gstreamer/subprojects/gst-plugins-bad/sys/msdk/gstmsdkallocator.h

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/* GStreamer Intel MSDK plugin
* Copyright (c) 2018, Intel Corporation
* Copyright (c) 2018, Igalia S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GST_MSDK_ALLOCATOR_H_
#define GST_MSDK_ALLOCATOR_H_
#include "msdk.h"
#include "gstmsdkcontext.h"
G_BEGIN_DECLS
typedef struct _GstMsdkMemoryID GstMsdkMemoryID;
typedef struct _GstMsdkSurface GstMsdkSurface;
struct _GstMsdkMemoryID {
mfxU32 fourcc;
#ifndef _WIN32
VASurfaceID *surface;
VAImage image;
VADRMPRIMESurfaceDescriptor desc;
#else
/* TODO: This is just to avoid compile errors on Windows.
* Implement handling Windows-specific video-memory.
*/
gint pitch;
guint offset;
#endif
};
struct _GstMsdkSurface
{
mfxFrameSurface1 *surface;
GstBuffer *buf;
gboolean from_qdata;
};
GstMsdkSurface *
gst_msdk_import_sys_mem_to_msdk_surface (GstBuffer * buf, GstVideoInfo info);
mfxStatus gst_msdk_frame_alloc(mfxHDL pthis, mfxFrameAllocRequest *req, mfxFrameAllocResponse *resp);
mfxStatus gst_msdk_frame_free(mfxHDL pthis, mfxFrameAllocResponse *resp);
mfxStatus gst_msdk_frame_lock(mfxHDL pthis, mfxMemId mid, mfxFrameData *ptr);
mfxStatus gst_msdk_frame_unlock(mfxHDL pthis, mfxMemId mid, mfxFrameData *ptr);
mfxStatus gst_msdk_frame_get_hdl(mfxHDL pthis, mfxMemId mid, mfxHDL *hdl);
void gst_msdk_set_frame_allocator (GstMsdkContext * context);
G_END_DECLS
#endif /* GST_MSDK_ALLOCATOR_H_ */