nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
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/* GStreamer
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|
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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|
* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|
|
* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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|
* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_CUDA_LOADER_H__
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#define __GST_CUDA_LOADER_H__
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|
2020-01-20 09:40:51 +00:00
|
|
|
#include "stub/cuda.h"
|
|
|
|
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
#include <gst/gst.h>
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G_BEGIN_DECLS
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G_GNUC_INTERNAL
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|
|
gboolean gst_cuda_load_library (void);
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/* cuda.h */
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G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuInit (unsigned int Flags);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
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|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGetErrorName (CUresult error,
|
|
|
|
const char **pStr);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGetErrorString (CUresult error,
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|
|
const char **pStr);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuCtxCreate (CUcontext * pctx,
|
|
|
|
unsigned int flags,
|
|
|
|
CUdevice dev);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuCtxDestroy (CUcontext ctx);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuCtxPopCurrent (CUcontext * pctx);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuCtxPushCurrent (CUcontext ctx);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsMapResources (unsigned int count,
|
|
|
|
CUgraphicsResource * resources,
|
|
|
|
CUstream hStream);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsUnmapResources (unsigned int count,
|
|
|
|
CUgraphicsResource * resources,
|
|
|
|
CUstream hStream);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsSubResourceGetMappedArray (CUarray * pArray,
|
|
|
|
CUgraphicsResource resource,
|
|
|
|
unsigned int arrayIndex,
|
|
|
|
unsigned int mipLevel);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsResourceGetMappedPointer (CUdeviceptr * pDevPtr,
|
|
|
|
size_t * pSize,
|
|
|
|
CUgraphicsResource resource);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsUnregisterResource (CUgraphicsResource resource);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuMemAlloc (CUdeviceptr * dptr,
|
|
|
|
unsigned int bytesize);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuMemAllocPitch (CUdeviceptr * dptr,
|
|
|
|
size_t * pPitch,
|
|
|
|
size_t WidthInBytes,
|
|
|
|
size_t Height,
|
|
|
|
unsigned int ElementSizeBytes);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuMemcpy2D (const CUDA_MEMCPY2D * pCopy);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
2019-07-19 13:46:01 +00:00
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuMemcpy2DAsync (const CUDA_MEMCPY2D *pCopy, CUstream hStream);
|
2019-07-19 13:46:01 +00:00
|
|
|
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuMemFree (CUdeviceptr dptr);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
2019-08-18 13:07:38 +00:00
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuStreamCreate (CUstream *phStream,
|
|
|
|
unsigned int Flags);
|
2019-08-18 13:07:38 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuStreamDestroy (CUstream hStream);
|
2019-08-18 13:07:38 +00:00
|
|
|
|
2019-07-19 13:46:01 +00:00
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuStreamSynchronize (CUstream hStream);
|
2019-07-19 13:46:01 +00:00
|
|
|
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuDeviceGet (CUdevice * device,
|
|
|
|
int ordinal);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuDeviceGetCount (int *count);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuDeviceGetName (char *name,
|
|
|
|
int len,
|
|
|
|
CUdevice dev);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuDeviceGetAttribute (int *pi,
|
|
|
|
CUdevice_attribute attrib,
|
|
|
|
CUdevice dev);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
/* cudaGL.h */
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsGLRegisterImage (CUgraphicsResource * pCudaResource,
|
|
|
|
unsigned int image,
|
|
|
|
unsigned int target,
|
|
|
|
unsigned int Flags);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsGLRegisterBuffer (CUgraphicsResource * pCudaResource,
|
|
|
|
unsigned int buffer,
|
|
|
|
unsigned int Flags);
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
|
2019-08-17 08:45:44 +00:00
|
|
|
G_GNUC_INTERNAL
|
2020-01-20 09:52:26 +00:00
|
|
|
CUresult CUDAAPI CuGraphicsResourceSetMapFlags (CUgraphicsResource resource,
|
|
|
|
unsigned int flags);
|
2019-08-17 08:45:44 +00:00
|
|
|
|
2020-03-15 10:20:47 +00:00
|
|
|
G_GNUC_INTERNAL
|
|
|
|
CUresult CUDAAPI CuGLGetDevices (unsigned int * pCudaDeviceCount,
|
|
|
|
CUdevice * pCudaDevices,
|
|
|
|
unsigned int cudaDeviceCount,
|
|
|
|
CUGLDeviceList deviceList);
|
|
|
|
|
nvdec,nvenc: Port to dynamic library loading
... and put them into new nvcodec plugin.
* nvcodec plugin
Now each nvenc and nvdec element is moved to be a part of nvcodec plugin
for better interoperability.
Additionally, cuda runtime API header dependencies
(i.e., cuda_runtime_api.h and cuda_gl_interop.h) are removed.
Note that cuda runtime APIs have prefix "cuda". Since 1.16 release with
Windows support, only "cuda.h" and "cudaGL.h" dependent symbols have
been used except for some defined types. However, those types could be
replaced with other types which were defined by "cuda.h".
* dynamic library loading
CUDA library will be opened with g_module_open() instead of build-time linking.
On Windows, nvcuda.dll is installed to system path by CUDA Toolkit
installer, and on *nix, user should ensure that libcuda.so.1 can be
loadable (i.e., via LD_LIBRARY_PATH or default dlopen path)
Therefore, NVIDIA_VIDEO_CODEC_SDK_PATH env build time dependency for Windows
is removed.
2019-05-17 13:27:50 +00:00
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __GST_CUDA_LOADER_H__ */
|