gstreamer/gst-sdk/tutorials/basic-tutorial-15.c

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2012-07-09 12:44:44 +00:00
#ifdef _WIN32
#include <windows.h>
#endif
#include <clutter-gst/clutter-gst.h>
/* Setup the video texture once its size is known */
void size_change (ClutterActor *texture, gint width, gint height, gpointer user_data) {
ClutterActor *stage;
gfloat new_x, new_y, new_width, new_height;
gfloat stage_width, stage_height;
ClutterAnimation *animation = NULL;
stage = clutter_actor_get_stage (texture);
if (stage == NULL)
return;
clutter_actor_get_size (stage, &stage_width, &stage_height);
/* Center video on window */
new_height = (height * stage_width) / width;
if (new_height <= stage_height) {
new_width = stage_width;
new_x = 0;
new_y = (stage_height - new_height) / 2;
} else {
new_width = (width * stage_height) / height;
new_height = stage_height;
new_x = (stage_width - new_width) / 2;
new_y = 0;
}
clutter_actor_set_position (texture, new_x, new_y);
clutter_actor_set_size (texture, new_width, new_height);
/* Animate it */
clutter_actor_set_rotation (texture, CLUTTER_Y_AXIS, 0.0, stage_width / 2, 0, 0);
animation = clutter_actor_animate (texture, CLUTTER_LINEAR, 10000, "rotation-angle-y", 360.0, NULL);
clutter_animation_set_loop (animation, TRUE);
}
int main(int argc, char *argv[]) {
GstElement *pipeline, *sink;
ClutterTimeline *timeline;
ClutterActor *stage, *texture;
if (clutter_gst_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) {
g_error ("Failed to initialize clutter\n");
return -1;
}
stage = clutter_stage_get_default ();
/* Make a timeline */
timeline = clutter_timeline_new (1000);
g_object_set(timeline, "loop", TRUE, NULL);
/* We need to set certain props on the target texture currently for
* efficient/correct playback onto the texture */
texture = CLUTTER_ACTOR (g_object_new (CLUTTER_TYPE_TEXTURE, "disable-slicing", TRUE, NULL));
g_signal_connect (texture, "size-change", G_CALLBACK (size_change), NULL);
/* Build the pipeline */
pipeline = gst_parse_launch ("playbin2 uri=http://docs.gstreamer.com/media/sintel_trailer-480p.webm", NULL);
/* Instantiate the Clutter sink */
sink = gst_element_factory_make ("autocluttersink", NULL);
if (sink == NULL) {
/* Revert to the older cluttersink, in case autocluttersink was not found */
sink = gst_element_factory_make ("cluttersink", NULL);
}
if (sink == NULL) {
g_printerr ("Unable to find a Cluttre sink.\n");
return -1;
}
/* Link GStreamer with Clutter by passing the Clutter texture to the Clutter sink*/
g_object_set (sink, "texture", texture, NULL);
/* Add the Clutter sink to the pipeline */
g_object_set (pipeline, "video-sink", sink, NULL);
/* Start playing */
gst_element_set_state (pipeline, GST_STATE_PLAYING);
/* start the timeline */
clutter_timeline_start (timeline);
clutter_group_add (CLUTTER_GROUP (stage), texture);
clutter_actor_show_all (stage);
clutter_main();
/* Free resources */
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
return 0;
}