gstreamer/docs/random/company/gstparse

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GstParse
========
This document describes how GstParse works. GstParse is the infrastructure used
to describe pipelines \(or parts thereof) as a string. This powerful yet easy
language is for example by the gst-launch command-line utility or in the GConf
keys that are used by various applications, such as Rhythmbox or Gst-Player.
\(You can find these keys in /system/gstreamer/default in GConf)
The following examples will show commands for gst-launch. Please note that some
characters need to be escaped when the pipeline is written in the shell as
gst-launch command.
If you want to debug the GstParse part of an application, you can start it with
the --gst-mask=0x10000 command line option.
Basics
======
Elements
--------
The most basic thing you specify in a pipeline are elements. You add an element
by the name of its type, so "filesrc" will add a file source and "identity" will
add an identity element.
Gstparse will put all these elements into a toplevel pipeline element.
example:#> gst-launch filesrc identity
This adds a filesrc and an identity element to a pipeline. Of course this
pipeline will not run, because the elements are not yet connected.
Properties
----------
You can set element properties by specifying them directly after the element in
the form name=value \(you need to escape here) or name="value" \(you only need to
escape the " sign.
example:#> gst-launch filesrc name=source location="music.mp3"
This adds a filesrc element with the name "source" pointing to the location
music.mp3 to your pipeline. \(This pipeline doesn't work either.)
It's a good idea to set the name property on important elements, because if they
are referenced \(see below), they will be referenced by name and the name of an
element is unspecified if it wasn't set before.
Please note that not all properties can be set yet. You might get a warning like
property "myproperty" in element myelement cannot be set
In that case, please file a feature request. We can't guess all properties in
advance.
Bins
----
If you want to add bins to your pipeline, you can do so by specifying
<bintype> . ( <properties> <elements> )
in your pipeline. This adds a bin to your pipeline and puts all elements that
are specified between the brackets inside this bin. You can specify properties
of the bin directly after the opening bracket.
There are to special bins: if you don't specify a bintype and no dot either, the
type of the bin defaults to "bin". And you can use curly brackets { } to get a
bin of type "thread".
example:#> gst-launch \( { fakesrc pipeline . \( fakesink \) } \)
This will put a fakesrc element inside a thread inside a bin and a fakesink into
a pipeline element inside the thread inside the bin.
Please note that this pipeline would not work, even if the elements were
connected properly, because the pipeline only specifies one top level element,
the element is not put inside a pipeline but returned directly. So if you don't
want your elements be put into a pipeline, just add a bin of whatever type you
wish around the pipeline.
Links
-----
What would a pipeline be without the ability to link the elements?
Well it's very easy. Just put the link sign, an exclamation mark, between two
elements and they will be linked.
example:#> gst-launch fakesrc ! fakesink
This will put the two elements into a pipeline and connect the fakesrc to the
fakesink. This is the first pipeline that should run - and run it will until you
terminate it.
You can't however control which pads are linked, you can reference the pad\(s)
you want to connect by name with a dot before the name.
example:#> gst-launch fakesrc .src ! fakesink
example:#> gst-launch fakesrc ! .sink fakesink
example:#> gst-launch fakesrc .src ! .sink fakesink
These examples will all do the exact same thing as the example before. You have
however referenced the pads you wanted to connect in different ways.
Another way to reference is to reference the element you want to connect, too.
In this case you have to add the element name before the dot. You can even not
reference the pad and only the element name, to connect any pad.
example:#> gst-launch fakesrc name=src fakesink name=sink src.src ! sink.sink
example:#> gst-launch fakesrc name=src ! sink.sink fakesink name=sink
example:#> gst-launch fakesrc name=src src. ! fakesink name=sink
example:#> gst-launch fakesrc name=src fakesink name=sink src. ! sink.
These examples all do the same as the other ones. Please note that we specified
the element name property to be sure to reference the right element.
In these examples you may have noticed, that an omitted element name on a link
automatically means the element directly in front of / after the link is used
to create the link to save you some typing work and that not specifying a pad
name will automatically create 1 connection between the two elements. If more
than one connection was possible you might end up surprised.
You may even specify pad lists to connect elements. They are seperated by
commas.
example:#> gst-launch fakesrc ! tee name=tee1 .src0,src1 ! .sink0, sink1 aggregator ! fakesink
example:#> gst-launch fakesrc ! tee name=tee aggregator name=aggregator ! fakesink tee.src0,src1 ! aggregator.sink0, sink1
example:#> gst-launch fakesrc ! tee name=tee .src0 ! .sink0 aggregator name=aggregator ! fakesink tee.src1 ! aggregator.sink1
These will all do the same. They will connect the tee twice to the aggregator.
Examples
========
Audio playback
--------------
The most common audio pipeline for playing back an mp3 file is this:
example:#> gst-launch filesrc location=/path/to/file.mp3 ! mad ! osssink
You can however improve on this by adding visualization:
example:#> gst-launch filesrc location=/path/to/file.mp3 ! mad ! tee name=tee ! osssink tee.src%d ! goom ! colorspace ! xvideosink
Note that the reference of the tee element has a pad named "src%d". This is as
used by printf and is a useful way to specify request pads where you don't know
how this pad is named. Yes, the pad name could have been omitted anyway.
If you have jerky playback you might want to use this pipeline threaded so audio
and video have less chance of problems and you have a little buffer:
example:#> gst-launch filesrc location=/path/to/file.mp3 ! mad ! tee name=tee ! { queue ! osssink } tee name=tee { ! queue ! osssink } { tee. ! queue ! goom ! colorspace ! xvideosink }
Remember to put queues at thread boundaries or it will not work.
Video playback
--------------
The basic pipeline to playback a standard mpeg video would be this:
example:#> gst-launch filesrc location=/path/to/file.mpeg ! mpegdemux name=demux ! mad ! osssink demux. ! mpeg2dec ! xvideosink
Or using threads for better playback:
example:#> gst-launch filesrc location=/path/to/file.mpeg ! mpegdemux name=demux ! { queue ! mad ! osssink } demux. ! { queue ! mpeg2dec ! xvideosink }
For a DivX avi, this might work:
example:#> gst-launch filesrc location=/path/to/file.avi ! avidemux name=demux ! { queue ! mad ! osssink } { demux. ! ffdec_msmpeg4 ! xvideosink }
If these don't work the video might need different treatment. You should skip to
the autoplugger part.
Please be aware of the fact that the mpegdemux element uses pads that are not
always available. GstParse will wait for them to become available and disable
the elements that need to be connected by disabling their state until the link
can be established.
Autoplugging
------------
You can also use the spider element for autoplugging. This will take care of
selecting the right elements for you. Just use this pipeline for all your needs:
example:#> gst-launch filesrc location=/path/to/anything ! spider name=spider ! { queue ! osssink } { spider. ! queue ! xvideosink }
To throw you out
----------------
Finally the current experimental pipeline that powers the gst-player specified
as a simple (ahem...) command line:
example:#> gst-launch pipeline. \( { filesrc location=/path/to/anything ! spider name=spider ! { queue ! volume ! \( tee name=tee ! { queue ! \( goom \) ! colorspace ! \( xvideosink \) } tee. ! { queue ! \( osssink \) } \) } spider. ! { queue ! colorspace \( xvideosink \) } } \)