gstreamer/gst/goom/lines.h

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#ifndef _LINES_H
#define _LINES_H
/*
* lines.h
* Goom
* Copyright (c) 2000-2003 iOS-software. All rights reserved.
*/
#include "goom_typedefs.h"
#include "goom_graphic.h"
#include "goom_config.h"
struct _GMUNITPOINTER
{
float x;
float y;
float angle;
};
/* tableau de points */
struct _GMLINE
{
GMUnitPointer *points;
GMUnitPointer *points2;
int IDdest;
float param;
float amplitudeF;
float amplitude;
int nbPoints;
guint32 color; /* pour l'instant je stocke la couleur a terme, on stockera le mode couleur et l'on animera */
guint32 color2;
int screenX;
int screenY;
float power;
float powinc;
PluginInfo *goomInfo;
};
/* les ID possibles */
#define GML_CIRCLE 0
/* (param = radius) */
#define GML_HLINE 1
/* (param = y) */
#define GML_VLINE 2
/* (param = x) */
/* les modes couleur possible (si tu mets un autre c'est noir) */
#define GML_BLEUBLANC 0
#define GML_RED 1
#define GML_ORANGE_V 2
#define GML_ORANGE_J 3
#define GML_VERT 4
#define GML_BLEU 5
#define GML_BLACK 6
/* construit un effet de line (une ligne horitontale pour commencer) */
GMLine *goom_lines_init (PluginInfo *goomInfo, int rx, int ry,
int IDsrc, float paramS, int modeCoulSrc,
int IDdest, float paramD, int modeCoulDest);
void goom_lines_switch_to (GMLine * gml, int IDdest, float param,
float amplitude,
int modeCoul);
void goom_lines_set_res (GMLine * gml, int rx, int ry);
void goom_lines_free (GMLine ** gml);
void goom_lines_draw (PluginInfo *plugInfo, GMLine * gml, gint16 data[512], Pixel *p);
#endif /* _LINES_H */