gstreamer/subprojects/gst-plugins-bad/tests/check/libs/d3d11memory.c

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/*
* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/check/gstcheck.h>
#include <gst/d3d11/gstd3d11.h>
#include <gst/video/video.h>
#include <string.h>
static GstD3D11Device *device = NULL;
static GQuark memory_tester_quark;
static void
setup_func (void)
{
device = gst_d3d11_device_new (0, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
fail_unless (GST_IS_D3D11_DEVICE (device));
memory_tester_quark = g_quark_from_static_string ("gst-d3d11-memory-tester");
}
static void
teardown_func (void)
{
gst_object_unref (device);
}
static void
allocator_finalize_cb (gboolean * alloc_finalized)
{
*alloc_finalized = TRUE;
}
GST_START_TEST (test_free_active_allocator)
{
GstD3D11PoolAllocator *alloc;
GstMemory *mem = NULL;
gboolean ret;
GstFlowReturn flow_ret;
gboolean alloc_finalized = FALSE;
D3D11_TEXTURE2D_DESC desc;
memset (&desc, 0, sizeof (desc));
desc.Width = 16;
desc.Height = 16;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
alloc = gst_d3d11_pool_allocator_new (device, &desc);
fail_unless (alloc);
g_object_set_qdata_full (G_OBJECT (alloc), memory_tester_quark,
&alloc_finalized, (GDestroyNotify) allocator_finalize_cb);
/* inactive pool should return flusing */
flow_ret = gst_d3d11_pool_allocator_acquire_memory (alloc, &mem);
fail_unless (flow_ret == GST_FLOW_FLUSHING);
fail_if (mem);
ret = gst_d3d11_allocator_set_active (GST_D3D11_ALLOCATOR (alloc), TRUE);
fail_unless (ret);
flow_ret = gst_d3d11_pool_allocator_acquire_memory (alloc, &mem);
fail_unless (flow_ret == GST_FLOW_OK);
fail_unless (mem);
gst_object_unref (alloc);
/* Only memory should hold refcount at this moment */
fail_unless (G_OBJECT (alloc)->ref_count == 1);
fail_if (alloc_finalized);
/* allocator should be finalized as well */
gst_memory_unref (mem);
fail_unless (alloc_finalized);
}
GST_END_TEST;
typedef struct
{
GMutex lock;
GCond cond;
gboolean blocked;
GstBufferPool *pool;
} UnblockTestData;
static gpointer
alloc_thread (UnblockTestData * data)
{
GstBuffer *buffers[2];
GstBuffer *flush_buf = NULL;
GstFlowReturn ret;
g_mutex_lock (&data->lock);
ret = gst_buffer_pool_acquire_buffer (data->pool, &buffers[0], NULL);
fail_unless (ret == GST_FLOW_OK);
ret = gst_buffer_pool_acquire_buffer (data->pool, &buffers[1], NULL);
fail_unless (ret == GST_FLOW_OK);
/* below call will be blocked by buffer pool */
data->blocked = TRUE;
g_cond_signal (&data->cond);
g_mutex_unlock (&data->lock);
ret = gst_buffer_pool_acquire_buffer (data->pool, &flush_buf, NULL);
fail_unless (ret == GST_FLOW_FLUSHING);
gst_buffer_unref (buffers[0]);
gst_buffer_unref (buffers[1]);
return NULL;
}
GST_START_TEST (test_unblock_on_stop)
{
GstStructure *config;
GstVideoInfo info;
GstCaps *caps;
GstD3D11AllocationParams *params;
UnblockTestData data;
GThread *thread;
data.blocked = FALSE;
g_mutex_init (&data.lock);
g_cond_init (&data.cond);
gst_video_info_set_format (&info, GST_VIDEO_FORMAT_NV12, 16, 16);
caps = gst_video_info_to_caps (&info);
fail_unless (caps);
data.pool = gst_d3d11_buffer_pool_new (device);
fail_unless (data.pool);
config = gst_buffer_pool_get_config (data.pool);
fail_unless (config);
params = gst_d3d11_allocation_params_new (device,
&info, GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY, 0, 0);
fail_unless (params);
params->desc[0].ArraySize = 2;
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
gst_buffer_pool_config_set_params (config, caps, info.size, 0, 2);
gst_caps_unref (caps);
fail_unless (gst_buffer_pool_set_config (data.pool, config));
fail_unless (gst_buffer_pool_set_active (data.pool, TRUE));
thread = g_thread_new (NULL, (GThreadFunc) alloc_thread, &data);
g_mutex_lock (&data.lock);
while (!data.blocked)
g_cond_wait (&data.cond, &data.lock);
g_mutex_unlock (&data.lock);
/* Wait 1 second for the alloc thread to be actually blocked */
Sleep (1000);
fail_unless (gst_buffer_pool_set_active (data.pool, FALSE));
g_thread_join (thread);
gst_object_unref (data.pool);
g_mutex_clear (&data.lock);
g_cond_clear (&data.cond);
}
GST_END_TEST;
static gboolean
check_d3d11_device (void)
{
GstD3D11Device *device;
device = gst_d3d11_device_new (0, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
if (device) {
gst_object_unref (device);
return TRUE;
}
return FALSE;
}
static Suite *
d3d11memory_suite (void)
{
Suite *s;
TCase *tc_chain;
s = suite_create ("d3d11memory");
tc_chain = tcase_create ("general");
suite_add_tcase (s, tc_chain);
tcase_add_checked_fixture (tc_chain, setup_func, teardown_func);
if (!check_d3d11_device ())
return s;
tcase_add_test (tc_chain, test_free_active_allocator);
tcase_add_test (tc_chain, test_unblock_on_stop);
return s;
}
GST_CHECK_MAIN (d3d11memory);