gstreamer/gst/gl/gstgldifferencematte.c

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/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gstglfilter.h>
#include <gstgleffectssources.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#define GST_TYPE_GL_DIFFERENCEMATTE (gst_gl_differencematte_get_type())
#define GST_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatte))
#define GST_IS_GL_DIFFERENCEMATTE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_GL_DIFFERENCEMATTE))
#define GST_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass))
#define GST_IS_GL_DIFFERENCEMATTE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) , GST_TYPE_GL_DIFFERENCEMATTE))
#define GST_GL_DIFFERENCEMATTE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) , GST_TYPE_GL_DIFFERENCEMATTE,GstGLDifferenceMatteClass))
struct _GstGLDifferenceMatte
{
GstGLFilter filter;
GstGLShader *shader[4];
gchar *location;
gboolean bg_has_changed;
GdkPixbuf *pixbuf;
GLuint savedbgtexture;
GLuint newbgtexture;
GLuint midtexture[4];
GLuint intexture;
};
struct _GstGLDifferenceMatteClass
{
GstGLFilterClass filter_class;
};
typedef struct _GstGLDifferenceMatte GstGLDifferenceMatte;
typedef struct _GstGLDifferenceMatteClass GstGLDifferenceMatteClass;
#define GST_CAT_DEFAULT gst_gl_differencematte_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_differencematte_debug, "gldifferencematte", 0, "gldifferencematte element");
GST_BOILERPLATE_FULL (GstGLDifferenceMatte, gst_gl_differencematte, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_differencematte_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_differencematte_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_differencematte_init_resources (GstGLFilter* filter);
static void gst_gl_differencematte_reset_resources (GstGLFilter* filter);
static gboolean gst_gl_differencematte_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static const GstElementDetails element_details = GST_ELEMENT_DETAILS (
"Gstreamer OpenGL DifferenceMatte",
"Filter/Effect",
"Saves a background frame and replace it with a pixbuf",
"Filippo Argiolas <filippo.argiolas@gmail.com>");
enum
{
PROP_0,
PROP_LOCATION,
};
/* init resources that need a gl context */
static void
gst_gl_differencematte_init_gl_resources (GstGLFilter *filter)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
gint i;
for (i=0; i<4; i++) {
glGenTextures (1, &differencematte->midtexture[i]);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[i]);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
differencematte->shader[i] = gst_gl_shader_new ();
}
g_return_if_fail (
gst_gl_shader_compile_and_check (differencematte->shader[0],
difference_fragment_source,
GST_GL_SHADER_FRAGMENT_SOURCE));
g_return_if_fail (
gst_gl_shader_compile_and_check (differencematte->shader[1],
hconv9_fragment_source,
GST_GL_SHADER_FRAGMENT_SOURCE));
g_return_if_fail (
gst_gl_shader_compile_and_check (differencematte->shader[2],
vconv9_fragment_source,
GST_GL_SHADER_FRAGMENT_SOURCE));
g_return_if_fail (
gst_gl_shader_compile_and_check (differencematte->shader[3],
texture_interp_fragment_source,
GST_GL_SHADER_FRAGMENT_SOURCE));
}
/* free resources that need a gl context */
static void
gst_gl_differencematte_reset_gl_resources (GstGLFilter *filter)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
gint i;
glDeleteTextures (1, &differencematte->savedbgtexture);
glDeleteTextures (1, &differencematte->newbgtexture);
for (i=0; i<4; i++) {
g_object_unref (differencematte->shader[i]);
glDeleteTextures (1, &differencematte->midtexture[i]);
}
}
static void
gst_gl_differencematte_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_differencematte_set_property;
gobject_class->get_property = gst_gl_differencematte_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_differencematte_filter;
GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_differencematte_init_gl_resources;
GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_differencematte_reset_gl_resources;
GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_differencematte_init_resources;
GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_differencematte_reset_resources;
g_object_class_install_property (gobject_class,
PROP_LOCATION,
g_param_spec_string ("location",
"Background image location",
"Background image location"
NULL, G_PARAM_READWRITE));
}
void
gst_gl_differencematte_draw_texture (GstGLDifferenceMatte * differencematte, GLuint tex)
{
GstGLFilter *filter = GST_GL_FILTER (differencematte);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
glBegin (GL_QUADS);
glTexCoord2f (0.0, 0.0);
glVertex2f (-1.0, -1.0);
glTexCoord2f (filter->width, 0.0);
glVertex2f (1.0, -1.0);
glTexCoord2f (filter->width, filter->height);
glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, filter->height);
glVertex2f (-1.0, 1.0);
glEnd ();
}
static void
gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte,
GstGLDifferenceMatteClass * klass)
{
differencematte->shader[0] = NULL;
differencematte->shader[1] = NULL;
differencematte->shader[2] = NULL;
differencematte->shader[3] = NULL;
differencematte->location = NULL;
differencematte->pixbuf = NULL;
differencematte->savedbgtexture = 0;
differencematte->newbgtexture = 0;
differencematte->bg_has_changed = FALSE;
}
static void
gst_gl_differencematte_reset_resources (GstGLFilter* filter)
{
// GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
}
static void
gst_gl_differencematte_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
switch (prop_id) {
case PROP_LOCATION:
if (differencematte->location != NULL) g_free (differencematte->location);
differencematte->bg_has_changed = TRUE;
differencematte->location = g_value_dup_string (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_differencematte_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (object);
switch (prop_id) {
case PROP_LOCATION:
g_value_set_string (value, differencematte->location);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_differencematte_init_resources (GstGLFilter* filter)
{
// GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
}
static void
gst_gl_differencematte_save_texture (gint width, gint height, guint texture, gpointer stuff)
{
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void init_pixbuf_texture (GstGLDisplay *display, gpointer data)
{
GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (data);
GstGLFilter *filter = GST_GL_FILTER (data);
glDeleteTextures (1, &differencematte->newbgtexture);
glGenTextures (1, &differencematte->newbgtexture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
filter->width, filter->height, 0,
gdk_pixbuf_get_has_alpha (differencematte->pixbuf) ? GL_RGBA : GL_RGB,
GL_UNSIGNED_BYTE, gdk_pixbuf_get_pixels (differencematte->pixbuf));
if (differencematte->savedbgtexture == 0) {
glGenTextures (1, &differencematte->savedbgtexture);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}
static void
gst_gl_differencematte_diff (gint width, gint height, guint texture, gpointer stuff)
{
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[0]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[0], "current", 0);
glActiveTexture (GL_TEXTURE2);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->savedbgtexture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[0], "saved", 2);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
gst_gl_differencematte_hblur (gint width, gint height, guint texture, gpointer stuff)
{
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
gfloat gauss_kernel[9] = {
0.026995, 0.064759, 0.120985,
0.176033, 0.199471, 0.176033,
0.120985, 0.064759, 0.026995
};
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[1]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[1], "tex", 0);
gst_gl_shader_set_uniform_1fv (differencematte->shader[1], "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_const", 0.977016f);
gst_gl_shader_set_uniform_1f (differencematte->shader[1], "norm_offset", 0.0f);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
gst_gl_differencematte_vblur (gint width, gint height, guint texture, gpointer stuff)
{
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
gfloat gauss_kernel[9] = {
0.026995, 0.064759, 0.120985,
0.176033, 0.199471, 0.176033,
0.120985, 0.064759, 0.026995
};
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[2]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[2], "tex", 0);
gst_gl_shader_set_uniform_1fv (differencematte->shader[2], "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_const", 0.977016f);
gst_gl_shader_set_uniform_1f (differencematte->shader[2], "norm_offset", 0.0f);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static void
gst_gl_differencematte_interp (gint width, gint height, guint texture, gpointer stuff)
{
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (differencematte->shader[3]);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[3], "base", 0);
glActiveTexture (GL_TEXTURE1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->newbgtexture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[3], "blend", 1);
glActiveTexture (GL_TEXTURE2);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, differencematte->midtexture[2]);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (differencematte->shader[3], "alpha", 2);
gst_gl_differencematte_draw_texture (differencematte, texture);
}
static gboolean
gst_gl_differencematte_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
GstGLBuffer* outbuf)
{
GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
GdkPixbuf *pixbuf;
GError *error = NULL;
differencematte->intexture = inbuf->texture;
if (differencematte->bg_has_changed && (differencematte->location != NULL)) {
pixbuf = gdk_pixbuf_new_from_file (differencematte->location, &error);
if (pixbuf) {
differencematte->pixbuf = gdk_pixbuf_scale_simple (pixbuf,
filter->width,
filter->height,
GDK_INTERP_BILINEAR);
gdk_pixbuf_unref (pixbuf);
if (differencematte->pixbuf != NULL) {
gst_gl_display_thread_add (filter->display, init_pixbuf_texture, differencematte);
/* save current frame, needed to calculate difference between
* this frame and next ones */
gst_gl_filter_render_to_target (filter, inbuf->texture,
differencematte->savedbgtexture,
gst_gl_differencematte_save_texture,
differencematte);
gdk_pixbuf_unref (differencematte->pixbuf);
}
} else {
if (error != NULL && error->message != NULL)
g_warning ("unable to load %s: %s", differencematte->location, error->message);
}
differencematte->bg_has_changed = FALSE;
}
gst_gl_filter_render_to_target (filter, inbuf->texture, differencematte->midtexture[0],
gst_gl_differencematte_diff, differencematte);
gst_gl_filter_render_to_target (filter,
differencematte->midtexture[0],
differencematte->midtexture[1],
gst_gl_differencematte_hblur, differencematte);
gst_gl_filter_render_to_target (filter,
differencematte->midtexture[1],
differencematte->midtexture[2],
gst_gl_differencematte_vblur, differencematte);
gst_gl_filter_render_to_target (filter,
inbuf->texture,
outbuf->texture,
gst_gl_differencematte_interp, differencematte);
return TRUE;
}