gstreamer/ext/gl/effects/gstgleffectsquare.c

67 lines
2 KiB
C
Raw Normal View History

2014-03-16 10:23:16 +00:00
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "../gstgleffects.h"
static void
gst_gl_effects_square_callback (gint width, gint height, guint texture,
gpointer data)
{
GstGLShader *shader;
GstGLEffects *effects = GST_GL_EFFECTS (data);
GstGLFilter *filter = GST_GL_FILTER (effects);
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
2014-03-16 10:23:16 +00:00
GstGLFuncs *gl = context->gl_vtable;
shader = gst_gl_effects_get_fragment_shader (effects, "square",
square_fragment_source_gles2, square_fragment_source_opengl);
2014-03-16 10:23:16 +00:00
if (!shader)
2014-03-16 10:23:16 +00:00
return;
#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (context)) {
gl->MatrixMode (GL_PROJECTION);
gl->LoadIdentity ();
}
#endif
2014-03-16 10:23:16 +00:00
gst_gl_shader_use (shader);
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (GL_TEXTURE_2D, texture);
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
gst_gl_filter_draw_texture (filter, texture, width, height);
}
void
gst_gl_effects_square (GstGLEffects * effects)
{
GstGLFilter *filter = GST_GL_FILTER (effects);
gst_gl_filter_render_to_target (filter, TRUE, effects->intexture,
effects->outtexture, gst_gl_effects_square_callback, effects);
}