2016-06-04 06:55:52 +00:00
|
|
|
---
|
|
|
|
title: Buffers and Events
|
|
|
|
...
|
|
|
|
|
|
|
|
# Buffers and Events
|
|
|
|
|
|
|
|
The data flowing through a pipeline consists of a combination of buffers
|
|
|
|
and events. Buffers contain the actual media data. Events contain
|
|
|
|
control information, such as seeking information and end-of-stream
|
|
|
|
notifiers. All this will flow through the pipeline automatically when
|
|
|
|
it's running. This chapter is mostly meant to explain the concept to
|
|
|
|
you; you don't need to do anything for this.
|
|
|
|
|
2016-06-17 22:41:07 +00:00
|
|
|
## Buffers
|
2016-06-04 06:55:52 +00:00
|
|
|
|
|
|
|
Buffers contain the data that will flow through the pipeline you have
|
|
|
|
created. A source element will typically create a new buffer and pass it
|
|
|
|
through a pad to the next element in the chain. When using the GStreamer
|
|
|
|
infrastructure to create a media pipeline you will not have to deal with
|
|
|
|
buffers yourself; the elements will do that for you.
|
|
|
|
|
|
|
|
A buffer consists, amongst others, of:
|
|
|
|
|
|
|
|
- Pointers to memory objects. Memory objects encapsulate a region in
|
|
|
|
the memory.
|
|
|
|
|
|
|
|
- A timestamp for the buffer.
|
|
|
|
|
|
|
|
- A refcount that indicates how many elements are using this buffer.
|
|
|
|
This refcount will be used to destroy the buffer when no element has
|
|
|
|
a reference to it.
|
|
|
|
|
|
|
|
- Buffer flags.
|
|
|
|
|
|
|
|
The simple case is that a buffer is created, memory allocated, data put
|
|
|
|
in it, and passed to the next element. That element reads the data, does
|
|
|
|
something (like creating a new buffer and decoding into it), and
|
|
|
|
unreferences the buffer. This causes the data to be free'ed and the
|
|
|
|
buffer to be destroyed. A typical video or audio decoder works like
|
|
|
|
this.
|
|
|
|
|
|
|
|
There are more complex scenarios, though. Elements can modify buffers
|
|
|
|
in-place, i.e. without allocating a new one. Elements can also write to
|
|
|
|
hardware memory (such as from video-capture sources) or memory allocated
|
|
|
|
from the X-server (using XShm). Buffers can be read-only, and so on.
|
|
|
|
|
2016-06-17 22:41:07 +00:00
|
|
|
## Events
|
2016-06-04 06:55:52 +00:00
|
|
|
|
|
|
|
Events are control particles that are sent both up- and downstream in a
|
|
|
|
pipeline along with buffers. Downstream events notify fellow elements of
|
|
|
|
stream states. Possible events include seeking, flushes, end-of-stream
|
|
|
|
notifications and so on. Upstream events are used both in
|
|
|
|
application-element interaction as well as element-element interaction
|
|
|
|
to request changes in stream state, such as seeks. For applications,
|
|
|
|
only upstream events are important. Downstream events are just explained
|
|
|
|
to get a more complete picture of the data concept.
|
|
|
|
|
|
|
|
Since most applications seek in time units, our example below does so
|
|
|
|
too:
|
|
|
|
|
2016-06-06 01:50:32 +00:00
|
|
|
``` c
|
2016-06-04 06:55:52 +00:00
|
|
|
static void
|
|
|
|
seek_to_time (GstElement *element,
|
|
|
|
guint64 time_ns)
|
|
|
|
{
|
|
|
|
GstEvent *event;
|
|
|
|
|
|
|
|
event = gst_event_new_seek (1.0, GST_FORMAT_TIME,
|
|
|
|
GST_SEEK_FLAG_NONE,
|
|
|
|
GST_SEEK_METHOD_SET, time_ns,
|
|
|
|
GST_SEEK_TYPE_NONE, G_GUINT64_CONSTANT (0));
|
|
|
|
gst_element_send_event (element, event);
|
|
|
|
}
|
2016-11-05 08:18:49 +00:00
|
|
|
|
2016-06-04 06:55:52 +00:00
|
|
|
```
|
|
|
|
|
|
|
|
The function `gst_element_seek ()` is a shortcut for this. This is
|
|
|
|
mostly just to show how it all works.
|