2016-05-27 02:21:04 +00:00
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# Playback tutorial 8: Hardware-accelerated video decoding
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2016-05-16 14:30:34 +00:00
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This page last changed on Jul 24, 2012 by xartigas.
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# Goal
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Hardware-accelerated video decoding has rapidly become a necessity, as
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low-power devices grow more common. This tutorial (more of a lecture,
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actually) gives some background on hardware acceleration and explains
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how does GStreamer benefit from it.
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Sneak peek: if properly setup, you do not need to do anything special to
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activate hardware acceleration; GStreamer automatically takes advantage
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of it.
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# Introduction
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Video decoding can be an extremely CPU-intensive task, especially for
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higher resolutions like 1080p HDTV. Fortunately, modern graphics cards,
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equipped with programmable GPUs, are able to take care of this job,
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allowing the CPU to concentrate on other duties. Having dedicated
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hardware becomes essential for low-power CPUs which are simply incapable
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of decoding such media fast enough.
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In the current state of things (July-2012) each GPU manufacturer offers
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a different method to access their hardware (a different API), and a
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strong industry standard has not emerged yet.
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As of July-2012, there exist at least 8 different video decoding
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acceleration APIs:
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[VAAPI](http://en.wikipedia.org/wiki/Video_Acceleration_API) (*Video
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Acceleration API*): Initially designed by
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[Intel](http://en.wikipedia.org/wiki/Intel) in 2007, targeted at the X
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Window System on Unix-based operating systems, now open-source. It is
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currently not limited to Intel GPUs as other manufacturers are free to
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use this API, for example, [Imagination
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Technologies](http://en.wikipedia.org/wiki/Imagination_Technologies) or
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[S3 Graphics](http://en.wikipedia.org/wiki/S3_Graphics). Accessible to
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GStreamer through
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the [gstreamer-vaapi](http://gitorious.org/vaapi/gstreamer-vaapi) and
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[Fluendo](http://en.wikipedia.org/wiki/Fluendo)’s Video Acceleration
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Decoder (fluvadec) plugins.
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[VDPAU](http://en.wikipedia.org/wiki/VDPAU) (*Video Decode and
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Presentation API for UNIX*): Initially designed by
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[NVidia](http://en.wikipedia.org/wiki/NVidia) in 2008, targeted at the X
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Window System on Unix-based operating systems, now open-source. Although
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it is also an open-source library, no manufacturer other than NVidia is
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using it yet. Accessible to GStreamer through
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the [vdpau](http://cgit.freedesktop.org/gstreamer/gst-plugins-bad/tree/sys/vdpau) element
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in plugins-bad and [Fluendo](http://en.wikipedia.org/wiki/Fluendo)’s
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Video Acceleration Decoder (fluvadec) plugins.
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[DXVA](http://en.wikipedia.org/wiki/DXVA) (*DirectX Video
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Acceleration*): [Microsoft](http://en.wikipedia.org/wiki/Microsoft) API
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specification for the Microsoft Windows and Xbox 360
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platforms. Accessible to GStreamer through
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the [Fluendo](http://en.wikipedia.org/wiki/Fluendo)’s Video
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Acceleration Decoder (fluvadec) plugin.
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[XVBA](http://en.wikipedia.org/wiki/Xvba) (*X-Video Bitstream
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Acceleration*): Designed by [AMD
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Graphics](http://en.wikipedia.org/wiki/AMD_Graphics), is an arbitrary
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extension of the X video extension (Xv) for the X Window System on Linux
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operating-systems. Currently only AMD's ATI Radeon graphics cards
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hardware that have support for Unified Video Decoder version 2.0 or
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later are supported by the proprietary ATI Catalyst device
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driver. Accessible to GStreamer through
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the [Fluendo](http://en.wikipedia.org/wiki/Fluendo)’s Video
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Acceleration Decoder
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(fluvadec) plugin.
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[VDA](http://developer.apple.com/library/mac/#technotes/tn2267/_index.html)
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(*Video Decode Acceleration*): Available on [Mac OS
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X](http://en.wikipedia.org/wiki/OS_X) v10.6.3 and later with Mac models
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equipped with the NVIDIA GeForce 9400M, GeForce 320M, GeForce GT 330M,
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ATI HD Radeon GFX, Intel HD Graphics and others. Only accelerates
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decoding of H.264 media. Accessible to GStreamer through
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the [Fluendo](http://en.wikipedia.org/wiki/Fluendo)’s Video
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Acceleration Decoder (fluvadec) plugin.
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[OpenMAX](http://en.wikipedia.org/wiki/OpenMAX) (*Open Media
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Acceleration*): Managed by the non-profit technology consortium [Khronos
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Group](http://en.wikipedia.org/wiki/Khronos_Group "Khronos Group"),
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it is a "royalty-free, cross-platform set of C-language programming
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interfaces that provides abstractions for routines especially useful for
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audio, video, and still images". Accessible to GStreamer through
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the [gstreamer-omx](http://git.freedesktop.org/gstreamer/gst-omx) plugin.
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[OVD](http://developer.amd.com/sdks/AMDAPPSDK/assets/OpenVideo_Decode_API.PDF)
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(*Open Video Decode*): Another API from [AMD
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Graphics](http://en.wikipedia.org/wiki/AMD_Graphics), designed to be a
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platform agnostic method for softrware developers to leverage the
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[Universal Video
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Decode](http://en.wikipedia.org/wiki/Unified_Video_Decoder) (UVD)
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hardware inside AMD Radeon graphics cards. Currently unavailable to
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GStreamer.
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[DCE](http://en.wikipedia.org/wiki/Distributed_Codec_Engine)
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(*Distributed Codec Engine*): An open source software library ("libdce")
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and API specification by [Texas
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Instruments](http://en.wikipedia.org/wiki/Texas_Instruments), targeted
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at Linux systems and ARM platforms. Accessible to GStreamer through
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the [gstreamer-ducati](https://github.com/robclark/gst-ducati) plugin.
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There exist some GStreamer plugins, like the
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[gstreamer-vaapi](http://gitorious.org/vaapi/gstreamer-vaapi) project or
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the
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[vdpau](http://cgit.freedesktop.org/gstreamer/gst-plugins-bad/tree/sys/vdpau)
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element in plugins-bad, which target one particular hardware
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acceleration API and expose its functionality through different
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GStreamer elements. The application is then responsible for selecting
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the appropriate plugin depending on the available APIs.
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Some other GStreamer plugins, like
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[Fluendo](http://en.wikipedia.org/wiki/Fluendo)’s Video Acceleration
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Decoder (fluvadec), detect at runtime the available APIs and select one
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automatically. This makes any program using these plugins independent of
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the API, or even the operating system.
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# Inner workings of hardware-accelerated video decoding plugins
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These APIs generally offer a number of functionalities, like video
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decoding, post-processing, presentation of the decoded frames, or
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download of such frames to system memory. Correspondingly, plugins
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generally offer a different GStreamer element for each of these
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functions, so pipelines can be built to accommodate any need.
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For example, the `gstreamer-vaapi` plugin offers the `vaapidecode`,
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`vaapiupload`, `vaapidownload` and `vaapisink` elements that allow
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hardware-accelerated decoding through VAAPI, upload of raw video frames
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to GPU memory, download of GPU frames to system memory and presentation
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of GPU frames, respectively.
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It is important to distinguish between conventional GStreamer frames,
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which reside in system memory, and frames generated by
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hardware-accelerated APIs. The latter reside in GPU memory and cannot be
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touched by GStreamer. They can usually be downloaded to system memory
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and treated as conventional GStreamer frames, but it is far more
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efficient to leave them in the GPU and display them from there.
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GStreamer needs to keep track of where these “hardware buffers” are
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though, so conventional buffers still travel from element to element,
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but their only content is a hardware buffer ID, or handler. If retrieved
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with an `appsink`, for example, hardware buffers make no sense, since
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they are meant to be handled only by the plugin that generated them.
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To indicate this, these buffers have special Caps, like
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`video/x-vdpau-output` or `video/x-fluendo-va`. In this way, the
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auto-plugging mechanism of GStreamer will not try to feed hardware
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buffers to conventional elements, as they would not understand the
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received buffers. Moreover, using these Caps, the auto-plugger is able
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to automatically build pipelines that use hardware acceleration, since,
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after a VAAPI decoder, a VAAPI sink is the only element that fits.
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This all means that, if a particular hardware acceleration API is
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present in the system, and the corresponding GStreamer plugin is also
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available, auto-plugging elements like `playbin2` are free to use
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hardware acceleration to build their pipelines; the application does not
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need to do anything special to enable it. Almost:
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When `playbin2` has to choose among different equally valid elements,
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like conventional software decoding (through `vp8dec`, for example) or
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hardware accelerated decoding (through `vaapidecode`, for example), it
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uses their *rank* to decide. The rank is a property of each element that
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indicates its priority; `playbin2` will simply select the element that
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is able to build a complete pipeline and has the highest rank.
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So, whether `playbin2` will use hardware acceleration or not will depend
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on the relative ranks of all elements capable of dealing with that media
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type. Therefore, the easiest way to make sure hardware acceleration is
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enabled or disabled is by changing the rank of the associated element,
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as shown in this code:
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2016-05-27 02:48:36 +00:00
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``` lang=c
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static void enable_factory (const gchar *name, gboolean enable) {
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GstRegistry *registry = NULL;
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GstElementFactory *factory = NULL;
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2016-05-27 02:21:04 +00:00
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2016-05-16 14:30:34 +00:00
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registry = gst_registry_get_default ();
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if (!registry) return;
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2016-05-27 02:21:04 +00:00
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2016-05-16 14:30:34 +00:00
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factory = gst_element_factory_find (name);
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if (!factory) return;
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2016-05-27 02:21:04 +00:00
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2016-05-16 14:30:34 +00:00
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if (enable) {
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gst_plugin_feature_set_rank (GST_PLUGIN_FEATURE (factory), GST_RANK_PRIMARY + 1);
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}
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else {
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gst_plugin_feature_set_rank (GST_PLUGIN_FEATURE (factory), GST_RANK_NONE);
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}
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2016-05-27 02:21:04 +00:00
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2016-05-16 14:30:34 +00:00
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gst_registry_add_feature (registry, GST_PLUGIN_FEATURE (factory));
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return;
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}
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```
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The first parameter passed to this method is the name of the element to
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modify, for example, `vaapidecode` or `fluvadec`.
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The key method is `gst_plugin_feature_set_rank()`, which will set the
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rank of the requested element factory to the desired level. For
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convenience, ranks are divided in NONE, MARGINAL, SECONDARY and PRIMARY,
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but any number will do. When enabling an element, we set it to
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PRIMARY+1, so it has a higher rank than the rest of elements which
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commonly have PRIMARY rank. Setting an element’s rank to NONE will make
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the auto-plugging mechanism to never select it.
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# Hardware-accelerated video decoding and the GStreamer SDK
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There are no plugins deployed in the GStreamer SDK Amazon 2012.7 that
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allow hardware-accelerated video decoding. The main reasons are that
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some of them are not yet fully operational, or still have issues, or are
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proprietary. Bear in mind that this situation is bound to change in the
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near future, as this is a very active area of development.
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Some of these plugins can be built from their publicly available
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sources, using the Cerbero build system (see [Installing on
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Linux](Installing%2Bon%2BLinux.html)) or independently (linking against
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the GStreamer SDK libraries, obviously). Some other plugins are readily
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available in binary form from their vendors.
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The following sections try to summarize the current state of some of
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these plugins.
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### vdpau in gst-plugins-bad
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- GStreamer element for VDPAU, present in
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[gst-plugins-bad](http://cgit.freedesktop.org/gstreamer/gst-plugins-bad/tree/sys/vdpau).
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- Supported codecs:
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<table>
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<thead>
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<tr class="header">
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<th>MPEG2</th>
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<th>MPEG4</th>
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<th>H.264</th>
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</tr>
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</thead>
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<tbody>
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</tbody>
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</table>
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### gstreamer-vaapi
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- GStreamer element for VAAPI. Standalone project hosted at
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[gstreamer-vaapi](http://gitorious.org/vaapi/gstreamer-vaapi).
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- Supported codecs:
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<table>
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<thead>
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<tr class="header">
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<th>MPEG2</th>
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<th>MPEG4</th>
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<th>H.264</th>
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<th>VC1</th>
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<th>WMV3</th>
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</tr>
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</thead>
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<tbody>
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</tbody>
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</table>
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- Can interface directly with Clutter (See [Basic tutorial 15: Clutter
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integration](Basic%2Btutorial%2B15%253A%2BClutter%2Bintegration.html)),
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so frames do not need to leave the GPU.
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- Compatible with `playbin2`.
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### gst-omx
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- GStreamer element for OpenMAX. Standalone project hosted at
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[gst-omx](http://git.freedesktop.org/gstreamer/gst-omx/).
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- Supported codecs greatly vary depending on the underlying hardware.
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### fluvadec
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- GStreamer element for VAAPI, VDPAU, DXVA2, XVBA and VDA from
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[Fluendo](http://en.wikipedia.org/wiki/Fluendo) (propietary).
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- Supported codecs depend on the chosen API, which is selected at
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runtime depending on what is available on the system:
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<table>
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<thead>
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<tr class="header">
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<th> </th>
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<th>MPEG2</th>
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<th>MPEG4</th>
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<th>H.264</th>
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<th>VC1</th>
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</tr>
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</thead>
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<tbody>
|
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|
|
<tr class="odd">
|
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|
|
<td>VAAPI</td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr class="even">
|
|
|
|
|
<td>VDPAU</td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr class="odd">
|
|
|
|
|
<td>XVBA</td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr class="even">
|
|
|
|
|
<td>DXVA2</td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr class="odd">
|
|
|
|
|
<td>VDA</td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
<td><span>✓</span></td>
|
|
|
|
|
<td> </td>
|
|
|
|
|
</tr>
|
|
|
|
|
</tbody>
|
|
|
|
|
</table>
|
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|
- Can interface directly with Clutter (See [Basic tutorial 15: Clutter
|
|
|
|
|
integration](Basic%2Btutorial%2B15%253A%2BClutter%2Bintegration.html)),
|
|
|
|
|
so frames do not need to leave the GPU.
|
|
|
|
|
- Compatible with `playbin2`.
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|
# Conclusion
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This tutorial has shown a bit how GStreamer internally manages hardware
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|
|
accelerated video decoding. Particularly,
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- Applications do not need to do anything special to enable hardware
|
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|
|
acceleration if a suitable API and the corresponding GStreamer
|
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|
plugin are available.
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- Hardware acceleration can be enabled or disabled by changing the
|
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|
rank of the decoding element with `gst_plugin_feature_set_rank()`.
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It has been a pleasure having you here, and see you soon\!
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Document generated by Confluence on Oct 08, 2015 10:27
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