gstreamer/sys/d3dvideosink/directx/directx10/dx10_d3d.h

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/* GStreamer
* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __DIRECTX_DIRECTX10_DX10_D3D_H__
#define __DIRECTX_DIRECTX10_DX10_D3D_H__
#include <windows.h>
#include "../directx_d3d.h"
#define DX10_D3D_API_CALL_FUNC(api, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(DIRECTX_D3D(api), D3D10DispatchTable, func_name, __VA_ARGS__))
#define DX10_D3D_COMPONENT_CALL_FUNC(component, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(component, D3D10DispatchTable, func_name, __VA_ARGS__))
/* Structs */
typedef struct _D3D10 D3D10;
typedef struct _D3D10DispatchTable D3D10DispatchTable;
/* Functions */
/* Courtesy http://code.google.com/p/theaimworldeditor/source/browse/trunk/DXUT/Core/DXUTmisc.cpp */
typedef HRESULT (WINAPI *LPD3D10CREATEDEVICE)(gpointer /* IDXGIAdapter* */, UINT /* D3D10_DRIVER_TYPE */, HMODULE, UINT, UINT32, gpointer* /* ID3D10Device** */ );
struct _D3D10DispatchTable
{
LPD3D10CREATEDEVICE D3D10CreateDevice;
};
/* Global data */
struct _D3D10
{
D3D10DispatchTable vtable;
};
/* Global vars */
static D3D10 dx10_d3d;
/* Function declarations */
void dx10_d3d_init(DirectXAPIComponent* component, gpointer data);
DirectXD3D* dx10_d3d_create(const DirectXAPI* api);
gboolean dx10_d3d_resize(const DirectXD3D* d3d);
gboolean dx10_d3d_device_lost(const DirectXD3D* d3d);
gboolean dx10_d3d_notify_device_reset(const DirectXD3D* d3d);
gboolean dx10_d3d_release(const DirectXD3D* d3d);
DIRECTX_D3D_API(
DIRECTX_10,
dx10_d3d.vtable,
dx10_d3d_init,
dx10_d3d_create,
dx10_d3d_resize,
dx10_d3d_device_lost,
dx10_d3d_notify_device_reset,
dx10_d3d_release
)
#endif /* __DIRECTX_DIRECTX10_DX10_D3D_H__ */