gstreamer/sys/d3d11/gstd3d11bufferpool.c

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/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11bufferpool.h"
#include "gstd3d11memory.h"
#include "gstd3d11device.h"
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_buffer_pool_debug);
#define GST_CAT_DEFAULT gst_d3d11_buffer_pool_debug
struct _GstD3D11BufferPoolPrivate
{
GstD3D11Device *device;
GstD3D11Allocator *allocator;
GstCaps *caps;
gboolean add_videometa;
GstD3D11AllocationParams *d3d11_params;
};
#define gst_d3d11_buffer_pool_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11BufferPool,
gst_d3d11_buffer_pool, GST_TYPE_BUFFER_POOL);
static void gst_d3d11_buffer_pool_dispose (GObject * object);
static const gchar **gst_d3d11_buffer_pool_get_options (GstBufferPool * pool);
static gboolean gst_d3d11_buffer_pool_set_config (GstBufferPool * pool,
GstStructure * config);
static GstFlowReturn gst_d3d11_buffer_pool_alloc (GstBufferPool * pool,
GstBuffer ** buffer, GstBufferPoolAcquireParams * params);
static void
gst_d3d11_buffer_pool_class_init (GstD3D11BufferPoolClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass);
gobject_class->dispose = gst_d3d11_buffer_pool_dispose;
bufferpool_class->get_options = gst_d3d11_buffer_pool_get_options;
bufferpool_class->set_config = gst_d3d11_buffer_pool_set_config;
bufferpool_class->alloc_buffer = gst_d3d11_buffer_pool_alloc;
GST_DEBUG_CATEGORY_INIT (gst_d3d11_buffer_pool_debug, "d3d11bufferpool", 0,
"d3d11bufferpool object");
}
static void
gst_d3d11_buffer_pool_init (GstD3D11BufferPool * self)
{
self->priv = gst_d3d11_buffer_pool_get_instance_private (self);
}
static void
gst_d3d11_buffer_pool_dispose (GObject * object)
{
GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (object);
GstD3D11BufferPoolPrivate *priv = self->priv;
if (priv->d3d11_params)
gst_d3d11_allocation_params_free (priv->d3d11_params);
priv->d3d11_params = NULL;
gst_clear_object (&priv->device);
gst_clear_object (&priv->allocator);
gst_clear_caps (&priv->caps);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static const gchar **
gst_d3d11_buffer_pool_get_options (GstBufferPool * pool)
{
static const gchar *options[] = { GST_BUFFER_POOL_OPTION_VIDEO_META,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT,
NULL
};
return options;
}
static gboolean
gst_d3d11_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
{
GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool);
GstD3D11BufferPoolPrivate *priv = self->priv;
GstVideoInfo info;
GstCaps *caps = NULL;
guint min_buffers, max_buffers;
guint max_align, n;
GstAllocator *allocator = NULL;
GstAllocationParams alloc_params;
gboolean ret = TRUE;
D3D11_TEXTURE2D_DESC *desc;
if (!gst_buffer_pool_config_get_params (config, &caps, NULL, &min_buffers,
&max_buffers))
goto wrong_config;
if (caps == NULL)
goto no_caps;
/* now parse the caps from the config */
if (!gst_video_info_from_caps (&info, caps))
goto wrong_caps;
GST_LOG_OBJECT (pool, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height,
caps);
if (!gst_buffer_pool_config_get_allocator (config, &allocator, &alloc_params))
goto wrong_config;
gst_caps_replace (&priv->caps, caps);
if (priv->allocator)
gst_object_unref (priv->allocator);
if (allocator) {
if (!GST_IS_D3D11_ALLOCATOR (allocator)) {
gst_object_unref (allocator);
goto wrong_allocator;
} else {
priv->allocator = gst_object_ref (allocator);
}
} else {
priv->allocator = gst_d3d11_allocator_new (priv->device);
g_assert (priv->allocator);
}
priv->add_videometa = gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
if (priv->d3d11_params)
gst_d3d11_allocation_params_free (priv->d3d11_params);
priv->d3d11_params =
gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!priv->d3d11_params)
priv->d3d11_params = gst_d3d11_allocation_params_new (&alloc_params,
&info, NULL);
desc = &priv->d3d11_params->desc;
GST_LOG_OBJECT (self, "Direct3D11 Allocation params");
GST_LOG_OBJECT (self, "\t%dx%d, DXGI format %d",
desc->Width, desc->Height, desc->Format);
GST_LOG_OBJECT (self, "\tMipLevel %d, ArraySize %d",
desc->MipLevels, desc->ArraySize);
GST_LOG_OBJECT (self, "\tSampleDesc.Count %d, SampleDesc.Quality %d",
desc->SampleDesc.Count, desc->SampleDesc.Quality);
GST_LOG_OBJECT (self, "\tUsage %d", desc->Usage);
GST_LOG_OBJECT (self, "\tBindFlags 0x%x", desc->BindFlags);
GST_LOG_OBJECT (self, "\tCPUAccessFlags 0x%x", desc->CPUAccessFlags);
GST_LOG_OBJECT (self, "\tMiscFlags 0x%x", desc->MiscFlags);
max_align = alloc_params.align;
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT)) {
priv->add_videometa = TRUE;
gst_buffer_pool_config_get_video_alignment (config,
&priv->d3d11_params->align);
for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
max_align |= priv->d3d11_params->align.stride_align[n];
for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
priv->d3d11_params->align.stride_align[n] = max_align;
gst_video_info_align (&priv->d3d11_params->info,
&priv->d3d11_params->align);
gst_buffer_pool_config_set_video_alignment (config,
&priv->d3d11_params->align);
}
if (alloc_params.align < max_align) {
GST_WARNING_OBJECT (pool, "allocation params alignment %u is smaller "
"than the max specified video stride alignment %u, fixing",
(guint) alloc_params.align, max_align);
alloc_params.align = priv->d3d11_params->parent.align = max_align;
gst_buffer_pool_config_set_allocator (config, allocator, &alloc_params);
gst_allocation_params_copy (&alloc_params);
}
gst_buffer_pool_config_set_params (config,
caps, GST_VIDEO_INFO_SIZE (&priv->d3d11_params->info), min_buffers,
max_buffers);
return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config) && ret;
/* ERRORS */
wrong_config:
{
GST_WARNING_OBJECT (pool, "invalid config");
return FALSE;
}
no_caps:
{
GST_WARNING_OBJECT (pool, "no caps in config");
return FALSE;
}
wrong_caps:
{
GST_WARNING_OBJECT (pool,
"failed getting geometry from caps %" GST_PTR_FORMAT, caps);
return FALSE;
}
wrong_allocator:
{
GST_WARNING_OBJECT (pool, "Incorrect allocator type for this pool");
return FALSE;
}
}
static GstFlowReturn
gst_d3d11_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
GstBufferPoolAcquireParams * params)
{
GstD3D11BufferPool *self = GST_D3D11_BUFFER_POOL (pool);
GstD3D11BufferPoolPrivate *priv = self->priv;
GstMemory *mem;
GstBuffer *buf;
GstVideoInfo *info = &priv->d3d11_params->info;
mem = gst_d3d11_allocator_alloc (priv->allocator, priv->d3d11_params);
if (!mem) {
GST_ERROR_OBJECT (self, "cannot create texture memory");
return GST_FLOW_ERROR;
}
buf = gst_buffer_new ();
gst_buffer_append_memory (buf, mem);
if (priv->add_videometa) {
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
GST_DEBUG_OBJECT (self, "adding GstVideoMeta");
gst_buffer_add_video_meta_full (buf, GST_VIDEO_FRAME_FLAG_NONE,
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info),
dmem->offset, dmem->stride);
}
*buffer = buf;
return GST_FLOW_OK;
}
GstD3D11BufferPool *
gst_d3d11_buffer_pool_new (GstD3D11Device * device)
{
GstD3D11BufferPool *pool;
GstD3D11Allocator *alloc;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
pool = g_object_new (GST_TYPE_D3D11_BUFFER_POOL, NULL);
alloc = gst_d3d11_allocator_new (device);
pool->priv->device = gst_object_ref (device);
pool->priv->allocator = alloc;
return pool;
}
GstD3D11AllocationParams *
gst_buffer_pool_config_get_d3d11_allocation_params (GstStructure * config)
{
GstD3D11AllocationParams *ret;
if (!gst_structure_get (config, "d3d11-allocation-params",
GST_TYPE_D3D11_ALLOCATION_PARAMS, &ret, NULL))
ret = NULL;
return ret;
}
void
gst_buffer_pool_config_set_d3d11_allocation_params (GstStructure * config,
GstD3D11AllocationParams * params)
{
g_return_if_fail (config != NULL);
g_return_if_fail (params != NULL);
gst_structure_set (config, "d3d11-allocation-params",
GST_TYPE_D3D11_ALLOCATION_PARAMS, params, NULL);
}