gstreamer/gst-libs/gst/gl/CMakeLists.txt

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CMake
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#FIXME: generate config.h
add_definitions(-DHAVE_CONFIG_H)
include_directories(AFTER
.
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${GLEW_INCLUDE_DIR}
${GSTREAMER_INCLUDE_DIR}
${GLIB2_INCLUDE_DIR})
if (NOT GST_USING_BINARY_REGISTRY)
include_directories(AFTER
${LIBXML2_INCLUDE_DIR}
${LIBICONV_INCLUDE_DIR})
endif (NOT GST_USING_BINARY_REGISTRY)
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if (WIN32)
include_directories(AFTER
../../../win32/common)
add_library (gstgl STATIC
gstglwindow_win32.c
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
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gstglmixer.c
gstglshadervariables.c
gstglshader.c)
target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES}
gdi32
winmm)
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else (WIN32)
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if (APPLE)
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include_directories(AFTER
../../..)
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add_library (gstgl STATIC
gstglwindow_cocoa.m
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
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gstglmixer.c
gstglshadervariables.c
gstglshader.c)
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target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES}
"-L/opt/local/lib"
"-lintl"
"-framework OpenGL"
"-framework Cocoa")
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else (APPLE)
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include_directories(AFTER
../../..)
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add_library (gstgl STATIC
gstglwindow_x11.c
gstgldisplay.c
gstglbuffer.c
gstglfilter.c
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gstglmixer.c
gstglshadervariables.c
gstglshader.c)
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target_link_libraries(gstgl
general ${OPENGL_LIBRARIES}
general ${GLEW_LIBRARY}
general ${GLIB2_LIBRARIES}
general ${GSTREAMER_LIBRARIES})
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endif (APPLE)
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endif (WIN32)