gstreamer/sys/d3d11/gstd3d11videosink.h

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/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_VIDEO_SINK_H__
#define __GST_D3D11_VIDEO_SINK_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/video/gstvideosink.h>
#include <gst/video/videooverlay.h>
#include <gst/video/navigation.h>
#include "gstd3d11_fwd.h"
#include "gstd3d11window.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_VIDEO_SINK (gst_d3d11_video_sink_get_type())
#define GST_D3D11_VIDEO_SINK(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_VIDEO_SINK,GstD3D11VideoSink))
#define GST_D3D11_VIDEO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_VIDEO_SINK,GstD3D11VideoSinkClass))
#define GST_D3D11_VIDEO_SINK_GET_CLASS(obj) (GST_D3D11_VIDEO_SINK_CLASS(G_OBJECT_GET_CLASS(obj)))
#define GST_IS_D3D11_VIDEO_SINK(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_VIDEO_SINK))
#define GST_IS_D3D11_VIDEO_SINK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_VIDEO_SINK))
typedef struct _GstD3D11VideoSink GstD3D11VideoSink;
typedef struct _GstD3D11VideoSinkClass GstD3D11VideoSinkClass;
struct _GstD3D11VideoSink
{
GstVideoSink sink;
GstD3D11Device *device;
GstD3D11Window *window;
GstVideoInfo info;
DXGI_FORMAT dxgi_format;
guintptr window_id;
/* properties */
gint adapter;
gboolean force_aspect_ratio;
gboolean enable_navigation_events;
/* saved render rectangle until we have a window */
GstVideoRectangle render_rect;
gboolean pending_render_rect;
ID3D11Texture2D *fallback_staging;
};
struct _GstD3D11VideoSinkClass
{
GstVideoSinkClass parent_class;
};
GType gst_d3d11_video_sink_get_type (void);
G_END_DECLS
#endif /* __GST_D3D11_VIDEO_SINK_H__ */