail (native_display != NULL, NULL);
params.display = native_display;
params.display_type = display_type;
params.gles_version = gles_version;
return gst_vaapi_display_new (gst_vaapi_display_egl_class (),
GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, &params);
}
EglContext *
gst_vaapi_display_egl_get_context (GstVaapiDisplayEGL * display)
{
return ensure_context (display) ? display->egl_context : NULL;
}
EGLDisplay
gst_vaapi_display_egl_get_gl_display (GstVaapiDisplayEGL * display)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_DISPLAY);
return display->egl_display->base.handle.p;
}
EGLContext
gst_vaapi_display_egl_get_gl_context (GstVaapiDisplayEGL * display)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_CONTEXT);
return ensure_context (display) ? display->egl_context->base.handle.p :
EGL_NO_CONTEXT;
}
gboolean
gst_vaapi_display_egl_set_gl_context (GstVaapiDisplayEGL * display,
EGLContext gl_context)
{
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), FALSE);
return ensure_context_is_wrapped (display, gl_context);
}