2004-01-28 22:02:22 +00:00
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Time in Gstreamer
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When talking about time in streams (or "clocking"), people often confuse 3
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2018-04-27 16:40:31 +00:00
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different things that need to be treated separately. Older designs in GStreamer
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2004-01-28 22:02:22 +00:00
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confused those and this made it difficult to design solutions for time
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management.
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1) clock time
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There are many clock providers in GStreamer. In normal circumstances there is
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only one clock, commonly referred to as the system clock. But in the GStreamer
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case there are others - like a sound card. If a sound card claims to output
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44100 samples/sec, one second in the sound cards clock has elapsed when 44100
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samples have been processed. If a webcam claims to deliver 25 pictures/sec a
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second has elapsed after processing 25 pictures. This concept is useful in
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starvation cases - when you use the clock of the sound card and due to high
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load (or the hard disc of your laptop needing to start spinning again to read
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in an mp3) no samples are processed, the clock does not advance. A system clock
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would merrily go on ticking and make your song jump.
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2) element time
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Some elements need to know when to output a buffer. Therefore buffers have
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timestamps. But there needs to be a way those timestamps to the time reported by
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clocks. This is were element time comes in. GStreamer takes transparently care
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of this by remembering at what clock time you set your element to PLAYING and
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computes the time that has passed since then automatically. It takes care of the
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PAUSE state, too. There is even a way to adjust the time in the case of a
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discontinuity event (which most likely happens after seeking).
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3) synchronization
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It is a common case (especially in video playback) that people want to
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synchronize two elements (audio and video output), so that they report the same
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time. This is an unsolved problem in GStreamer and is only handled implicitly.
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To aid in this, clocks have "clock events". An event happens when an element
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does something, for example changing states. Because people want to set the
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states of multiple elements at once, but computers serialize everything, the
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actual state setting on the elements is serialized, too. If however such events
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happen shortly after each other, GStreamer assumes they were meant to happen at
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the same time and handles this as such.
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